mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 19:24:04 +00:00
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestSceneActor
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#include "Basic.hpp"
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#include "QuestSceneActor_classes.hpp"
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#include "QuestSceneActor_parameters.hpp"
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namespace SDK
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{
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// Function QuestSceneActor.QuestSceneActor_C.ExecuteUbergraph_QuestSceneActor
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AQuestSceneActor_C::ExecuteUbergraph_QuestSceneActor(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestSceneActor_C", "ExecuteUbergraph_QuestSceneActor");
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Params::QuestSceneActor_C_ExecuteUbergraph_QuestSceneActor Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestSceneActor.QuestSceneActor_C.CameraChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFrontEndCamera NewCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFrontEndCamera OldCamera (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AQuestSceneActor_C::CameraChanged(EFrontEndCamera NewCamera, EFrontEndCamera OldCamera)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestSceneActor_C", "CameraChanged");
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Params::QuestSceneActor_C_CameraChanged Parms{};
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Parms.NewCamera = NewCamera;
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Parms.OldCamera = OldCamera;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestSceneActor.QuestSceneActor_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AQuestSceneActor_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestSceneActor_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestSceneActor.QuestSceneActor_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AQuestSceneActor_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestSceneActor_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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