Files
UnrealEvent/Aeon-740/SDK/PlayerRankEmblem_functions.cpp
2024-10-18 01:01:36 +01:00

137 lines
4.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerRankEmblem
#include "Basic.hpp"
#include "PlayerRankEmblem_classes.hpp"
#include "PlayerRankEmblem_parameters.hpp"
namespace SDK
{
// Function PlayerRankEmblem.PlayerRankEmblem_C.ExecuteUbergraph_PlayerRankEmblem
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerRankEmblem_C::ExecuteUbergraph_PlayerRankEmblem(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerRankEmblem_C", "ExecuteUbergraph_PlayerRankEmblem");
Params::PlayerRankEmblem_C_ExecuteUbergraph_PlayerRankEmblem Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerRankEmblem.PlayerRankEmblem_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UPlayerRankEmblem_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerRankEmblem_C", "PreConstruct");
Params::PlayerRankEmblem_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerRankEmblem.PlayerRankEmblem_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPlayerRankEmblem_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerRankEmblem_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerRankEmblem.PlayerRankEmblem_C.SetBannerOwner
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerController* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerRankEmblem_C::SetBannerOwner(class AFortPlayerController* Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerRankEmblem_C", "SetBannerOwner");
Params::PlayerRankEmblem_C_SetBannerOwner Parms{};
Parms.Target = Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerRankEmblem.PlayerRankEmblem_C.SetBannerSurroundLevel
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Animate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UPlayerRankEmblem_C::SetBannerSurroundLevel(int32 Level, bool Animate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerRankEmblem_C", "SetBannerSurroundLevel");
Params::PlayerRankEmblem_C_SetBannerSurroundLevel Parms{};
Parms.Level = Level;
Parms.Animate = Animate;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerRankEmblem.PlayerRankEmblem_C.SetBannerInfo
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPlayerBannerInfo Banner (BlueprintVisible, BlueprintReadOnly, Parm)
void UPlayerRankEmblem_C::SetBannerInfo(const struct FPlayerBannerInfo& Banner)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerRankEmblem_C", "SetBannerInfo");
Params::PlayerRankEmblem_C_SetBannerInfo Parms{};
Parms.Banner = std::move(Banner);
UObject::ProcessEvent(Func, &Parms);
}
}