Files
UnrealEvent/Aeon-740/SDK/ProfileStatsWeaponsSubScreen_functions.cpp
2024-10-18 01:01:36 +01:00

96 lines
2.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ProfileStatsWeaponsSubScreen
#include "Basic.hpp"
#include "ProfileStatsWeaponsSubScreen_classes.hpp"
#include "ProfileStatsWeaponsSubScreen_parameters.hpp"
namespace SDK
{
// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.ExecuteUbergraph_ProfileStatsWeaponsSubScreen
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UProfileStatsWeaponsSubScreen_C::ExecuteUbergraph_ProfileStatsWeaponsSubScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "ExecuteUbergraph_ProfileStatsWeaponsSubScreen");
Params::ProfileStatsWeaponsSubScreen_C_ExecuteUbergraph_ProfileStatsWeaponsSubScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.HandleStatViewChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthenaBaseStatView* StatView (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UProfileStatsWeaponsSubScreen_C::HandleStatViewChanged(class UAthenaBaseStatView* StatView)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "HandleStatViewChanged");
Params::ProfileStatsWeaponsSubScreen_C_HandleStatViewChanged Parms{};
Parms.StatView = StatView;
UObject::ProcessEvent(Func, &Parms);
}
// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UProfileStatsWeaponsSubScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UProfileStatsWeaponsSubScreen_C::HandleBack(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "HandleBack");
Params::ProfileStatsWeaponsSubScreen_C_HandleBack Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
}