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https://github.com/ApfelTeeSaft/UnrealEvent.git
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38 lines
847 B
C++
38 lines
847 B
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SetBonus_MaxShield_High
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#include "Basic.hpp"
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#include "GameplayAbilities_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass SetBonus_MaxShield_High.SetBonus_MaxShield_High_C
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// 0x0000 (0x05F0 - 0x05F0)
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class USetBonus_MaxShield_High_C final : public UGameplayEffect
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{
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"SetBonus_MaxShield_High_C">();
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}
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static class USetBonus_MaxShield_High_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<USetBonus_MaxShield_High_C>();
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}
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};
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static_assert(alignof(USetBonus_MaxShield_High_C) == 0x000008, "Wrong alignment on USetBonus_MaxShield_High_C");
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static_assert(sizeof(USetBonus_MaxShield_High_C) == 0x0005F0, "Wrong size on USetBonus_MaxShield_High_C");
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}
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