mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
600 lines
17 KiB
C++
600 lines
17 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: RewardsIcon
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "RewardsIcon_classes.hpp"
|
|
#include "RewardsIcon_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.OnSlideAnimationFinished__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::OnSlideAnimationFinished__DelegateSignature(class URewardsIcon_C* Icon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "OnSlideAnimationFinished__DelegateSignature");
|
|
|
|
Params::RewardsIcon_C_OnSlideAnimationFinished__DelegateSignature Parms{};
|
|
|
|
Parms.Icon = Icon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.OnDisperseAnimationFinished__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::OnDisperseAnimationFinished__DelegateSignature(class URewardsIcon_C* Icon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "OnDisperseAnimationFinished__DelegateSignature");
|
|
|
|
Params::RewardsIcon_C_OnDisperseAnimationFinished__DelegateSignature Parms{};
|
|
|
|
Parms.Icon = Icon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.OnMaterializeAnimationFinished__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::OnMaterializeAnimationFinished__DelegateSignature(class URewardsIcon_C* Icon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "OnMaterializeAnimationFinished__DelegateSignature");
|
|
|
|
Params::RewardsIcon_C_OnMaterializeAnimationFinished__DelegateSignature Parms{};
|
|
|
|
Parms.Icon = Icon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.OnImageClicked__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::OnImageClicked__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "OnImageClicked__DelegateSignature");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.ExecuteUbergraph_RewardsIcon
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::ExecuteUbergraph_RewardsIcon(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "ExecuteUbergraph_RewardsIcon");
|
|
|
|
Params::RewardsIcon_C_ExecuteUbergraph_RewardsIcon Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.Destruct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::Destruct()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "Destruct");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.whiteFadeOut
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Percent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::WhiteFadeOut(float Percent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "whiteFadeOut");
|
|
|
|
Params::RewardsIcon_C_WhiteFadeOut Parms{};
|
|
|
|
Parms.Percent = Percent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PreConstruct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void URewardsIcon_C::PreConstruct(bool IsDesignTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PreConstruct");
|
|
|
|
Params::RewardsIcon_C_PreConstruct Parms{};
|
|
|
|
Parms.IsDesignTime = IsDesignTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.Construct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::Construct()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "Construct");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PlayHideAnimation
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PlayHideAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PlayHideAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.Cleanup
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::Cleanup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "Cleanup");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromReward
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortRewardNotificationData* InRewardItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::PopulateFromReward(class UFortRewardNotificationData* InRewardItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromReward");
|
|
|
|
Params::RewardsIcon_C_PopulateFromReward Parms{};
|
|
|
|
Parms.InRewardItem = InRewardItem;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.HandleHideAnimationFinished
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::HandleHideAnimationFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "HandleHideAnimationFinished");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.HandleShowAnimationFinished
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::HandleShowAnimationFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "HandleShowAnimationFinished");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.HandleSlideAnimationFinished
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::HandleSlideAnimationFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "HandleSlideAnimationFinished");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.TickSlideAnimation
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::TickSlideAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "TickSlideAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PlaySlideAnimation
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float TargetTranslation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::PlaySlideAnimation(float TargetTranslation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PlaySlideAnimation");
|
|
|
|
Params::RewardsIcon_C_PlaySlideAnimation Parms{};
|
|
|
|
Parms.TargetTranslation = TargetTranslation;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromLootLevel
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 LootLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UTexture2D* Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::PopulateFromLootLevel(int32 LootLevel, class UTexture2D** Texture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromLootLevel");
|
|
|
|
Params::RewardsIcon_C_PopulateFromLootLevel Parms{};
|
|
|
|
Parms.LootLevel = LootLevel;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Texture != nullptr)
|
|
*Texture = Parms.Texture;
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.SetScale
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Scale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::SetScale(float Scale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "SetScale");
|
|
|
|
Params::RewardsIcon_C_SetScale Parms{};
|
|
|
|
Parms.Scale = Scale;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.GetScale
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// float Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::GetScale(float* Scale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "GetScale");
|
|
|
|
Params::RewardsIcon_C_GetScale Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Scale != nullptr)
|
|
*Scale = Parms.Scale;
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromMissionRewards
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromMissionRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromMissionRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromQuestRewards
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromQuestRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromQuestRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromNewQuest
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromNewQuest()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromNewQuest");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromExpedition
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromExpedition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromExpedition");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromCollectionBookRewards
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromCollectionBookRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromCollectionBookRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromRandomLootLevel
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UTexture2D* Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void URewardsIcon_C::PopulateFromRandomLootLevel(class UTexture2D** Texture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromRandomLootLevel");
|
|
|
|
Params::RewardsIcon_C_PopulateFromRandomLootLevel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Texture != nullptr)
|
|
*Texture = Parms.Texture;
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.RandomizeDesignView
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::RandomizeDesignView()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "RandomizeDesignView");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PlayShowAnimation
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PlayShowAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PlayShowAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.Play Hide Animation Sound
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::Play_Hide_Animation_Sound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "Play Hide Animation Sound");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.Play Show Animation Sound
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::Play_Show_Animation_Sound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "Play Show Animation Sound");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromMissionAlertRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromMissionAlertRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromMissionAlertRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromDifficultyIncreaseRewards
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromDifficultyIncreaseRewards()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromDifficultyIncreaseRewards");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromGiftBoxData
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromGiftBoxData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromGiftBoxData");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.PopulateFromItemCacheData
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void URewardsIcon_C::PopulateFromItemCacheData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromItemCacheData");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function RewardsIcon.RewardsIcon_C.OnMouseButtonDown
|
|
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
|
|
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
|
|
|
|
struct FEventReply URewardsIcon_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RewardsIcon_C", "OnMouseButtonDown");
|
|
|
|
Params::RewardsIcon_C_OnMouseButtonDown Parms{};
|
|
|
|
Parms.MyGeometry = std::move(MyGeometry);
|
|
Parms.MouseEvent = std::move(MouseEvent);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|