Files
UnrealEvent/Aeon-740/SDK/ShowdownPin_functions.cpp
2024-10-18 01:01:36 +01:00

157 lines
3.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ShowdownPin
#include "Basic.hpp"
#include "ShowdownPin_classes.hpp"
#include "ShowdownPin_parameters.hpp"
namespace SDK
{
// Function ShowdownPin.ShowdownPin_C.ExecuteUbergraph_ShowdownPin
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownPin_C::ExecuteUbergraph_ShowdownPin(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "ExecuteUbergraph_ShowdownPin");
Params::ShowdownPin_C_ExecuteUbergraph_ShowdownPin Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownPin.ShowdownPin_C.EventRevealAnim
// (BlueprintCallable, BlueprintEvent)
void UShowdownPin_C::EventRevealAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "EventRevealAnim");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownPin.ShowdownPin_C.EventColorize
// (BlueprintCallable, BlueprintEvent)
void UShowdownPin_C::EventColorize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "EventColorize");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownPin.ShowdownPin_C.EventFixPts
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Points (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownPin_C::EventFixPts(int32 Points)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "EventFixPts");
Params::ShowdownPin_C_EventFixPts Parms{};
Parms.Points = Points;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownPin.ShowdownPin_C.EventSetTier
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Score (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UShowdownPin_C::EventSetTier(int32 Score)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "EventSetTier");
Params::ShowdownPin_C_EventSetTier Parms{};
Parms.Score = Score;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownPin.ShowdownPin_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UShowdownPin_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "PreConstruct");
Params::ShowdownPin_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ShowdownPin.ShowdownPin_C.RefreshDataBP
// (Event, Protected, BlueprintEvent)
void UShowdownPin_C::RefreshDataBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "RefreshDataBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ShowdownPin.ShowdownPin_C.Refresh
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UShowdownPin_C::Refresh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ShowdownPin_C", "Refresh");
UObject::ProcessEvent(Func, nullptr);
}
}