Files
UnrealEvent/Aeon-740/SDK/PlayerPawn_Athena_functions.cpp
2024-10-18 01:01:36 +01:00

1404 lines
48 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerPawn_Athena
#include "Basic.hpp"
#include "PlayerPawn_Athena_classes.hpp"
#include "PlayerPawn_Athena_parameters.hpp"
namespace SDK
{
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ResIn__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::ResIn__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ResIn__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ResOut__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::ResOut__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ResOut__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SwingRight__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::SwingRight__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SwingRight__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SwingLeft__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::SwingLeft__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SwingLeft__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ExecuteUbergraph_PlayerPawn_Athena
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::ExecuteUbergraph_PlayerPawn_Athena(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ExecuteUbergraph_PlayerPawn_Athena");
Params::PlayerPawn_Athena_C_ExecuteUbergraph_PlayerPawn_Athena Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.FestivusAudioGE
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::FestivusAudioGE()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "FestivusAudioGE");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReTrySetupDissolveFx
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::ReTrySetupDissolveFx()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReTrySetupDissolveFx");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.MeleeSwingRight
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::MeleeSwingRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "MeleeSwingRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.MeleeSwingLeft
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::MeleeSwingLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "MeleeSwingLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetupColdTag
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::SetupColdTag()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetupColdTag");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnReceivedStormSurgeDamage
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::OnReceivedStormSurgeDamage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnReceivedStormSurgeDamage");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RemoveSafeZoneGameplayCue
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::RemoveSafeZoneGameplayCue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "RemoveSafeZoneGameplayCue");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnOutsideSafeZonePhaseChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// int32 Param_SafeZonePhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::OnOutsideSafeZonePhaseChanged(int32 Param_SafeZonePhase)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnOutsideSafeZonePhaseChanged");
Params::PlayerPawn_Athena_C_OnOutsideSafeZonePhaseChanged Parms{};
Parms.Param_SafeZonePhase = Param_SafeZonePhase;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetSafeZoneTagWhenChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 NewWhichSafeZoneTag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTag GameplayTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
// bool bSpawnGameplayCue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::SetSafeZoneTagWhenChanged(int32 NewWhichSafeZoneTag, const struct FGameplayTag& GameplayTag, bool bSpawnGameplayCue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetSafeZoneTagWhenChanged");
Params::PlayerPawn_Athena_C_SetSafeZoneTagWhenChanged Parms{};
Parms.NewWhichSafeZoneTag = NewWhichSafeZoneTag;
Parms.GameplayTag = std::move(GameplayTag);
Parms.bSpawnGameplayCue = bSpawnGameplayCue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetSafeZonePhaseAndGameplayCueTag
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InSafeZonePhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bSpawnGameplayCue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::SetSafeZonePhaseAndGameplayCueTag(int32 InSafeZonePhase, bool bSpawnGameplayCue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetSafeZonePhaseAndGameplayCueTag");
Params::PlayerPawn_Athena_C_SetSafeZonePhaseAndGameplayCueTag Parms{};
Parms.InSafeZonePhase = InSafeZonePhase;
Parms.bSpawnGameplayCue = bSpawnGameplayCue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.AddStormFX
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::AddStormFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "AddStormFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Athena.Damage.OutsideSafeZone
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_C::GameplayCue_Athena_Damage_OutsideSafeZone(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Athena.Damage.OutsideSafeZone");
Params::PlayerPawn_Athena_C_GameplayCue_Athena_Damage_OutsideSafeZone Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.PlayResOutFX
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::PlayResOutFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "PlayResOutFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.PlayResInFX
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::PlayResInFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "PlayResInFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnResInDuringWarmup
// (BlueprintCosmetic, Event, Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::OnResInDuringWarmup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnResInDuringWarmup");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.PlayResOut
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::PlayResOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "PlayResOut");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnCharacterCustomizationCompleted
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::OnCharacterCustomizationCompleted(class AFortPlayerPawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnCharacterCustomizationCompleted");
Params::PlayerPawn_Athena_C_OnCharacterCustomizationCompleted Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEnteredReplayRelevancy
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::OnEnteredReplayRelevancy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEnteredReplayRelevancy");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnLeftReplayRelevancy
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::OnLeftReplayRelevancy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnLeftReplayRelevancy");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceiveEndPlay");
Params::PlayerPawn_Athena_C_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.NotifyTeammateSkydivedFromBus
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::NotifyTeammateSkydivedFromBus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "NotifyTeammateSkydivedFromBus");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnExitedWaterVolume
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::OnExitedWaterVolume()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnExitedWaterVolume");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEnteredWaterVolume
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::OnEnteredWaterVolume()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEnteredWaterVolume");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Start Storm Audio Fader
