Files
UnrealEvent/Aeon-740/SDK/QuestMinusRewardCards_functions.cpp
2024-10-18 01:01:36 +01:00

147 lines
3.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestMinusRewardCards
#include "Basic.hpp"
#include "QuestMinusRewardCards_classes.hpp"
#include "QuestMinusRewardCards_parameters.hpp"
namespace SDK
{
// Function Quest-RewardCards.Quest-RewardCards_C.ExecuteUbergraph_Quest-RewardCards
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestMinusRewardCards_C::ExecuteUbergraph_QuestMinusRewardCards(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "ExecuteUbergraph_Quest-RewardCards");
Params::QuestMinusRewardCards_C_ExecuteUbergraph_QuestMinusRewardCards Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Quest-RewardCards.Quest-RewardCards_C.UpdateCosmeticListDisplay
// (Event, Public, BlueprintEvent)
void UQuestMinusRewardCards_C::UpdateCosmeticListDisplay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "UpdateCosmeticListDisplay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCards.Quest-RewardCards_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UQuestMinusRewardCards_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCards.Quest-RewardCards_C.HandleIntroComplete
// (BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCards_C::HandleIntroComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "HandleIntroComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCards.Quest-RewardCards_C.WidgetSetUp
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCards_C::WidgetSetUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "WidgetSetUp");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCards.Quest-RewardCards_C.PopulateCards
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UFortItemDefinition*> InItemDefinitions (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UQuestMinusRewardCards_C::PopulateCards(TArray<class UFortItemDefinition*>& InItemDefinitions)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "PopulateCards");
Params::QuestMinusRewardCards_C_PopulateCards Parms{};
Parms.InItemDefinitions = std::move(InItemDefinitions);
UObject::ProcessEvent(Func, &Parms);
InItemDefinitions = std::move(Parms.InItemDefinitions);
}
// Function Quest-RewardCards.Quest-RewardCards_C.PlayBounceLoop
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCards_C::PlayBounceLoop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "PlayBounceLoop");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCards.Quest-RewardCards_C.PlayIntro
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCards_C::PlayIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCards_C", "PlayIntro");
UObject::ProcessEvent(Func, nullptr);
}
}