mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
181 lines
4.6 KiB
C++
181 lines
4.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestInfo_Widget
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#include "Basic.hpp"
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#include "QuestInfo_Widget_classes.hpp"
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#include "QuestInfo_Widget_parameters.hpp"
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namespace SDK
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{
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// Function QuestInfo_Widget.QuestInfo_Widget_C.ExecuteUbergraph_QuestInfo_Widget
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestInfo_Widget_C::ExecuteUbergraph_QuestInfo_Widget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "ExecuteUbergraph_QuestInfo_Widget");
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Params::QuestInfo_Widget_C_ExecuteUbergraph_QuestInfo_Widget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestInfo_Widget_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "PreConstruct");
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Params::QuestInfo_Widget_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestInfo_Widget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.PopulateFromQuest
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortQuestItem* InQuest (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestInfo_Widget_C::PopulateFromQuest(class UFortQuestItem*& InQuest)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "PopulateFromQuest");
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Params::QuestInfo_Widget_C_PopulateFromQuest Parms{};
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Parms.InQuest = InQuest;
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UObject::ProcessEvent(Func, &Parms);
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InQuest = Parms.InQuest;
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.InitDesignView
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_Widget_C::InitDesignView()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "InitDesignView");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.Reset
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_Widget_C::Reset()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "Reset");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.PopulateObjectives
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// (Public, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_Widget_C::PopulateObjectives()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "PopulateObjectives");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.PopulateRewards
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_Widget_C::PopulateRewards()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "PopulateRewards");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.SetQuestIcon
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_Widget_C::SetQuestIcon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "SetQuestIcon");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_Widget.QuestInfo_Widget_C.SetQuestText
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_Widget_C::SetQuestText()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_Widget_C", "SetQuestText");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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