mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
137 lines
15 KiB
C++
137 lines
15 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PlayerPawn_Constructor
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "GameplayAbilities_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "IFFBoneConfig_structs.hpp"
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#include "PlayerPawn_Generic_classes.hpp"
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namespace SDK
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{
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// BlueprintGeneratedClass PlayerPawn_Constructor.PlayerPawn_Constructor_C
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// 0x0130 (0x2770 - 0x2640)
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class APlayerPawn_Constructor_C final : public APlayerPawn_Generic_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame_PlayerPawn_Constructor_C; // 0x2638(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UBoxComponent* ShieldCollider; // 0x2640(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* ShieldCollisionAttachLocation; // 0x2648(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* ServerShieldMesh; // 0x2650(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* ShieldMesh; // 0x2658(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UParticleSystemComponent* IFFShield_Light; // 0x2660(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UBoxComponent* BullRushPoke; // 0x2668(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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float TakeDamageTimeline_LineBrightness_E993138E4A26ED909055A89FDA7BCA47; // 0x2670(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float TakeDamageTimeline_DamageFlash_E993138E4A26ED909055A89FDA7BCA47; // 0x2674(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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ETimelineDirection TakeDamageTimeline__Direction_E993138E4A26ED909055A89FDA7BCA47; // 0x2678(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2679[0x7]; // 0x2679(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UTimelineComponent* TakeDamageTimeline; // 0x2680(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UParticleSystem* P_Activate; // 0x2688(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USkeletalMeshComponent* ShieldPlayerMesh; // 0x2690(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* MID_IFF_ShieldFlicker; // 0x2698(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName DamageFlash; // 0x26A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName LineBrightness; // 0x26A8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UParticleSystem* P_TIABExplosion; // 0x26B0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USoundBase* Sound_TIAB; // 0x26B8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USoundBase* Sound_Kinetic_Overload; // 0x26C0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USoundBase* Sound_Shield_Start; // 0x26C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USoundBase* Sound_Shield_Stop; // 0x26D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class USoundBase* Sound_Shield_Impact_0; // 0x26D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector Finalized_IFF_BackPack_Offset; // 0x26E0(0x000C)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector IFF_Local_Offset_Without_Backpack; // 0x26EC(0x000C)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector IFF_Local_Offset_With_Back_Pack; // 0x26F8(0x000C)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2704[0x4]; // 0x2704(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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UMulticastDelegateProperty_ PlayArmAnim; // 0x2708(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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TArray<class UPrimitiveComponent*> AllIFFMeshes; // 0x2718(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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class UMaterialInterface* IFFMaterialParent; // 0x2728(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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TArray<struct FIFFBoneConfig> IFFBoneConfigs; // 0x2730(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance)
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class AB_Constructor_BASE_C* SavedBase; // 0x2740(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AB_Perk_C_Constructor_BASE_C* SavedBASE2; // 0x2748(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AFortProjectileBase* NewVar_0; // 0x2750(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector Plasma_Pulse_Location; // 0x2758(0x000C)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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public:
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void PlayArmAnim__DelegateSignature();
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void ExecuteUbergraph_PlayerPawn_Constructor(int32 EntryPoint);
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void SetPlasmaPulseLocation(const struct FVector& Param_Plasma_Pulse_Location);
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void SetBase2(class AB_Perk_C_Constructor_BASE_C* Param_SavedBASE2);
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void SetBase(class AB_Constructor_BASE_C* Param_SavedBase);
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void ToggleShield(bool Toggle);
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void MultiToggleShield(bool Toggle);
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void SetMenuScreenClassName();
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void TestEndIFF();
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void PlayArm();
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void GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
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void GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
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void OnCharacterPartsReinitialized();
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void TestIFF();
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void ReceiveBeginPlay();
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void GameplayCue_Constructor_ToInfinityAndBeyond_ActiveFX(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
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void GameplayCue_Constructor_PlasmaPulse_IFFCoding(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
