Files
UnrealEvent/Aeon-740/SDK/ScoreboardPanel_functions.cpp
2024-10-18 01:01:36 +01:00

178 lines
5.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ScoreboardPanel
#include "Basic.hpp"
#include "ScoreboardPanel_classes.hpp"
#include "ScoreboardPanel_parameters.hpp"
namespace SDK
{
// Function ScoreboardPanel.ScoreboardPanel_C.ExecuteUbergraph_ScoreboardPanel
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboardPanel_C::ExecuteUbergraph_ScoreboardPanel(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "ExecuteUbergraph_ScoreboardPanel");
Params::ScoreboardPanel_C_ExecuteUbergraph_ScoreboardPanel Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ScoreboardPanel.ScoreboardPanel_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UScoreboardPanel_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ScoreboardPanel.ScoreboardPanel_C.BndEvt__AbortButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboardPanel_C::BndEvt__AbortButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "BndEvt__AbortButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::ScoreboardPanel_C_BndEvt__AbortButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ScoreboardPanel.ScoreboardPanel_C.BndEvt__RestartButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboardPanel_C::BndEvt__RestartButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "BndEvt__RestartButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::ScoreboardPanel_C_BndEvt__RestartButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ScoreboardPanel.ScoreboardPanel_C.BndEvt__DismissButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UScoreboardPanel_C::BndEvt__DismissButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "BndEvt__DismissButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::ScoreboardPanel_C_BndEvt__DismissButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ScoreboardPanel.ScoreboardPanel_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UScoreboardPanel_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ScoreboardPanel.ScoreboardPanel_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UScoreboardPanel_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ScoreboardPanel.ScoreboardPanel_C.Close
// (Public, BlueprintCallable, BlueprintEvent)
void UScoreboardPanel_C::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "Close");
UObject::ProcessEvent(Func, nullptr);
}
// Function ScoreboardPanel.ScoreboardPanel_C.CanChangeMinigameState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UScoreboardPanel_C::CanChangeMinigameState(bool* bResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScoreboardPanel_C", "CanChangeMinigameState");
Params::ScoreboardPanel_C_CanChangeMinigameState Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bResult != nullptr)
*bResult = Parms.bResult;
}
}