mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ShowdownTournamentTile
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#include "Basic.hpp"
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#include "ShowdownTournamentTile_classes.hpp"
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#include "ShowdownTournamentTile_parameters.hpp"
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namespace SDK
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{
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// Function ShowdownTournamentTile.ShowdownTournamentTile_C.ExecuteUbergraph_ShowdownTournamentTile
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownTournamentTile_C::ExecuteUbergraph_ShowdownTournamentTile(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownTournamentTile_C", "ExecuteUbergraph_ShowdownTournamentTile");
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Params::ShowdownTournamentTile_C_ExecuteUbergraph_ShowdownTournamentTile Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownTournamentTile.ShowdownTournamentTile_C.EventFade
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool FadeOut (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UShowdownTournamentTile_C::EventFade(bool FadeOut)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownTournamentTile_C", "EventFade");
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Params::ShowdownTournamentTile_C_EventFade Parms{};
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Parms.FadeOut = FadeOut;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownTournamentTile.ShowdownTournamentTile_C.BP_OnDeselected
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// (Event, Protected, BlueprintEvent)
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void UShowdownTournamentTile_C::BP_OnDeselected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownTournamentTile_C", "BP_OnDeselected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownTournamentTile.ShowdownTournamentTile_C.BP_OnSelected
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// (Event, Protected, BlueprintEvent)
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void UShowdownTournamentTile_C::BP_OnSelected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownTournamentTile_C", "BP_OnSelected");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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