mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
387 lines
11 KiB
C++
387 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestTreeEntry
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#include "Basic.hpp"
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#include "QuestTreeEntry_classes.hpp"
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#include "QuestTreeEntry_parameters.hpp"
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namespace SDK
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{
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// Function QuestTreeEntry.QuestTreeEntry_C.ExecuteUbergraph_QuestTreeEntry
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTreeEntry_C::ExecuteUbergraph_QuestTreeEntry(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "ExecuteUbergraph_QuestTreeEntry");
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Params::QuestTreeEntry_C_ExecuteUbergraph_QuestTreeEntry Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnItemExpansionChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bIsExpanded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestTreeEntry_C::BP_OnItemExpansionChanged(bool bIsExpanded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnItemExpansionChanged");
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Params::QuestTreeEntry_C_BP_OnItemExpansionChanged Parms{};
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Parms.bIsExpanded = bIsExpanded;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnDeselected
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// (Event, Protected, BlueprintEvent)
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void UQuestTreeEntry_C::BP_OnDeselected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnDeselected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestTreeEntry_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.OnQuestSeen_Event_0
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortQuestItem* Quest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTreeEntry_C::OnQuestSeen_Event_0(class UFortQuestItem* Quest)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "OnQuestSeen_Event_0");
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Params::QuestTreeEntry_C_OnQuestSeen_Event_0 Parms{};
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Parms.Quest = Quest;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnHovered
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// (Event, Protected, BlueprintEvent)
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void UQuestTreeEntry_C::BP_OnHovered()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnHovered");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.OnQuestsUpdated
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// (Event, Protected, BlueprintEvent)
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void UQuestTreeEntry_C::OnQuestsUpdated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "OnQuestsUpdated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.BP_OnSelected
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// (Event, Protected, BlueprintEvent)
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void UQuestTreeEntry_C::BP_OnSelected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "BP_OnSelected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.SetupAsQuest
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UFortQuestItem* Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTreeEntry_C::SetupAsQuest(class UFortQuestItem* Category)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "SetupAsQuest");
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Params::QuestTreeEntry_C_SetupAsQuest Parms{};
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Parms.Category = Category;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.SetupAsCategory
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UFortQuestCategory* Category (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTreeEntry_C::SetupAsCategory(class UFortQuestCategory* Category)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "SetupAsCategory");
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Params::QuestTreeEntry_C_SetupAsCategory Parms{};
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Parms.Category = Category;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.SetPinnedState
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::SetPinnedState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "SetPinnedState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Unpin
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::Unpin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Unpin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.SetCompletionPercentage
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::SetCompletionPercentage()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "SetCompletionPercentage");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Update Quest Item Bang State
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::Update_Quest_Item_Bang_State()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Update Quest Item Bang State");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Update Quest Item Seen
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::Update_Quest_Item_Seen()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Update Quest Item Seen");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Update Quest Category Bang State
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::Update_Quest_Category_Bang_State()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Update Quest Category Bang State");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Quest Category Have Unseen Quests
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool HasUnseen (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestTreeEntry_C::Quest_Category_Have_Unseen_Quests(bool* HasUnseen)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Quest Category Have Unseen Quests");
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Params::QuestTreeEntry_C_Quest_Category_Have_Unseen_Quests Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (HasUnseen != nullptr)
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*HasUnseen = Parms.HasUnseen;
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Get Quest Item Def
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFortQuestItemDefinition* AsFort_Quest_Item_Definition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTreeEntry_C::Get_Quest_Item_Def(class UFortQuestItemDefinition** AsFort_Quest_Item_Definition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Get Quest Item Def");
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Params::QuestTreeEntry_C_Get_Quest_Item_Def Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AsFort_Quest_Item_Definition != nullptr)
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*AsFort_Quest_Item_Definition = Parms.AsFort_Quest_Item_Definition;
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Set Quest Display Name
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::Set_Quest_Display_Name()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Set Quest Display Name");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Set Quest Category Display Name
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTreeEntry_C::Set_Quest_Category_Display_Name()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Set Quest Category Display Name");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Is Streaming Quest
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool bStreamingQuest (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestTreeEntry_C::Is_Streaming_Quest(bool* bStreamingQuest)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Is Streaming Quest");
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Params::QuestTreeEntry_C_Is_Streaming_Quest Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bStreamingQuest != nullptr)
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*bStreamingQuest = Parms.bStreamingQuest;
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}
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// Function QuestTreeEntry.QuestTreeEntry_C.Get Streaming Attached Quest Name
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class FText ModifiedName (Parm, OutParm)
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void UQuestTreeEntry_C::Get_Streaming_Attached_Quest_Name(class FText* ModifiedName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTreeEntry_C", "Get Streaming Attached Quest Name");
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Params::QuestTreeEntry_C_Get_Streaming_Attached_Quest_Name Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (ModifiedName != nullptr)
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*ModifiedName = std::move(Parms.ModifiedName);
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}
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}
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