Files
UnrealEvent/Aeon-740/SDK/QuestMinusRewardCardMinusWidget_functions.cpp
2024-10-18 01:01:36 +01:00

123 lines
3.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestMinusRewardCardMinusWidget
#include "Basic.hpp"
#include "QuestMinusRewardCardMinusWidget_classes.hpp"
#include "QuestMinusRewardCardMinusWidget_parameters.hpp"
namespace SDK
{
// Function Quest-RewardCard-Widget.Quest-RewardCard-Widget_C.ExecuteUbergraph_Quest-RewardCard-Widget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestMinusRewardCardMinusWidget_C::ExecuteUbergraph_QuestMinusRewardCardMinusWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCard-Widget_C", "ExecuteUbergraph_Quest-RewardCard-Widget");
Params::QuestMinusRewardCardMinusWidget_C_ExecuteUbergraph_QuestMinusRewardCardMinusWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Quest-RewardCard-Widget.Quest-RewardCard-Widget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestMinusRewardCardMinusWidget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCard-Widget_C", "PreConstruct");
Params::QuestMinusRewardCardMinusWidget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Quest-RewardCard-Widget.Quest-RewardCard-Widget_C.Item-Setup
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCardMinusWidget_C::ItemMinusSetup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCard-Widget_C", "Item-Setup");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCard-Widget.Quest-RewardCard-Widget_C.Item-DataPolpulate
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCardMinusWidget_C::ItemMinusDataPolpulate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCard-Widget_C", "Item-DataPolpulate");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCard-Widget.Quest-RewardCard-Widget_C.Card Initialize
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestMinusRewardCardMinusWidget_C::Card_Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCard-Widget_C", "Card Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function Quest-RewardCard-Widget.Quest-RewardCard-Widget_C.GetMaterialFromRewardItem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UMaterialInterface* UQuestMinusRewardCardMinusWidget_C::GetMaterialFromRewardItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Quest-RewardCard-Widget_C", "GetMaterialFromRewardItem");
Params::QuestMinusRewardCardMinusWidget_C_GetMaterialFromRewardItem Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}