Files
UnrealEvent/Aeon-740/SDK/QuestInfo_Widget_functions.cpp
2024-10-18 01:01:36 +01:00

181 lines
4.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestInfo_Widget
#include "Basic.hpp"
#include "QuestInfo_Widget_classes.hpp"
#include "QuestInfo_Widget_parameters.hpp"
namespace SDK
{
// Function QuestInfo_Widget.QuestInfo_Widget_C.ExecuteUbergraph_QuestInfo_Widget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestInfo_Widget_C::ExecuteUbergraph_QuestInfo_Widget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "ExecuteUbergraph_QuestInfo_Widget");
Params::QuestInfo_Widget_C_ExecuteUbergraph_QuestInfo_Widget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestInfo_Widget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "PreConstruct");
Params::QuestInfo_Widget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UQuestInfo_Widget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.PopulateFromQuest
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* InQuest (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestInfo_Widget_C::PopulateFromQuest(class UFortQuestItem*& InQuest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "PopulateFromQuest");
Params::QuestInfo_Widget_C_PopulateFromQuest Parms{};
Parms.InQuest = InQuest;
UObject::ProcessEvent(Func, &Parms);
InQuest = Parms.InQuest;
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.InitDesignView
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestInfo_Widget_C::InitDesignView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "InitDesignView");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.Reset
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestInfo_Widget_C::Reset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "Reset");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.PopulateObjectives
// (Public, BlueprintCallable, BlueprintEvent)
void UQuestInfo_Widget_C::PopulateObjectives()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "PopulateObjectives");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.PopulateRewards
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UQuestInfo_Widget_C::PopulateRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "PopulateRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.SetQuestIcon
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UQuestInfo_Widget_C::SetQuestIcon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "SetQuestIcon");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_Widget.QuestInfo_Widget_C.SetQuestText
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UQuestInfo_Widget_C::SetQuestText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_Widget_C", "SetQuestText");
UObject::ProcessEvent(Func, nullptr);
}
}