Files
UnrealEvent/Aeon-740/SDK/RewardInfoButtonWidget_functions.cpp
2024-10-18 01:01:36 +01:00

96 lines
2.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: RewardInfoButtonWidget
#include "Basic.hpp"
#include "RewardInfoButtonWidget_classes.hpp"
#include "RewardInfoButtonWidget_parameters.hpp"
namespace SDK
{
// Function RewardInfoButtonWidget.RewardInfoButtonWidget_C.ExecuteUbergraph_RewardInfoButtonWidget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URewardInfoButtonWidget_C::ExecuteUbergraph_RewardInfoButtonWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardInfoButtonWidget_C", "ExecuteUbergraph_RewardInfoButtonWidget");
Params::RewardInfoButtonWidget_C_ExecuteUbergraph_RewardInfoButtonWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardInfoButtonWidget.RewardInfoButtonWidget_C.HandleDifferentItemOrQuantitySetBP
// (Event, Protected, BlueprintEvent)
void URewardInfoButtonWidget_C::HandleDifferentItemOrQuantitySetBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardInfoButtonWidget_C", "HandleDifferentItemOrQuantitySetBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function RewardInfoButtonWidget.RewardInfoButtonWidget_C.SetShowDescriptionBP
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bInShowDescription (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void URewardInfoButtonWidget_C::SetShowDescriptionBP(bool bInShowDescription)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardInfoButtonWidget_C", "SetShowDescriptionBP");
Params::RewardInfoButtonWidget_C_SetShowDescriptionBP Parms{};
Parms.bInShowDescription = bInShowDescription;
UObject::ProcessEvent(Func, &Parms);
}
// Function RewardInfoButtonWidget.RewardInfoButtonWidget_C.GetDisplayName
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText DisplayName (Parm, OutParm)
void URewardInfoButtonWidget_C::GetDisplayName(class FText* DisplayName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RewardInfoButtonWidget_C", "GetDisplayName");
Params::RewardInfoButtonWidget_C_GetDisplayName Parms{};
UObject::ProcessEvent(Func, &Parms);
if (DisplayName != nullptr)
*DisplayName = std::move(Parms.DisplayName);
}
}