Files
UnrealEvent/Aeon-740/SDK/QuestTalkingHeadWidget_functions.cpp
2024-10-18 01:01:36 +01:00

189 lines
6.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestTalkingHeadWidget
#include "Basic.hpp"
#include "QuestTalkingHeadWidget_classes.hpp"
#include "QuestTalkingHeadWidget_parameters.hpp"
namespace SDK
{
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.ExecuteUbergraph_QuestTalkingHeadWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTalkingHeadWidget_C::ExecuteUbergraph_QuestTalkingHeadWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "ExecuteUbergraph_QuestTalkingHeadWidget");
Params::QuestTalkingHeadWidget_C_ExecuteUbergraph_QuestTalkingHeadWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UQuestTalkingHeadWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.SetTalkingHeadImage
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTexture2D* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTalkingHeadWidget_C::SetTalkingHeadImage(class UTexture2D* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "SetTalkingHeadImage");
Params::QuestTalkingHeadWidget_C_SetTalkingHeadImage Parms{};
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.SetTalkingHeadName
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Title (BlueprintVisible, BlueprintReadOnly, Parm)
void UQuestTalkingHeadWidget_C::SetTalkingHeadName(const class FText& Title)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "SetTalkingHeadName");
Params::QuestTalkingHeadWidget_C_SetTalkingHeadName Parms{};
Parms.Title = std::move(Title);
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.SetTalkingHeadSubtitle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Subtitle (BlueprintVisible, BlueprintReadOnly, Parm)
void UQuestTalkingHeadWidget_C::SetTalkingHeadSubtitle(const class FText& Subtitle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "SetTalkingHeadSubtitle");
Params::QuestTalkingHeadWidget_C_SetTalkingHeadSubtitle Parms{};
Parms.Subtitle = std::move(Subtitle);
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.HandleTalkingHeadBegin
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTexture2D* Image (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText Title (BlueprintVisible, BlueprintReadOnly, Parm)
// class FText Subtitle (BlueprintVisible, BlueprintReadOnly, Parm)
// EFortAnnouncementDisplayPreference Param_DisplayPreference (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestTalkingHeadWidget_C::HandleTalkingHeadBegin(class UTexture2D* Image, const class FText& Title, const class FText& Subtitle, EFortAnnouncementDisplayPreference Param_DisplayPreference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "HandleTalkingHeadBegin");
Params::QuestTalkingHeadWidget_C_HandleTalkingHeadBegin Parms{};
Parms.Image = Image;
Parms.Title = std::move(Title);
Parms.Subtitle = std::move(Subtitle);
Parms.Param_DisplayPreference = Param_DisplayPreference;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.HandleTalkingHeadEnd
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTalkingHeadWidget_C::HandleTalkingHeadEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "HandleTalkingHeadEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.HandleShouldBlockSubtitlePortraitChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShouldBlockSubtitlePortrait (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestTalkingHeadWidget_C::HandleShouldBlockSubtitlePortraitChanged(bool ShouldBlockSubtitlePortrait)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "HandleShouldBlockSubtitlePortraitChanged");
Params::QuestTalkingHeadWidget_C_HandleShouldBlockSubtitlePortraitChanged Parms{};
Parms.ShouldBlockSubtitlePortrait = ShouldBlockSubtitlePortrait;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.UpdateVisibility
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestTalkingHeadWidget_C::UpdateVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestTalkingHeadWidget_C", "UpdateVisibility");
UObject::ProcessEvent(Func, nullptr);
}
}