Files
UnrealEvent/Aeon-740/SDK/Scoreboard_UI_functions.cpp
2024-10-18 01:01:36 +01:00

202 lines
5.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Scoreboard_UI
#include "Basic.hpp"
#include "Scoreboard_UI_classes.hpp"
#include "Scoreboard_UI_parameters.hpp"
namespace SDK
{
// Function Scoreboard_UI.Scoreboard_UI_C.ExecuteUbergraph_Scoreboard_UI
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboard_UI_C::ExecuteUbergraph_Scoreboard_UI(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "ExecuteUbergraph_Scoreboard_UI");
Params::Scoreboard_UI_C_ExecuteUbergraph_Scoreboard_UI Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Scoreboard_UI.Scoreboard_UI_C.HideMinigameEndUI
// (BlueprintCallable, BlueprintEvent)
void UScoreboard_UI_C::HideMinigameEndUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "HideMinigameEndUI");
UObject::ProcessEvent(Func, nullptr);
}
// Function Scoreboard_UI.Scoreboard_UI_C.ShowMinigameEndUI
// (BlueprintCallable, BlueprintEvent)
void UScoreboard_UI_C::ShowMinigameEndUI()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "ShowMinigameEndUI");
UObject::ProcessEvent(Func, nullptr);
}
// Function Scoreboard_UI.Scoreboard_UI_C.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboard_UI_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "Tick");
Params::Scoreboard_UI_C_Tick Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Scoreboard_UI.Scoreboard_UI_C.OnDisplayMinigameStartUI
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UScoreboard_UI_C::OnDisplayMinigameStartUI(bool bDisplay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "OnDisplayMinigameStartUI");
Params::Scoreboard_UI_C_OnDisplayMinigameStartUI Parms{};
Parms.bDisplay = bDisplay;
UObject::ProcessEvent(Func, &Parms);
}
// Function Scoreboard_UI.Scoreboard_UI_C.OnDisplayMinigameEndUI
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UScoreboard_UI_C::OnDisplayMinigameEndUI(bool bDisplay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "OnDisplayMinigameEndUI");
Params::Scoreboard_UI_C_OnDisplayMinigameEndUI Parms{};
Parms.bDisplay = bDisplay;
UObject::ProcessEvent(Func, &Parms);
}
// Function Scoreboard_UI.Scoreboard_UI_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UScoreboard_UI_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Scoreboard_UI.Scoreboard_UI_C.UpdateStats
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UScoreboard_UI_C::UpdateStats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "UpdateStats");
UObject::ProcessEvent(Func, nullptr);
}
// Function Scoreboard_UI.Scoreboard_UI_C.GetScoreboardStateNames
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<class FText> OutNames (Parm, OutParm, ZeroConstructor)
void UScoreboard_UI_C::GetScoreboardStateNames(TArray<class FText>* OutNames)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "GetScoreboardStateNames");
Params::Scoreboard_UI_C_GetScoreboardStateNames Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutNames != nullptr)
*OutNames = std::move(Parms.OutNames);
}
// Function Scoreboard_UI.Scoreboard_UI_C.UpdateScrollBasedOnTime
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Delta (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float ScrollLength (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboard_UI_C::UpdateScrollBasedOnTime(float Delta, float ScrollLength)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Scoreboard_UI_C", "UpdateScrollBasedOnTime");
Params::Scoreboard_UI_C_UpdateScrollBasedOnTime Parms{};
Parms.Delta = Delta;
Parms.ScrollLength = ScrollLength;
UObject::ProcessEvent(Func, &Parms);
}
}