mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
274 lines
7.2 KiB
C++
274 lines
7.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PowerWidget
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#include "Basic.hpp"
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#include "PowerWidget_classes.hpp"
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#include "PowerWidget_parameters.hpp"
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namespace SDK
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{
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// Function PowerWidget.PowerWidget_C.Power Increased__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UPowerWidget_C::Power_Increased__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "Power Increased__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.ExecuteUbergraph_PowerWidget
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPowerWidget_C::ExecuteUbergraph_PowerWidget(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "ExecuteUbergraph_PowerWidget");
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Params::PowerWidget_C_ExecuteUbergraph_PowerWidget Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PowerWidget.PowerWidget_C.OnPlayerAttributesChanged
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// (Event, Public, BlueprintEvent)
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void UPowerWidget_C::OnPlayerAttributesChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "OnPlayerAttributesChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UPowerWidget_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UPowerWidget_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "PreConstruct");
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Params::PowerWidget_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PowerWidget.PowerWidget_C.OnPlayerInfoChanged
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// struct FFortTeamMemberInfo NewInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UPowerWidget_C::OnPlayerInfoChanged(const struct FFortTeamMemberInfo& NewInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "OnPlayerInfoChanged");
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Params::PowerWidget_C_OnPlayerInfoChanged Parms{};
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Parms.NewInfo = std::move(NewInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PowerWidget.PowerWidget_C.Update Rating Value
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UPowerWidget_C::Update_Rating_Value()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "Update Rating Value");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.UpdateProgress
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPowerWidget_C::UpdateProgress()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "UpdateProgress");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.SetState
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UPowerWidget_C::SetState(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "SetState");
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Params::PowerWidget_C_SetState Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function PowerWidget.PowerWidget_C.Debug
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UPowerWidget_C::Debug()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "Debug");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.PlayerHasTeammates
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UPowerWidget_C::PlayerHasTeammates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "PlayerHasTeammates");
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Params::PowerWidget_C_PlayerHasTeammates Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function PowerWidget.PowerWidget_C.GetPowerRatingTooltipWidget
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UWidget* UPowerWidget_C::GetPowerRatingTooltipWidget()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "GetPowerRatingTooltipWidget");
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Params::PowerWidget_C_GetPowerRatingTooltipWidget Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function PowerWidget.PowerWidget_C.Check For Power Change
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPowerWidget_C::Check_For_Power_Change()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "Check For Power Change");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PowerWidget.PowerWidget_C.Get_RatingValue-Large
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class FText ReturnValue (Parm, OutParm, ReturnParm)
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class FText UPowerWidget_C::Get_RatingValueMinusLarge()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "Get_RatingValue-Large");
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Params::PowerWidget_C_Get_RatingValueMinusLarge Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function PowerWidget.PowerWidget_C.SetToOversizedMode
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPowerWidget_C::SetToOversizedMode()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PowerWidget_C", "SetToOversizedMode");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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