mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
492 lines
17 KiB
C++
492 lines
17 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ReportPlayer
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#include "Basic.hpp"
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#include "ReportPlayer_classes.hpp"
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#include "ReportPlayer_parameters.hpp"
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namespace SDK
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{
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// Function ReportPlayer.ReportPlayer_C.ExecuteUbergraph_ReportPlayer
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::ExecuteUbergraph_ReportPlayer(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "ExecuteUbergraph_ReportPlayer");
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Params::ReportPlayer_C_ExecuteUbergraph_ReportPlayer Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.OnFeedbackSentSuccessful_1
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// (BlueprintCallable, BlueprintEvent)
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void UReportPlayer_C::OnFeedbackSentSuccessful_1()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "OnFeedbackSentSuccessful_1");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ReportPlayer.ReportPlayer_C.BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature");
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Params::ReportPlayer_C_BndEvt__Button_ReportFinished_K2Node_ComponentBoundEvent_138_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature");
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Params::ReportPlayer_C_BndEvt__Button_Send_K2Node_ComponentBoundEvent_12_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.OnListViewSelectionMade
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep ReportingStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText SelectedText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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void UReportPlayer_C::OnListViewSelectionMade(EPlayerReportingStep ReportingStep, const class FText& SelectedText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "OnListViewSelectionMade");
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Params::ReportPlayer_C_OnListViewSelectionMade Parms{};
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Parms.ReportingStep = ReportingStep;
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Parms.SelectedText = std::move(SelectedText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UReportPlayer_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "PreConstruct");
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Params::ReportPlayer_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature");
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Params::ReportPlayer_C_BndEvt__B_Tab_AdditionalInfo_K2Node_ComponentBoundEvent_35_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature");
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Params::ReportPlayer_C_BndEvt__B_Tab_Reason_K2Node_ComponentBoundEvent_18_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::ReportPlayer_C_BndEvt__B_Tab_PlayerName_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.OnPopulateView
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep CurrentStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::OnPopulateView(EPlayerReportingStep CurrentStep)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "OnPopulateView");
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Params::ReportPlayer_C_OnPopulateView Parms{};
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Parms.CurrentStep = CurrentStep;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UReportPlayer_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ReportPlayer.ReportPlayer_C.OnTabClicked
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::OnTabClicked(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "OnTabClicked");
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Params::ReportPlayer_C_OnTabClicked Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature");
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Params::ReportPlayer_C_BndEvt__Button_Cancel_K2Node_ComponentBoundEvent_1184_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UReportPlayer_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ReportPlayer.ReportPlayer_C.OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B(class UObject* Loaded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B");
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Params::ReportPlayer_C_OnLoaded_69F2E4A6451E92C2AF9C36808D6C297B Parms{};
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Parms.Loaded = Loaded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.HandleBottomBarBackButtonClicked
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Passhtrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UReportPlayer_C::HandleBottomBarBackButtonClicked(bool* Passhtrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "HandleBottomBarBackButtonClicked");
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Params::ReportPlayer_C_HandleBottomBarBackButtonClicked Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Passhtrough != nullptr)
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*Passhtrough = Parms.Passhtrough;
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}
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// Function ReportPlayer.ReportPlayer_C.EnableTabByCurrentStep
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep CurrentStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::EnableTabByCurrentStep(EPlayerReportingStep CurrentStep)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "EnableTabByCurrentStep");
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Params::ReportPlayer_C_EnableTabByCurrentStep Parms{};
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Parms.CurrentStep = CurrentStep;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.SetEnableTabButton
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UIconTextButton_C* InTabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Param_bIsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UReportPlayer_C::SetEnableTabButton(class UIconTextButton_C* InTabButton, bool Param_bIsEnabled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "SetEnableTabButton");
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Params::ReportPlayer_C_SetEnableTabButton Parms{};
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Parms.InTabButton = InTabButton;
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Parms.Param_bIsEnabled = Param_bIsEnabled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.HandleTabsByCurrentStep
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep CurStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::HandleTabsByCurrentStep(EPlayerReportingStep CurStep)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "HandleTabsByCurrentStep");
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Params::ReportPlayer_C_HandleTabsByCurrentStep Parms{};
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Parms.CurStep = CurStep;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.DisableTabsByCurrentStep
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep CurStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::DisableTabsByCurrentStep(EPlayerReportingStep CurStep)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "DisableTabsByCurrentStep");
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Params::ReportPlayer_C_DisableTabsByCurrentStep Parms{};
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Parms.CurStep = CurStep;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.HandleDisplayNewReportPlayerEntryItemSelection
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep DisplayedStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText DisplayedText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UReportPlayer_C::HandleDisplayNewReportPlayerEntryItemSelection(EPlayerReportingStep DisplayedStep, const class FText& DisplayedText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "HandleDisplayNewReportPlayerEntryItemSelection");
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Params::ReportPlayer_C_HandleDisplayNewReportPlayerEntryItemSelection Parms{};
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Parms.DisplayedStep = DisplayedStep;
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Parms.DisplayedText = std::move(DisplayedText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.RemoveStackedEntriesByStep
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EPlayerReportingStep CurrentStep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UReportPlayer_C::RemoveStackedEntriesByStep(EPlayerReportingStep CurrentStep)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "RemoveStackedEntriesByStep");
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Params::ReportPlayer_C_RemoveStackedEntriesByStep Parms{};
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Parms.CurrentStep = CurrentStep;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ReportPlayer.ReportPlayer_C.ClearStackingEntries
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// (Public, BlueprintCallable, BlueprintEvent)
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void UReportPlayer_C::ClearStackingEntries()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "ClearStackingEntries");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ReportPlayer.ReportPlayer_C.ResetAnims
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UReportPlayer_C::ResetAnims()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "ResetAnims");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ReportPlayer.ReportPlayer_C.ResetSwitcherStates
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// (Public, BlueprintCallable, BlueprintEvent)
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void UReportPlayer_C::ResetSwitcherStates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ReportPlayer_C", "ResetSwitcherStates");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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