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void GameplayCue_Damage(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters);
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void TakeDamageTimeline__UpdateFunc();
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void TakeDamageTimeline__FinishedFunc();
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void UserConstructionScript();
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void SetIFFMeshesEnabled(bool IsEnabled);
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void OnRep_SavedBase();
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"PlayerPawn_Constructor_C">();
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}
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static class APlayerPawn_Constructor_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<APlayerPawn_Constructor_C>();
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}
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};
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static_assert(alignof(APlayerPawn_Constructor_C) == 0x000010, "Wrong alignment on APlayerPawn_Constructor_C");
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static_assert(sizeof(APlayerPawn_Constructor_C) == 0x002770, "Wrong size on APlayerPawn_Constructor_C");
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static_assert(offsetof(APlayerPawn_Constructor_C, UberGraphFrame_PlayerPawn_Constructor_C) == 0x002638, "Member 'APlayerPawn_Constructor_C::UberGraphFrame_PlayerPawn_Constructor_C' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, ShieldCollider) == 0x002640, "Member 'APlayerPawn_Constructor_C::ShieldCollider' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, ShieldCollisionAttachLocation) == 0x002648, "Member 'APlayerPawn_Constructor_C::ShieldCollisionAttachLocation' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, ServerShieldMesh) == 0x002650, "Member 'APlayerPawn_Constructor_C::ServerShieldMesh' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, ShieldMesh) == 0x002658, "Member 'APlayerPawn_Constructor_C::ShieldMesh' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, IFFShield_Light) == 0x002660, "Member 'APlayerPawn_Constructor_C::IFFShield_Light' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, BullRushPoke) == 0x002668, "Member 'APlayerPawn_Constructor_C::BullRushPoke' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, TakeDamageTimeline_LineBrightness_E993138E4A26ED909055A89FDA7BCA47) == 0x002670, "Member 'APlayerPawn_Constructor_C::TakeDamageTimeline_LineBrightness_E993138E4A26ED909055A89FDA7BCA47' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, TakeDamageTimeline_DamageFlash_E993138E4A26ED909055A89FDA7BCA47) == 0x002674, "Member 'APlayerPawn_Constructor_C::TakeDamageTimeline_DamageFlash_E993138E4A26ED909055A89FDA7BCA47' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, TakeDamageTimeline__Direction_E993138E4A26ED909055A89FDA7BCA47) == 0x002678, "Member 'APlayerPawn_Constructor_C::TakeDamageTimeline__Direction_E993138E4A26ED909055A89FDA7BCA47' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, TakeDamageTimeline) == 0x002680, "Member 'APlayerPawn_Constructor_C::TakeDamageTimeline' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, P_Activate) == 0x002688, "Member 'APlayerPawn_Constructor_C::P_Activate' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, ShieldPlayerMesh) == 0x002690, "Member 'APlayerPawn_Constructor_C::ShieldPlayerMesh' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, MID_IFF_ShieldFlicker) == 0x002698, "Member 'APlayerPawn_Constructor_C::MID_IFF_ShieldFlicker' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, DamageFlash) == 0x0026A0, "Member 'APlayerPawn_Constructor_C::DamageFlash' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, LineBrightness) == 0x0026A8, "Member 'APlayerPawn_Constructor_C::LineBrightness' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, P_TIABExplosion) == 0x0026B0, "Member 'APlayerPawn_Constructor_C::P_TIABExplosion' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Sound_TIAB) == 0x0026B8, "Member 'APlayerPawn_Constructor_C::Sound_TIAB' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Sound_Kinetic_Overload) == 0x0026C0, "Member 'APlayerPawn_Constructor_C::Sound_Kinetic_Overload' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Sound_Shield_Start) == 0x0026C8, "Member 'APlayerPawn_Constructor_C::Sound_Shield_Start' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Sound_Shield_Stop) == 0x0026D0, "Member 'APlayerPawn_Constructor_C::Sound_Shield_Stop' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Sound_Shield_Impact_0) == 0x0026D8, "Member 'APlayerPawn_Constructor_C::Sound_Shield_Impact_0' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Finalized_IFF_BackPack_Offset) == 0x0026E0, "Member 'APlayerPawn_Constructor_C::Finalized_IFF_BackPack_Offset' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, IFF_Local_Offset_Without_Backpack) == 0x0026EC, "Member 'APlayerPawn_Constructor_C::IFF_Local_Offset_Without_Backpack' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, IFF_Local_Offset_With_Back_Pack) == 0x0026F8, "Member 'APlayerPawn_Constructor_C::IFF_Local_Offset_With_Back_Pack' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, PlayArmAnim) == 0x002708, "Member 'APlayerPawn_Constructor_C::PlayArmAnim' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, AllIFFMeshes) == 0x002718, "Member 'APlayerPawn_Constructor_C::AllIFFMeshes' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, IFFMaterialParent) == 0x002728, "Member 'APlayerPawn_Constructor_C::IFFMaterialParent' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, IFFBoneConfigs) == 0x002730, "Member 'APlayerPawn_Constructor_C::IFFBoneConfigs' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, SavedBase) == 0x002740, "Member 'APlayerPawn_Constructor_C::SavedBase' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, SavedBASE2) == 0x002748, "Member 'APlayerPawn_Constructor_C::SavedBASE2' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, NewVar_0) == 0x002750, "Member 'APlayerPawn_Constructor_C::NewVar_0' has a wrong offset!");
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static_assert(offsetof(APlayerPawn_Constructor_C, Plasma_Pulse_Location) == 0x002758, "Member 'APlayerPawn_Constructor_C::Plasma_Pulse_Location' has a wrong offset!");
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}
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