mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: QuestInfo_BulletList
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#include "Basic.hpp"
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#include "QuestInfo_BulletList_classes.hpp"
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#include "QuestInfo_BulletList_parameters.hpp"
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namespace SDK
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{
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// Function QuestInfo_BulletList.QuestInfo_BulletList_C.ExecuteUbergraph_QuestInfo_BulletList
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UQuestInfo_BulletList_C::ExecuteUbergraph_QuestInfo_BulletList(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_BulletList_C", "ExecuteUbergraph_QuestInfo_BulletList");
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Params::QuestInfo_BulletList_C_ExecuteUbergraph_QuestInfo_BulletList Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestInfo_BulletList.QuestInfo_BulletList_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UQuestInfo_BulletList_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_BulletList_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_BulletList.QuestInfo_BulletList_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UQuestInfo_BulletList_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_BulletList_C", "PreConstruct");
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Params::QuestInfo_BulletList_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestInfo_BulletList.QuestInfo_BulletList_C.AddEntry
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText EntryText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UQuestInfo_BulletList_C::AddEntry(const class FText& EntryText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_BulletList_C", "AddEntry");
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Params::QuestInfo_BulletList_C_AddEntry Parms{};
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Parms.EntryText = std::move(EntryText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function QuestInfo_BulletList.QuestInfo_BulletList_C.InitDesignView
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// (Private, BlueprintCallable, BlueprintEvent)
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void UQuestInfo_BulletList_C::InitDesignView()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_BulletList_C", "InitDesignView");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function QuestInfo_BulletList.QuestInfo_BulletList_C.AddEntryWithBrush
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText EntryText (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FSlateBrush EntryIconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
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void UQuestInfo_BulletList_C::AddEntryWithBrush(const class FText& EntryText, const struct FSlateBrush& EntryIconBrush)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("QuestInfo_BulletList_C", "AddEntryWithBrush");
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Params::QuestInfo_BulletList_C_AddEntryWithBrush Parms{};
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Parms.EntryText = std::move(EntryText);
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Parms.EntryIconBrush = std::move(EntryIconBrush);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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