Files
UnrealEvent/Aeon-740/SDK/ShowdownTournamentScreen_functions.cpp
2024-10-18 01:01:36 +01:00

124 lines
3.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ShowdownTournamentScreen
#include "Basic.hpp"
#include "ShowdownTournamentScreen_classes.hpp"
#include "ShowdownTournamentScreen_parameters.hpp"
namespace SDK
{
// Function ShowdownTournamentScreen.ShowdownTournamentScreen_C.ExecuteUbergraph_ShowdownTournamentScreen
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownTournamentScreen_C::ExecuteUbergraph_ShowdownTournamentScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentScreen_C", "ExecuteUbergraph_ShowdownTournamentScreen");
Params::ShowdownTournamentScreen_C_ExecuteUbergraph_ShowdownTournamentScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownTournamentScreen.ShowdownTournamentScreen_C.BndEvt__ShowdownTournamentDetails_K2Node_ComponentBoundEvent_0_BackActionSelected__DelegateSignature
// (BlueprintEvent)
void UShowdownTournamentScreen_C::BndEvt__ShowdownTournamentDetails_K2Node_ComponentBoundEvent_0_BackActionSelected__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentScreen_C", "BndEvt__ShowdownTournamentDetails_K2Node_ComponentBoundEvent_0_BackActionSelected__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownTournamentScreen.ShowdownTournamentScreen_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UShowdownTournamentScreen_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentScreen_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownTournamentScreen.ShowdownTournamentScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UShowdownTournamentScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownTournamentScreen.ShowdownTournamentScreen_C.Handle_Back
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownTournamentScreen_C::Handle_Back(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentScreen_C", "Handle_Back");
Params::ShowdownTournamentScreen_C_Handle_Back Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function ShowdownTournamentScreen.ShowdownTournamentScreen_C.SetTournamentToRepresent
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString TournamentId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void UShowdownTournamentScreen_C::SetTournamentToRepresent(const class FString& TournamentId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownTournamentScreen_C", "SetTournamentToRepresent");
Params::ShowdownTournamentScreen_C_SetTournamentToRepresent Parms{};
Parms.TournamentId = std::move(TournamentId);
UObject::ProcessEvent(Func, &Parms);
}
}