Files
UnrealEvent/Aeon-740/SDK/SplashScreenWidget_functions.cpp
2024-10-18 01:01:36 +01:00

89 lines
2.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SplashScreenWidget
#include "Basic.hpp"
#include "SplashScreenWidget_classes.hpp"
#include "SplashScreenWidget_parameters.hpp"
namespace SDK
{
// Function SplashScreenWidget.SplashScreenWidget_C.ExecuteUbergraph_SplashScreenWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USplashScreenWidget_C::ExecuteUbergraph_SplashScreenWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplashScreenWidget_C", "ExecuteUbergraph_SplashScreenWidget");
Params::SplashScreenWidget_C_ExecuteUbergraph_SplashScreenWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SplashScreenWidget.SplashScreenWidget_C.OnInputMethodChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool UsingGampad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USplashScreenWidget_C::OnInputMethodChanged(bool UsingGampad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplashScreenWidget_C", "OnInputMethodChanged");
Params::SplashScreenWidget_C_OnInputMethodChanged Parms{};
Parms.UsingGampad = UsingGampad;
UObject::ProcessEvent(Func, &Parms);
}
// Function SplashScreenWidget.SplashScreenWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void USplashScreenWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplashScreenWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function SplashScreenWidget.SplashScreenWidget_C.OnActivated
// (Event, Protected, BlueprintEvent)
void USplashScreenWidget_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SplashScreenWidget_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
}