Files
UnrealEvent/Aeon-740/SDK/QuestInfo_BulletList_functions.cpp
2024-10-18 01:01:36 +01:00

131 lines
3.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: QuestInfo_BulletList
#include "Basic.hpp"
#include "QuestInfo_BulletList_classes.hpp"
#include "QuestInfo_BulletList_parameters.hpp"
namespace SDK
{
// Function QuestInfo_BulletList.QuestInfo_BulletList_C.ExecuteUbergraph_QuestInfo_BulletList
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UQuestInfo_BulletList_C::ExecuteUbergraph_QuestInfo_BulletList(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_BulletList_C", "ExecuteUbergraph_QuestInfo_BulletList");
Params::QuestInfo_BulletList_C_ExecuteUbergraph_QuestInfo_BulletList Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestInfo_BulletList.QuestInfo_BulletList_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UQuestInfo_BulletList_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_BulletList_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_BulletList.QuestInfo_BulletList_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UQuestInfo_BulletList_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_BulletList_C", "PreConstruct");
Params::QuestInfo_BulletList_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestInfo_BulletList.QuestInfo_BulletList_C.AddEntry
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText EntryText (BlueprintVisible, BlueprintReadOnly, Parm)
void UQuestInfo_BulletList_C::AddEntry(const class FText& EntryText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_BulletList_C", "AddEntry");
Params::QuestInfo_BulletList_C_AddEntry Parms{};
Parms.EntryText = std::move(EntryText);
UObject::ProcessEvent(Func, &Parms);
}
// Function QuestInfo_BulletList.QuestInfo_BulletList_C.InitDesignView
// (Private, BlueprintCallable, BlueprintEvent)
void UQuestInfo_BulletList_C::InitDesignView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_BulletList_C", "InitDesignView");
UObject::ProcessEvent(Func, nullptr);
}
// Function QuestInfo_BulletList.QuestInfo_BulletList_C.AddEntryWithBrush
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText EntryText (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FSlateBrush EntryIconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
void UQuestInfo_BulletList_C::AddEntryWithBrush(const class FText& EntryText, const struct FSlateBrush& EntryIconBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("QuestInfo_BulletList_C", "AddEntryWithBrush");
Params::QuestInfo_BulletList_C_AddEntryWithBrush Parms{};
Parms.EntryText = std::move(EntryText);
Parms.EntryIconBrush = std::move(EntryIconBrush);
UObject::ProcessEvent(Func, &Parms);
}
}