mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 19:24:04 +00:00
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestMapNodeLayout1Minus1
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#include "Basic.hpp"
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#include "QuestMapNodeLayout1Minus1_classes.hpp"
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#include "QuestMapNodeLayout1Minus1_parameters.hpp"
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namespace SDK
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{
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// Function QuestMapNodeLayout1-1.QuestMapNodeLayout1-1_C.ExecuteUbergraph_QuestMapNodeLayout1-1
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestMapNodeLayout1Minus1_C::ExecuteUbergraph_QuestMapNodeLayout1Minus1(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestMapNodeLayout1-1_C", "ExecuteUbergraph_QuestMapNodeLayout1-1");
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Params::QuestMapNodeLayout1Minus1_C_ExecuteUbergraph_QuestMapNodeLayout1Minus1 Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestMapNodeLayout1-1.QuestMapNodeLayout1-1_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestMapNodeLayout1Minus1_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestMapNodeLayout1-1_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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