mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
157 lines
3.9 KiB
C++
157 lines
3.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ShowdownPin
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#include "Basic.hpp"
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#include "ShowdownPin_classes.hpp"
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#include "ShowdownPin_parameters.hpp"
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namespace SDK
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{
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// Function ShowdownPin.ShowdownPin_C.ExecuteUbergraph_ShowdownPin
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownPin_C::ExecuteUbergraph_ShowdownPin(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "ExecuteUbergraph_ShowdownPin");
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Params::ShowdownPin_C_ExecuteUbergraph_ShowdownPin Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownPin.ShowdownPin_C.EventRevealAnim
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// (BlueprintCallable, BlueprintEvent)
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void UShowdownPin_C::EventRevealAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "EventRevealAnim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownPin.ShowdownPin_C.EventColorize
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// (BlueprintCallable, BlueprintEvent)
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void UShowdownPin_C::EventColorize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "EventColorize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownPin.ShowdownPin_C.EventFixPts
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Points (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownPin_C::EventFixPts(int32 Points)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "EventFixPts");
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Params::ShowdownPin_C_EventFixPts Parms{};
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Parms.Points = Points;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownPin.ShowdownPin_C.EventSetTier
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Score (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UShowdownPin_C::EventSetTier(int32 Score)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "EventSetTier");
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Params::ShowdownPin_C_EventSetTier Parms{};
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Parms.Score = Score;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownPin.ShowdownPin_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UShowdownPin_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "PreConstruct");
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Params::ShowdownPin_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ShowdownPin.ShowdownPin_C.RefreshDataBP
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// (Event, Protected, BlueprintEvent)
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void UShowdownPin_C::RefreshDataBP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "RefreshDataBP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ShowdownPin.ShowdownPin_C.Refresh
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UShowdownPin_C::Refresh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ShowdownPin_C", "Refresh");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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