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::Start_Storm_Audio_Fader()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "Start Storm Audio Fader");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Play Lightning Flash Audio
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::Play_Lightning_Flash_Audio(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "Play Lightning Flash Audio");
Params::PlayerPawn_Athena_C_Play_Lightning_Flash_Audio Parms{};
Parms.Location = std::move(Location);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdateInvulnerableVisuals
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::UpdateInvulnerableVisuals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdateInvulnerableVisuals");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Abilities.Activation.DBNOResurrect
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_C::GameplayCue_Abilities_Activation_DBNOResurrect(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Abilities.Activation.DBNOResurrect");
Params::PlayerPawn_Athena_C_GameplayCue_Abilities_Activation_DBNOResurrect Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");
Params::PlayerPawn_Athena_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RandomLightningFlashesRepeat
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::RandomLightningFlashesRepeat()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "RandomLightningFlashesRepeat");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.StartRandomLightningFlashes
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::StartRandomLightningFlashes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "StartRandomLightningFlashes");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RemoveStormFX
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::RemoveStormFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "RemoveStormFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Athena.Player.BeingRevivedFromDBNO
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_C::GameplayCue_Athena_Player_BeingRevivedFromDBNO(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Athena.Player.BeingRevivedFromDBNO");
Params::PlayerPawn_Athena_C_GameplayCue_Athena_Player_BeingRevivedFromDBNO Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ContrailCheck
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::ContrailCheck()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ContrailCheck");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnDeathPlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
void APlayerPawn_Athena_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnDeathPlayEffects");
Params::PlayerPawn_Athena_C_OnDeathPlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Athena.Equipping
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_C::GameplayCue_Athena_Equipping(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Athena.Equipping");
Params::PlayerPawn_Athena_C_GameplayCue_Athena_Equipping Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SafeZoneStatusChanged
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::SafeZoneStatusChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SafeZoneStatusChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_C::ReceiveDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceiveDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void APlayerPawn_Athena_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceivePossessed
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* NewController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::ReceivePossessed(class AController* NewController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceivePossessed");
Params::PlayerPawn_Athena_C_ReceivePossessed Parms{};
Parms.NewController = NewController;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");
Params::PlayerPawn_Athena_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B");
Params::PlayerPawn_Athena_C_OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B Parms{};
Parms.EventName = std::move(EventName);
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
Parms.TimespanRatio = TimespanRatio;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B");
Params::PlayerPawn_Athena_C_OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B Parms{};
Parms.EventName = std::move(EventName);
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
Parms.TimespanRatio = TimespanRatio;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B");
Params::PlayerPawn_Athena_C_OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B Parms{};
Parms.EventName = std::move(EventName);
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
Parms.TimespanRatio = TimespanRatio;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_ResOutCharacterMesh__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::TFX_ResOutCharacterMesh__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_ResOutCharacterMesh__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_ResOutCharacterMesh__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::TFX_ResOutCharacterMesh__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_ResOutCharacterMesh__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_GlowCharacterMesh__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::TFX_GlowCharacterMesh__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_GlowCharacterMesh__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_GlowCharacterMesh__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::TFX_GlowCharacterMesh__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_GlowCharacterMesh__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Storm Audio Fader__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::Storm_Audio_Fader__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "Storm Audio Fader__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Storm Audio Fader__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::Storm_Audio_Fader__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "Storm Audio Fader__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.LightningFlashTL__UpdateFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::LightningFlashTL__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "LightningFlashTL__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.LightningFlashTL__FinishedFunc
// (BlueprintEvent)
void APlayerPawn_Athena_C::LightningFlashTL__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "LightningFlashTL__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.InitAthenaFoleyAudio
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::InitAthenaFoleyAudio()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "InitAthenaFoleyAudio");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GetLocationInCircle_XY
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector LocationLocalSpace (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::GetLocationInCircle_XY(struct FVector* LocationLocalSpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GetLocationInCircle_XY");
Params::PlayerPawn_Athena_C_GetLocationInCircle_XY Parms{};
UObject::ProcessEvent(Func, &Parms);
if (LocationLocalSpace != nullptr)
*LocationLocalSpace = std::move(Parms.LocationLocalSpace);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.EnableWaterAudio
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Is_Entering_Water (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::EnableWaterAudio(bool Is_Entering_Water)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "EnableWaterAudio");
Params::PlayerPawn_Athena_C_EnableWaterAudio Parms{};
Parms.Is_Entering_Water = Is_Entering_Water;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.StopLoopingAudio
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::StopLoopingAudio()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "StopLoopingAudio");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.InWarmup
