Files
UnrealEvent/Aeon-740/SDK/ShowdownScreen_functions.cpp
2024-10-18 01:01:36 +01:00

299 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ShowdownScreen
#include "Basic.hpp"
#include "ShowdownScreen_classes.hpp"
#include "ShowdownScreen_parameters.hpp"
namespace SDK
{
// Function ShowdownScreen.ShowdownScreen_C.ExecuteUbergraph_ShowdownScreen
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownScreen_C::ExecuteUbergraph_ShowdownScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "ExecuteUbergraph_ShowdownScreen");
Params::ShowdownScreen_C_ExecuteUbergraph_ShowdownScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.SelectedEndTournament
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bEndIsSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownScreen_C::SelectedEndTournament(bool bEndIsSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "SelectedEndTournament");
Params::ShowdownScreen_C_SelectedEndTournament Parms{};
Parms.bEndIsSelected = bEndIsSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.SelectedFrontTournament
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bFrontIsSelected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownScreen_C::SelectedFrontTournament(bool bFrontIsSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "SelectedFrontTournament");
Params::ShowdownScreen_C_SelectedFrontTournament Parms{};
Parms.bFrontIsSelected = bFrontIsSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownScreen_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "Tick");
Params::ShowdownScreen_C_Tick Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.TournamentListSelect
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* CurrentWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownScreen_C::TournamentListSelect(class UWidget* CurrentWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "TournamentListSelect");
Params::ShowdownScreen_C_TournamentListSelect Parms{};
Parms.CurrentWidget = CurrentWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownScreen_C::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "OnInputModeChanged");
Params::ShowdownScreen_C_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.BndEvt__SwipePanel_K2Node_ComponentBoundEvent_4_OnFortSwipeEvent__DelegateSignature
// (BlueprintEvent)
void UShowdownScreen_C::BndEvt__SwipePanel_K2Node_ComponentBoundEvent_4_OnFortSwipeEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__SwipePanel_K2Node_ComponentBoundEvent_4_OnFortSwipeEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownScreen.ShowdownScreen_C.BndEvt__SwipePanel_K2Node_ComponentBoundEvent_3_OnFortSwipeEvent__DelegateSignature
// (BlueprintEvent)
void UShowdownScreen_C::BndEvt__SwipePanel_K2Node_ComponentBoundEvent_3_OnFortSwipeEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__SwipePanel_K2Node_ComponentBoundEvent_3_OnFortSwipeEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownScreen.ShowdownScreen_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UShowdownScreen_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownScreen.ShowdownScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UShowdownScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownScreen.ShowdownScreen_C.ShowTournamentDetails
// (Event, Protected, BlueprintEvent)
// Parameters:
// class FString SelectedTournament (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void UShowdownScreen_C::ShowTournamentDetails(const class FString& SelectedTournament)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "ShowTournamentDetails");
Params::ShowdownScreen_C_ShowTournamentDetails Parms{};
Parms.SelectedTournament = std::move(SelectedTournament);
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
// float CurrentOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownScreen_C::BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature(float CurrentOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature");
Params::ShowdownScreen_C_BndEvt__ScrollBox_TournamentList_K2Node_ComponentBoundEvent_2_OnUserScrolledEvent__DelegateSignature Parms{};
Parms.CurrentOffset = CurrentOffset;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownScreen_C::BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::ShowdownScreen_C_BndEvt__CircleArrowButton_Right_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownScreen_C::BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::ShowdownScreen_C_BndEvt__CircleArrowButton_Left_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownScreen.ShowdownScreen_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownScreen_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownScreen_C", "PreConstruct");
Params::ShowdownScreen_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
}