mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
189 lines
6.3 KiB
C++
189 lines
6.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestTalkingHeadWidget
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#include "Basic.hpp"
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#include "QuestTalkingHeadWidget_classes.hpp"
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#include "QuestTalkingHeadWidget_parameters.hpp"
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namespace SDK
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{
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.ExecuteUbergraph_QuestTalkingHeadWidget
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTalkingHeadWidget_C::ExecuteUbergraph_QuestTalkingHeadWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "ExecuteUbergraph_QuestTalkingHeadWidget");
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Params::QuestTalkingHeadWidget_C_ExecuteUbergraph_QuestTalkingHeadWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestTalkingHeadWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.SetTalkingHeadImage
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UTexture2D* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTalkingHeadWidget_C::SetTalkingHeadImage(class UTexture2D* Icon)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "SetTalkingHeadImage");
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Params::QuestTalkingHeadWidget_C_SetTalkingHeadImage Parms{};
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Parms.Icon = Icon;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.SetTalkingHeadName
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Title (BlueprintVisible, BlueprintReadOnly, Parm)
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void UQuestTalkingHeadWidget_C::SetTalkingHeadName(const class FText& Title)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "SetTalkingHeadName");
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Params::QuestTalkingHeadWidget_C_SetTalkingHeadName Parms{};
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Parms.Title = std::move(Title);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.SetTalkingHeadSubtitle
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Subtitle (BlueprintVisible, BlueprintReadOnly, Parm)
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void UQuestTalkingHeadWidget_C::SetTalkingHeadSubtitle(const class FText& Subtitle)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "SetTalkingHeadSubtitle");
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Params::QuestTalkingHeadWidget_C_SetTalkingHeadSubtitle Parms{};
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Parms.Subtitle = std::move(Subtitle);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.HandleTalkingHeadBegin
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UTexture2D* Image (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText Title (BlueprintVisible, BlueprintReadOnly, Parm)
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// class FText Subtitle (BlueprintVisible, BlueprintReadOnly, Parm)
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// EFortAnnouncementDisplayPreference Param_DisplayPreference (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestTalkingHeadWidget_C::HandleTalkingHeadBegin(class UTexture2D* Image, const class FText& Title, const class FText& Subtitle, EFortAnnouncementDisplayPreference Param_DisplayPreference)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "HandleTalkingHeadBegin");
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Params::QuestTalkingHeadWidget_C_HandleTalkingHeadBegin Parms{};
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Parms.Image = Image;
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Parms.Title = std::move(Title);
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Parms.Subtitle = std::move(Subtitle);
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Parms.Param_DisplayPreference = Param_DisplayPreference;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.HandleTalkingHeadEnd
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTalkingHeadWidget_C::HandleTalkingHeadEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "HandleTalkingHeadEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.HandleShouldBlockSubtitlePortraitChanged
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ShouldBlockSubtitlePortrait (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestTalkingHeadWidget_C::HandleShouldBlockSubtitlePortraitChanged(bool ShouldBlockSubtitlePortrait)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "HandleShouldBlockSubtitlePortraitChanged");
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Params::QuestTalkingHeadWidget_C_HandleShouldBlockSubtitlePortraitChanged Parms{};
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Parms.ShouldBlockSubtitlePortrait = ShouldBlockSubtitlePortrait;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestTalkingHeadWidget.QuestTalkingHeadWidget_C.UpdateVisibility
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestTalkingHeadWidget_C::UpdateVisibility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestTalkingHeadWidget_C", "UpdateVisibility");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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