Files
UnrealEvent/Aeon-740/SDK/SkewButton_functions.cpp
2024-10-18 01:01:36 +01:00

259 lines
8.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SkewButton
#include "Basic.hpp"
#include "SkewButton_classes.hpp"
#include "SkewButton_parameters.hpp"
namespace SDK
{
// Function SkewButton.SkewButton_C.ExecuteUbergraph_SkewButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USkewButton_C::ExecuteUbergraph_SkewButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "ExecuteUbergraph_SkewButton");
Params::SkewButton_C_ExecuteUbergraph_SkewButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SkewButton.SkewButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USkewButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "PreConstruct");
Params::SkewButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function SkewButton.SkewButton_C.BP_OnClicked
// (Event, Protected, BlueprintEvent)
void USkewButton_C::BP_OnClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "BP_OnClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function SkewButton.SkewButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void USkewButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function SkewButton.SkewButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void USkewButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function SkewButton.SkewButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void USkewButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function SkewButton.SkewButton_C.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply USkewButton_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "OnMouseButtonDown");
Params::SkewButton_C_OnMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function SkewButton.SkewButton_C.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply USkewButton_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "OnMouseButtonUp");
Params::SkewButton_C_OnMouseButtonUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function SkewButton.SkewButton_C.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void USkewButton_C::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "OnMouseEnter");
Params::SkewButton_C_OnMouseEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function SkewButton.SkewButton_C.OnMouseLeave
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void USkewButton_C::OnMouseLeave(const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "OnMouseLeave");
Params::SkewButton_C_OnMouseLeave Parms{};
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function SkewButton.SkewButton_C.OnTouchEnded
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent InTouchEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply USkewButton_C::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "OnTouchEnded");
Params::SkewButton_C_OnTouchEnded Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function SkewButton.SkewButton_C.OnTouchStarted
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent InTouchEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply USkewButton_C::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SkewButton_C", "OnTouchStarted");
Params::SkewButton_C_OnTouchStarted Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}