mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-03 04:03:37 +00:00
299 lines
10 KiB
C++
299 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ShowdownScreen
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#include "Basic.hpp"
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#include "ShowdownScreen_classes.hpp"
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#include "ShowdownScreen_parameters.hpp"
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namespace SDK
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{
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// Function ShowdownScreen.ShowdownScreen_C.ExecuteUbergraph_ShowdownScreen
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownScreen_C::ExecuteUbergraph_ShowdownScreen(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "ExecuteUbergraph_ShowdownScreen");
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Params::ShowdownScreen_C_ExecuteUbergraph_ShowdownScreen Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.SelectedEndTournament
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bEndIsSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UShowdownScreen_C::SelectedEndTournament(bool bEndIsSelected)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "SelectedEndTournament");
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Params::ShowdownScreen_C_SelectedEndTournament Parms{};
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Parms.bEndIsSelected = bEndIsSelected;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.SelectedFrontTournament
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bFrontIsSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UShowdownScreen_C::SelectedFrontTournament(bool bFrontIsSelected)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "SelectedFrontTournament");
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Params::ShowdownScreen_C_SelectedFrontTournament Parms{};
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Parms.bFrontIsSelected = bFrontIsSelected;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.Tick
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownScreen_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "Tick");
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Params::ShowdownScreen_C_Tick Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InDeltaTime = InDeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.TournamentListSelect
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UWidget* CurrentWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownScreen_C::TournamentListSelect(class UWidget* CurrentWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "TournamentListSelect");
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Params::ShowdownScreen_C_TournamentListSelect Parms{};
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Parms.CurrentWidget = CurrentWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.OnInputModeChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UShowdownScreen_C::OnInputModeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "OnInputModeChanged");
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Params::ShowdownScreen_C_OnInputModeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.BndEvt__SwipePanel_K2Node_ComponentBoundEvent_4_OnFortSwipeEvent__DelegateSignature
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// (BlueprintEvent)
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void UShowdownScreen_C::BndEvt__SwipePanel_K2Node_ComponentBoundEvent_4_OnFortSwipeEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__SwipePanel_K2Node_ComponentBoundEvent_4_OnFortSwipeEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownScreen.ShowdownScreen_C.BndEvt__SwipePanel_K2Node_ComponentBoundEvent_3_OnFortSwipeEvent__DelegateSignature
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// (BlueprintEvent)
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void UShowdownScreen_C::BndEvt__SwipePanel_K2Node_ComponentBoundEvent_3_OnFortSwipeEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__SwipePanel_K2Node_ComponentBoundEvent_3_OnFortSwipeEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownScreen.ShowdownScreen_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UShowdownScreen_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownScreen.ShowdownScreen_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UShowdownScreen_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownScreen.ShowdownScreen_C.ShowTournamentDetails
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class FString SelectedTournament (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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void UShowdownScreen_C::ShowTournamentDetails(const class FString& SelectedTournament)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "ShowTournamentDetails");
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Params::ShowdownScreen_C_ShowTournamentDetails Parms{};
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Parms.SelectedTournament = std::move(SelectedTournament);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// float CurrentOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownScreen_C::BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature(float CurrentOffset)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature");
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Params::ShowdownScreen_C_BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature Parms{};
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Parms.CurrentOffset = CurrentOffset;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownScreen_C::BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::ShowdownScreen_C_BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownScreen_C::BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::ShowdownScreen_C_BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownScreen.ShowdownScreen_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UShowdownScreen_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownScreen_C", "PreConstruct");
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Params::ShowdownScreen_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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