Files
UnrealEvent/Aeon-740/SDK/QuestMapNodeLayout1Minus1_functions.cpp
2024-10-18 01:01:36 +01:00

55 lines
1.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestMapNodeLayout1Minus1
#include "Basic.hpp"
#include "QuestMapNodeLayout1Minus1_classes.hpp"
#include "QuestMapNodeLayout1Minus1_parameters.hpp"
namespace SDK
{
// Function QuestMapNodeLayout1-1.QuestMapNodeLayout1-1_C.ExecuteUbergraph_QuestMapNodeLayout1-1
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestMapNodeLayout1Minus1_C::ExecuteUbergraph_QuestMapNodeLayout1Minus1(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestMapNodeLayout1-1_C", "ExecuteUbergraph_QuestMapNodeLayout1-1");
Params::QuestMapNodeLayout1Minus1_C_ExecuteUbergraph_QuestMapNodeLayout1Minus1 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestMapNodeLayout1-1.QuestMapNodeLayout1-1_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UQuestMapNodeLayout1Minus1_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestMapNodeLayout1-1_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
}