Files
UnrealEvent/Aeon-740/SDK/ReportPlayer_functions.cpp
2024-10-18 01:01:36 +01:00

492 lines
17 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ReportPlayer
#include "Basic.hpp"
#include "ReportPlayer_classes.hpp"
#include "ReportPlayer_parameters.hpp"
namespace SDK
{
// Function ReportPlayer.ReportPlayer_C.ExecuteUbergraph_ReportPlayer
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::ExecuteUbergraph_ReportPlayer(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "ExecuteUbergraph_ReportPlayer");
Params::ReportPlayer_C_ExecuteUbergraph_ReportPlayer Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.OnFeedbackSentSuccessful_1
// (BlueprintCallable, BlueprintEvent)
void UReportPlayer_C::OnFeedbackSentSuccessful_1()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "OnFeedbackSentSuccessful_1");
UObject::ProcessEvent(Func, nullptr);
}
// Function ReportPlayer.ReportPlayer_C.BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature");
Params::ReportPlayer_C_BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature");
Params::ReportPlayer_C_BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.OnListViewSelectionMade
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// EPlayerReportingStep ReportingStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText SelectedText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UReportPlayer_C::OnListViewSelectionMade(EPlayerReportingStep ReportingStep, const class FText& SelectedText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "OnListViewSelectionMade");
Params::ReportPlayer_C_OnListViewSelectionMade Parms{};
Parms.ReportingStep = ReportingStep;
Parms.SelectedText = std::move(SelectedText);
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UReportPlayer_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "PreConstruct");
Params::ReportPlayer_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature");
Params::ReportPlayer_C_BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature");
Params::ReportPlayer_C_BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::ReportPlayer_C_BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.OnPopulateView
// (Event, Protected, BlueprintEvent)
// Parameters:
// EPlayerReportingStep CurrentStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::OnPopulateView(EPlayerReportingStep CurrentStep)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "OnPopulateView");
Params::ReportPlayer_C_OnPopulateView Parms{};
Parms.CurrentStep = CurrentStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UReportPlayer_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ReportPlayer.ReportPlayer_C.OnTabClicked
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::OnTabClicked(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "OnTabClicked");
Params::ReportPlayer_C_OnTabClicked Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature");
Params::ReportPlayer_C_BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UReportPlayer_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ReportPlayer.ReportPlayer_C.OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B(class UObject* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B");
Params::ReportPlayer_C_OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.HandleBottomBarBackButtonClicked
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Passhtrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UReportPlayer_C::HandleBottomBarBackButtonClicked(bool* Passhtrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "HandleBottomBarBackButtonClicked");
Params::ReportPlayer_C_HandleBottomBarBackButtonClicked Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Passhtrough != nullptr)
*Passhtrough = Parms.Passhtrough;
}
// Function ReportPlayer.ReportPlayer_C.EnableTabByCurrentStep
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EPlayerReportingStep CurrentStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::EnableTabByCurrentStep(EPlayerReportingStep CurrentStep)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "EnableTabByCurrentStep");
Params::ReportPlayer_C_EnableTabByCurrentStep Parms{};
Parms.CurrentStep = CurrentStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.SetEnableTabButton
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UIconTextButton_C* InTabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Param_bIsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UReportPlayer_C::SetEnableTabButton(class UIconTextButton_C* InTabButton, bool Param_bIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "SetEnableTabButton");
Params::ReportPlayer_C_SetEnableTabButton Parms{};
Parms.InTabButton = InTabButton;
Parms.Param_bIsEnabled = Param_bIsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.HandleTabsByCurrentStep
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EPlayerReportingStep CurStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::HandleTabsByCurrentStep(EPlayerReportingStep CurStep)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "HandleTabsByCurrentStep");
Params::ReportPlayer_C_HandleTabsByCurrentStep Parms{};
Parms.CurStep = CurStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.DisableTabsByCurrentStep
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EPlayerReportingStep CurStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::DisableTabsByCurrentStep(EPlayerReportingStep CurStep)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "DisableTabsByCurrentStep");
Params::ReportPlayer_C_DisableTabsByCurrentStep Parms{};
Parms.CurStep = CurStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.HandleDisplayNewReportPlayerEntryItemSelection
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EPlayerReportingStep DisplayedStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText DisplayedText (BlueprintVisible, BlueprintReadOnly, Parm)
void UReportPlayer_C::HandleDisplayNewReportPlayerEntryItemSelection(EPlayerReportingStep DisplayedStep, const class FText& DisplayedText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "HandleDisplayNewReportPlayerEntryItemSelection");
Params::ReportPlayer_C_HandleDisplayNewReportPlayerEntryItemSelection Parms{};
Parms.DisplayedStep = DisplayedStep;
Parms.DisplayedText = std::move(DisplayedText);
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.RemoveStackedEntriesByStep
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EPlayerReportingStep CurrentStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UReportPlayer_C::RemoveStackedEntriesByStep(EPlayerReportingStep CurrentStep)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "RemoveStackedEntriesByStep");
Params::ReportPlayer_C_RemoveStackedEntriesByStep Parms{};
Parms.CurrentStep = CurrentStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function ReportPlayer.ReportPlayer_C.ClearStackingEntries
// (Public, BlueprintCallable, BlueprintEvent)
void UReportPlayer_C::ClearStackingEntries()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "ClearStackingEntries");
UObject::ProcessEvent(Func, nullptr);
}
// Function ReportPlayer.ReportPlayer_C.ResetAnims
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UReportPlayer_C::ResetAnims()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "ResetAnims");
UObject::ProcessEvent(Func, nullptr);
}
// Function ReportPlayer.ReportPlayer_C.ResetSwitcherStates
// (Public, BlueprintCallable, BlueprintEvent)
void UReportPlayer_C::ResetSwitcherStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ReportPlayer_C", "ResetSwitcherStates");
UObject::ProcessEvent(Func, nullptr);
}
}