Files
UnrealEvent/Aeon-740/SDK/PowerWidget_functions.cpp
2024-10-18 01:01:36 +01:00

274 lines
7.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PowerWidget
#include "Basic.hpp"
#include "PowerWidget_classes.hpp"
#include "PowerWidget_parameters.hpp"
namespace SDK
{
// Function PowerWidget.PowerWidget_C.Power Increased__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UPowerWidget_C::Power_Increased__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "Power Increased__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.ExecuteUbergraph_PowerWidget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPowerWidget_C::ExecuteUbergraph_PowerWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "ExecuteUbergraph_PowerWidget");
Params::PowerWidget_C_ExecuteUbergraph_PowerWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PowerWidget.PowerWidget_C.OnPlayerAttributesChanged
// (Event, Public, BlueprintEvent)
void UPowerWidget_C::OnPlayerAttributesChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "OnPlayerAttributesChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPowerWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UPowerWidget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "PreConstruct");
Params::PowerWidget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function PowerWidget.PowerWidget_C.OnPlayerInfoChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo NewInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UPowerWidget_C::OnPlayerInfoChanged(const struct FFortTeamMemberInfo& NewInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "OnPlayerInfoChanged");
Params::PowerWidget_C_OnPlayerInfoChanged Parms{};
Parms.NewInfo = std::move(NewInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function PowerWidget.PowerWidget_C.Update Rating Value
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UPowerWidget_C::Update_Rating_Value()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "Update Rating Value");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.UpdateProgress
// (Public, BlueprintCallable, BlueprintEvent)
void UPowerWidget_C::UpdateProgress()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "UpdateProgress");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.SetState
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UPowerWidget_C::SetState(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "SetState");
Params::PowerWidget_C_SetState Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function PowerWidget.PowerWidget_C.Debug
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UPowerWidget_C::Debug()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "Debug");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.PlayerHasTeammates
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UPowerWidget_C::PlayerHasTeammates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "PlayerHasTeammates");
Params::PowerWidget_C_PlayerHasTeammates Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function PowerWidget.PowerWidget_C.GetPowerRatingTooltipWidget
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UPowerWidget_C::GetPowerRatingTooltipWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "GetPowerRatingTooltipWidget");
Params::PowerWidget_C_GetPowerRatingTooltipWidget Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function PowerWidget.PowerWidget_C.Check For Power Change
// (Public, BlueprintCallable, BlueprintEvent)
void UPowerWidget_C::Check_For_Power_Change()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "Check For Power Change");
UObject::ProcessEvent(Func, nullptr);
}
// Function PowerWidget.PowerWidget_C.Get_RatingValue-Large
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm)
class FText UPowerWidget_C::Get_RatingValueMinusLarge()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "Get_RatingValue-Large");
Params::PowerWidget_C_Get_RatingValueMinusLarge Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function PowerWidget.PowerWidget_C.SetToOversizedMode
// (Public, BlueprintCallable, BlueprintEvent)
void UPowerWidget_C::SetToOversizedMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PowerWidget_C", "SetToOversizedMode");
UObject::ProcessEvent(Func, nullptr);
}
}