Files
UnrealEvent/Aeon-740/SDK/ShowdownTournamentTile_functions.cpp
2024-10-18 01:01:36 +01:00

89 lines
2.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ShowdownTournamentTile
#include "Basic.hpp"
#include "ShowdownTournamentTile_classes.hpp"
#include "ShowdownTournamentTile_parameters.hpp"
namespace SDK
{
// Function ShowdownTournamentTile.ShowdownTournamentTile_C.ExecuteUbergraph_ShowdownTournamentTile
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownTournamentTile_C::ExecuteUbergraph_ShowdownTournamentTile(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentTile_C", "ExecuteUbergraph_ShowdownTournamentTile");
Params::ShowdownTournamentTile_C_ExecuteUbergraph_ShowdownTournamentTile Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownTournamentTile.ShowdownTournamentTile_C.EventFade
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool FadeOut (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownTournamentTile_C::EventFade(bool FadeOut)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentTile_C", "EventFade");
Params::ShowdownTournamentTile_C_EventFade Parms{};
Parms.FadeOut = FadeOut;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownTournamentTile.ShowdownTournamentTile_C.BP_OnDeselected
// (Event, Protected, BlueprintEvent)
void UShowdownTournamentTile_C::BP_OnDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentTile_C", "BP_OnDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownTournamentTile.ShowdownTournamentTile_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UShowdownTournamentTile_C::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentTile_C", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
}