mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ProfileStatsWeaponsSubScreen
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#include "Basic.hpp"
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#include "ProfileStatsWeaponsSubScreen_classes.hpp"
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#include "ProfileStatsWeaponsSubScreen_parameters.hpp"
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namespace SDK
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{
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// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.ExecuteUbergraph_ProfileStatsWeaponsSubScreen
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UProfileStatsWeaponsSubScreen_C::ExecuteUbergraph_ProfileStatsWeaponsSubScreen(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "ExecuteUbergraph_ProfileStatsWeaponsSubScreen");
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Params::ProfileStatsWeaponsSubScreen_C_ExecuteUbergraph_ProfileStatsWeaponsSubScreen Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.HandleStatViewChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UAthenaBaseStatView* StatView (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UProfileStatsWeaponsSubScreen_C::HandleStatViewChanged(class UAthenaBaseStatView* StatView)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "HandleStatViewChanged");
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Params::ProfileStatsWeaponsSubScreen_C_HandleStatViewChanged Parms{};
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Parms.StatView = StatView;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UProfileStatsWeaponsSubScreen_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.HandleBack
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UProfileStatsWeaponsSubScreen_C::HandleBack(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "HandleBack");
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Params::ProfileStatsWeaponsSubScreen_C_HandleBack Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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}
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