mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestMinusRewardCards
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#include "Basic.hpp"
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#include "QuestMinusRewardCards_classes.hpp"
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#include "QuestMinusRewardCards_parameters.hpp"
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namespace SDK
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{
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// Function Quest-RewardCards.Quest-RewardCards_C.ExecuteUbergraph_Quest-RewardCards
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestMinusRewardCards_C::ExecuteUbergraph_QuestMinusRewardCards(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "ExecuteUbergraph_Quest-RewardCards");
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Params::QuestMinusRewardCards_C_ExecuteUbergraph_QuestMinusRewardCards Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.UpdateCosmeticListDisplay
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// (Event, Public, BlueprintEvent)
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void UQuestMinusRewardCards_C::UpdateCosmeticListDisplay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "UpdateCosmeticListDisplay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestMinusRewardCards_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.HandleIntroComplete
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// (BlueprintCallable, BlueprintEvent)
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void UQuestMinusRewardCards_C::HandleIntroComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "HandleIntroComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.WidgetSetUp
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestMinusRewardCards_C::WidgetSetUp()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "WidgetSetUp");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.PopulateCards
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class UFortItemDefinition*> InItemDefinitions (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UQuestMinusRewardCards_C::PopulateCards(TArray<class UFortItemDefinition*>& InItemDefinitions)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "PopulateCards");
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Params::QuestMinusRewardCards_C_PopulateCards Parms{};
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Parms.InItemDefinitions = std::move(InItemDefinitions);
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UObject::ProcessEvent(Func, &Parms);
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InItemDefinitions = std::move(Parms.InItemDefinitions);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.PlayBounceLoop
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestMinusRewardCards_C::PlayBounceLoop()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "PlayBounceLoop");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Quest-RewardCards.Quest-RewardCards_C.PlayIntro
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestMinusRewardCards_C::PlayIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Quest-RewardCards_C", "PlayIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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