Files
UnrealEvent/Aeon-740/SDK/RewardsIcon_functions.cpp
2024-10-18 01:01:36 +01:00

600 lines
17 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: RewardsIcon
#include "Basic.hpp"
#include "RewardsIcon_classes.hpp"
#include "RewardsIcon_parameters.hpp"
namespace SDK
{
// Function RewardsIcon.RewardsIcon_C.OnSlideAnimationFinished__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::OnSlideAnimationFinished__DelegateSignature(class URewardsIcon_C* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "OnSlideAnimationFinished__DelegateSignature");
Params::RewardsIcon_C_OnSlideAnimationFinished__DelegateSignature Parms{};
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.OnDisperseAnimationFinished__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::OnDisperseAnimationFinished__DelegateSignature(class URewardsIcon_C* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "OnDisperseAnimationFinished__DelegateSignature");
Params::RewardsIcon_C_OnDisperseAnimationFinished__DelegateSignature Parms{};
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.OnMaterializeAnimationFinished__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::OnMaterializeAnimationFinished__DelegateSignature(class URewardsIcon_C* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "OnMaterializeAnimationFinished__DelegateSignature");
Params::RewardsIcon_C_OnMaterializeAnimationFinished__DelegateSignature Parms{};
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.OnImageClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::OnImageClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "OnImageClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.ExecuteUbergraph_RewardsIcon
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::ExecuteUbergraph_RewardsIcon(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "ExecuteUbergraph_RewardsIcon");
Params::RewardsIcon_C_ExecuteUbergraph_RewardsIcon Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void URewardsIcon_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.whiteFadeOut
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Percent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::WhiteFadeOut(float Percent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "whiteFadeOut");
Params::RewardsIcon_C_WhiteFadeOut Parms{};
Parms.Percent = Percent;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void URewardsIcon_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PreConstruct");
Params::RewardsIcon_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void URewardsIcon_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PlayHideAnimation
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PlayHideAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PlayHideAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.Cleanup
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::Cleanup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "Cleanup");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromReward
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortRewardNotificationData* InRewardItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::PopulateFromReward(class UFortRewardNotificationData* InRewardItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromReward");
Params::RewardsIcon_C_PopulateFromReward Parms{};
Parms.InRewardItem = InRewardItem;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.HandleHideAnimationFinished
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::HandleHideAnimationFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "HandleHideAnimationFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.HandleShowAnimationFinished
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::HandleShowAnimationFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "HandleShowAnimationFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.HandleSlideAnimationFinished
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::HandleSlideAnimationFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "HandleSlideAnimationFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.TickSlideAnimation
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::TickSlideAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "TickSlideAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PlaySlideAnimation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float TargetTranslation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::PlaySlideAnimation(float TargetTranslation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PlaySlideAnimation");
Params::RewardsIcon_C_PlaySlideAnimation Parms{};
Parms.TargetTranslation = TargetTranslation;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromLootLevel
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 LootLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture2D* Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::PopulateFromLootLevel(int32 LootLevel, class UTexture2D** Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromLootLevel");
Params::RewardsIcon_C_PopulateFromLootLevel Parms{};
Parms.LootLevel = LootLevel;
UObject::ProcessEvent(Func, &Parms);
if (Texture != nullptr)
*Texture = Parms.Texture;
}
// Function RewardsIcon.RewardsIcon_C.SetScale
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Scale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::SetScale(float Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "SetScale");
Params::RewardsIcon_C_SetScale Parms{};
Parms.Scale = Scale;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardsIcon.RewardsIcon_C.GetScale
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// float Scale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::GetScale(float* Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "GetScale");
Params::RewardsIcon_C_GetScale Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Scale != nullptr)
*Scale = Parms.Scale;
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromMissionRewards
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromMissionRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromMissionRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromQuestRewards
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromQuestRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromQuestRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromNewQuest
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromNewQuest()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromNewQuest");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromExpedition
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromExpedition()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromExpedition");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromCollectionBookRewards
// (Private, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromCollectionBookRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromCollectionBookRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromRandomLootLevel
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTexture2D* Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardsIcon_C::PopulateFromRandomLootLevel(class UTexture2D** Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromRandomLootLevel");
Params::RewardsIcon_C_PopulateFromRandomLootLevel Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Texture != nullptr)
*Texture = Parms.Texture;
}
// Function RewardsIcon.RewardsIcon_C.RandomizeDesignView
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::RandomizeDesignView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "RandomizeDesignView");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PlayShowAnimation
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PlayShowAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PlayShowAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.Play Hide Animation Sound
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::Play_Hide_Animation_Sound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "Play Hide Animation Sound");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.Play Show Animation Sound
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::Play_Show_Animation_Sound()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "Play Show Animation Sound");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromMissionAlertRewards
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromMissionAlertRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromMissionAlertRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromDifficultyIncreaseRewards
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromDifficultyIncreaseRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromDifficultyIncreaseRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromGiftBoxData
// (Public, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromGiftBoxData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromGiftBoxData");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.PopulateFromItemCacheData
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void URewardsIcon_C::PopulateFromItemCacheData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "PopulateFromItemCacheData");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardsIcon.RewardsIcon_C.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply URewardsIcon_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardsIcon_C", "OnMouseButtonDown");
Params::RewardsIcon_C_OnMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}