Files
UnrealEvent/Aeon-740/SDK/QuestTreeEntry_functions.cpp
2024-10-18 01:01:36 +01:00

387 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestTreeEntry
#include "Basic.hpp"
#include "QuestTreeEntry_classes.hpp"
#include "QuestTreeEntry_parameters.hpp"
namespace SDK
{
// Function QuestTreeEntry.QuestTreeEntry_C.ExecuteUbergraph_QuestTreeEntry
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTreeEntry_C::ExecuteUbergraph_QuestTreeEntry(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "ExecuteUbergraph_QuestTreeEntry");
Params::QuestTreeEntry_C_ExecuteUbergraph_QuestTreeEntry Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnItemExpansionChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsExpanded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestTreeEntry_C::BP_OnItemExpansionChanged(bool bIsExpanded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnItemExpansionChanged");
Params::QuestTreeEntry_C_BP_OnItemExpansionChanged Parms{};
Parms.bIsExpanded = bIsExpanded;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnDeselected
// (Event, Protected, BlueprintEvent)
void UQuestTreeEntry_C::BP_OnDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UQuestTreeEntry_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.OnQuestSeen_Event_0
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* Quest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTreeEntry_C::OnQuestSeen_Event_0(class UFortQuestItem* Quest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "OnQuestSeen_Event_0");
Params::QuestTreeEntry_C_OnQuestSeen_Event_0 Parms{};
Parms.Quest = Quest;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UQuestTreeEntry_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.OnQuestsUpdated
// (Event, Protected, BlueprintEvent)
void UQuestTreeEntry_C::OnQuestsUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "OnQuestsUpdated");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UQuestTreeEntry_C::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.SetupAsQuest
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UFortQuestItem* Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTreeEntry_C::SetupAsQuest(class UFortQuestItem* Category)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "SetupAsQuest");
Params::QuestTreeEntry_C_SetupAsQuest Parms{};
Parms.Category = Category;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTreeEntry.QuestTreeEntry_C.SetupAsCategory
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UFortQuestCategory* Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTreeEntry_C::SetupAsCategory(class UFortQuestCategory* Category)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "SetupAsCategory");
Params::QuestTreeEntry_C_SetupAsCategory Parms{};
Parms.Category = Category;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTreeEntry.QuestTreeEntry_C.SetPinnedState
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::SetPinnedState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "SetPinnedState");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Unpin
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::Unpin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Unpin");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.SetCompletionPercentage
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::SetCompletionPercentage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "SetCompletionPercentage");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Update Quest Item Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::Update_Quest_Item_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Update Quest Item Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Update Quest Item Seen
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::Update_Quest_Item_Seen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Update Quest Item Seen");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Update Quest Category Bang State
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::Update_Quest_Category_Bang_State()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Update Quest Category Bang State");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Quest Category Have Unseen Quests
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool HasUnseen (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestTreeEntry_C::Quest_Category_Have_Unseen_Quests(bool* HasUnseen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Quest Category Have Unseen Quests");
Params::QuestTreeEntry_C_Quest_Category_Have_Unseen_Quests Parms{};
UObject::ProcessEvent(Func, &Parms);
if (HasUnseen != nullptr)
*HasUnseen = Parms.HasUnseen;
}
// Function QuestTreeEntry.QuestTreeEntry_C.Get Quest Item Def
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortQuestItemDefinition* AsFort_Quest_Item_Definition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTreeEntry_C::Get_Quest_Item_Def(class UFortQuestItemDefinition** AsFort_Quest_Item_Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Get Quest Item Def");
Params::QuestTreeEntry_C_Get_Quest_Item_Def Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AsFort_Quest_Item_Definition != nullptr)
*AsFort_Quest_Item_Definition = Parms.AsFort_Quest_Item_Definition;
}
// Function QuestTreeEntry.QuestTreeEntry_C.Set Quest Display Name
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::Set_Quest_Display_Name()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Set Quest Display Name");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Set Quest Category Display Name
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTreeEntry_C::Set_Quest_Category_Display_Name()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Set Quest Category Display Name");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTreeEntry.QuestTreeEntry_C.Is Streaming Quest
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool bStreamingQuest (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestTreeEntry_C::Is_Streaming_Quest(bool* bStreamingQuest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Is Streaming Quest");
Params::QuestTreeEntry_C_Is_Streaming_Quest Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bStreamingQuest != nullptr)
*bStreamingQuest = Parms.bStreamingQuest;
}
// Function QuestTreeEntry.QuestTreeEntry_C.Get Streaming Attached Quest Name
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FText ModifiedName (Parm, OutParm)
void UQuestTreeEntry_C::Get_Streaming_Attached_Quest_Name(class FText* ModifiedName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTreeEntry_C", "Get Streaming Attached Quest Name");
Params::QuestTreeEntry_C_Get_Streaming_Attached_Quest_Name Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ModifiedName != nullptr)
*ModifiedName = std::move(Parms.ModifiedName);
}
}