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_InWarmup (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::InWarmup(bool* Param_InWarmup)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "InWarmup");
Params::PlayerPawn_Athena_C_InWarmup Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Param_InWarmup != nullptr)
*Param_InWarmup = Parms.Param_InWarmup;
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnStartLongInteract
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* ReceivingActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Out_bConsumeEvent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Out_bSkipSetInteractDuration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Out_bSkipStartAnimation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EItemInteractionType Out_ItemInteractionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::OnStartLongInteract(class AActor* ReceivingActor, bool* Out_bConsumeEvent, bool* Out_bSkipSetInteractDuration, bool* Out_bSkipStartAnimation, EItemInteractionType* Out_ItemInteractionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnStartLongInteract");
Params::PlayerPawn_Athena_C_OnStartLongInteract Parms{};
Parms.ReceivingActor = ReceivingActor;
UObject::ProcessEvent(Func, &Parms);
if (Out_bConsumeEvent != nullptr)
*Out_bConsumeEvent = Parms.Out_bConsumeEvent;
if (Out_bSkipSetInteractDuration != nullptr)
*Out_bSkipSetInteractDuration = Parms.Out_bSkipSetInteractDuration;
if (Out_bSkipStartAnimation != nullptr)
*Out_bSkipStartAnimation = Parms.Out_bSkipStartAnimation;
if (Out_ItemInteractionType != nullptr)
*Out_ItemInteractionType = Parms.Out_ItemInteractionType;
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.QueueTeleportIn
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::QueueTeleportIn()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "QueueTeleportIn");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.QueueTeleportOut
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::QueueTeleportOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "QueueTeleportOut");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.FindBounds
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::FindBounds()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "FindBounds");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SpawnTeleportationLight
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::SpawnTeleportationLight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SpawnTeleportationLight");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdateDissolveFX
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Scalar_Transition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Scalar_ZHeight (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Scalar_LightIntensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::UpdateDissolveFX(float Scalar_Transition, float Scalar_ZHeight, float Scalar_LightIntensity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdateDissolveFX");
Params::PlayerPawn_Athena_C_UpdateDissolveFX Parms{};
Parms.Scalar_Transition = Scalar_Transition;
Parms.Scalar_ZHeight = Scalar_ZHeight;
Parms.Scalar_LightIntensity = Scalar_LightIntensity;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GetDissolveValues
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// float ZheightNormScalar (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float DissolveGradientDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector WorldDissolveLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor DissolveGradientDirectionColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor DissolveGradientBaseLocColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::GetDissolveValues(float ZheightNormScalar, float* DissolveGradientDistance, struct FVector* WorldDissolveLocation, struct FLinearColor* DissolveGradientDirectionColor, struct FLinearColor* DissolveGradientBaseLocColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "GetDissolveValues");
Params::PlayerPawn_Athena_C_GetDissolveValues Parms{};
Parms.ZheightNormScalar = ZheightNormScalar;
UObject::ProcessEvent(Func, &Parms);
if (DissolveGradientDistance != nullptr)
*DissolveGradientDistance = Parms.DissolveGradientDistance;
if (WorldDissolveLocation != nullptr)
*WorldDissolveLocation = std::move(Parms.WorldDissolveLocation);
if (DissolveGradientDirectionColor != nullptr)
*DissolveGradientDirectionColor = std::move(Parms.DissolveGradientDirectionColor);
if (DissolveGradientBaseLocColor != nullptr)
*DissolveGradientBaseLocColor = std::move(Parms.DissolveGradientBaseLocColor);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdateTeleportationPointLight
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector NewWorldLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float IntensityScalar (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::UpdateTeleportationPointLight(const struct FVector& NewWorldLoc, float IntensityScalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdateTeleportationPointLight");
Params::PlayerPawn_Athena_C_UpdateTeleportationPointLight Parms{};
Parms.NewWorldLoc = std::move(NewWorldLoc);
Parms.IntensityScalar = IntensityScalar;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetupDissolveFX
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::SetupDissolveFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetupDissolveFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RestoreCharacterMats
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::RestoreCharacterMats()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "RestoreCharacterMats");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdatePreDissolve
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float GlowScalar (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_C::UpdatePreDissolve(float GlowScalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdatePreDissolve");
Params::PlayerPawn_Athena_C_UpdatePreDissolve Parms{};
Parms.GlowScalar = GlowScalar;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.CleanUpTeleportationFXLight
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::CleanUpTeleportationFXLight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "CleanUpTeleportationFXLight");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetPetHidden
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewHidden (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::SetPetHidden(bool NewHidden)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetPetHidden");
Params::PlayerPawn_Athena_C_SetPetHidden Parms{};
Parms.NewHidden = NewHidden;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetPartyInProgress
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bIsPartyInProgress (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::SetPartyInProgress(bool bIsPartyInProgress)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetPartyInProgress");
Params::PlayerPawn_Athena_C_SetPartyInProgress Parms{};
Parms.bIsPartyInProgress = bIsPartyInProgress;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnLockOnSearchCompleted
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bConsumeEvent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_C::OnLockOnSearchCompleted(bool* bConsumeEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnLockOnSearchCompleted");
Params::PlayerPawn_Athena_C_OnLockOnSearchCompleted Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bConsumeEvent != nullptr)
*bConsumeEvent = Parms.bConsumeEvent;
}
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.LockonSearchCompleteTimedOut
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_C::LockonSearchCompleteTimedOut()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_C", "LockonSearchCompleteTimedOut");
UObject::ProcessEvent(Func, nullptr);
}
}