mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
202 lines
5.9 KiB
C++
202 lines
5.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Scoreboard_UI
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#include "Basic.hpp"
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#include "Scoreboard_UI_classes.hpp"
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#include "Scoreboard_UI_parameters.hpp"
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namespace SDK
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{
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// Function Scoreboard_UI.Scoreboard_UI_C.ExecuteUbergraph_Scoreboard_UI
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UScoreboard_UI_C::ExecuteUbergraph_Scoreboard_UI(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "ExecuteUbergraph_Scoreboard_UI");
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Params::Scoreboard_UI_C_ExecuteUbergraph_Scoreboard_UI Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.HideMinigameEndUI
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// (BlueprintCallable, BlueprintEvent)
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void UScoreboard_UI_C::HideMinigameEndUI()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "HideMinigameEndUI");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.ShowMinigameEndUI
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// (BlueprintCallable, BlueprintEvent)
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void UScoreboard_UI_C::ShowMinigameEndUI()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "ShowMinigameEndUI");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.Tick
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UScoreboard_UI_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "Tick");
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Params::Scoreboard_UI_C_Tick Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InDeltaTime = InDeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.OnDisplayMinigameStartUI
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UScoreboard_UI_C::OnDisplayMinigameStartUI(bool bDisplay)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "OnDisplayMinigameStartUI");
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Params::Scoreboard_UI_C_OnDisplayMinigameStartUI Parms{};
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Parms.bDisplay = bDisplay;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.OnDisplayMinigameEndUI
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UScoreboard_UI_C::OnDisplayMinigameEndUI(bool bDisplay)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "OnDisplayMinigameEndUI");
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Params::Scoreboard_UI_C_OnDisplayMinigameEndUI Parms{};
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Parms.bDisplay = bDisplay;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UScoreboard_UI_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.UpdateStats
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UScoreboard_UI_C::UpdateStats()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "UpdateStats");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.GetScoreboardStateNames
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// TArray<class FText> OutNames (Parm, OutParm, ZeroConstructor)
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void UScoreboard_UI_C::GetScoreboardStateNames(TArray<class FText>* OutNames)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "GetScoreboardStateNames");
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Params::Scoreboard_UI_C_GetScoreboardStateNames Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (OutNames != nullptr)
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*OutNames = std::move(Parms.OutNames);
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}
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// Function Scoreboard_UI.Scoreboard_UI_C.UpdateScrollBasedOnTime
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Delta (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float ScrollLength (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UScoreboard_UI_C::UpdateScrollBasedOnTime(float Delta, float ScrollLength)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Scoreboard_UI_C", "UpdateScrollBasedOnTime");
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Params::Scoreboard_UI_C_UpdateScrollBasedOnTime Parms{};
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Parms.Delta = Delta;
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Parms.ScrollLength = ScrollLength;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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