mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
1404 lines
48 KiB
C++
1404 lines
48 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: PlayerPawn_Athena
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "PlayerPawn_Athena_classes.hpp"
|
|
#include "PlayerPawn_Athena_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ResIn__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::ResIn__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ResIn__DelegateSignature");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ResOut__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::ResOut__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ResOut__DelegateSignature");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SwingRight__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::SwingRight__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SwingRight__DelegateSignature");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SwingLeft__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::SwingLeft__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SwingLeft__DelegateSignature");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ExecuteUbergraph_PlayerPawn_Athena
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::ExecuteUbergraph_PlayerPawn_Athena(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ExecuteUbergraph_PlayerPawn_Athena");
|
|
|
|
Params::PlayerPawn_Athena_C_ExecuteUbergraph_PlayerPawn_Athena Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.FestivusAudioGE
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::FestivusAudioGE()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "FestivusAudioGE");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReTrySetupDissolveFx
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::ReTrySetupDissolveFx()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReTrySetupDissolveFx");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.MeleeSwingRight
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::MeleeSwingRight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "MeleeSwingRight");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.MeleeSwingLeft
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::MeleeSwingLeft()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "MeleeSwingLeft");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetupColdTag
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::SetupColdTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetupColdTag");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnReceivedStormSurgeDamage
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::OnReceivedStormSurgeDamage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnReceivedStormSurgeDamage");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RemoveSafeZoneGameplayCue
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::RemoveSafeZoneGameplayCue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "RemoveSafeZoneGameplayCue");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnOutsideSafeZonePhaseChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Param_SafeZonePhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::OnOutsideSafeZonePhaseChanged(int32 Param_SafeZonePhase)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnOutsideSafeZonePhaseChanged");
|
|
|
|
Params::PlayerPawn_Athena_C_OnOutsideSafeZonePhaseChanged Parms{};
|
|
|
|
Parms.Param_SafeZonePhase = Param_SafeZonePhase;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetSafeZoneTagWhenChanged
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 NewWhichSafeZoneTag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayTag GameplayTag (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)
|
|
// bool bSpawnGameplayCue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::SetSafeZoneTagWhenChanged(int32 NewWhichSafeZoneTag, const struct FGameplayTag& GameplayTag, bool bSpawnGameplayCue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetSafeZoneTagWhenChanged");
|
|
|
|
Params::PlayerPawn_Athena_C_SetSafeZoneTagWhenChanged Parms{};
|
|
|
|
Parms.NewWhichSafeZoneTag = NewWhichSafeZoneTag;
|
|
Parms.GameplayTag = std::move(GameplayTag);
|
|
Parms.bSpawnGameplayCue = bSpawnGameplayCue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetSafeZonePhaseAndGameplayCueTag
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 InSafeZonePhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool bSpawnGameplayCue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::SetSafeZonePhaseAndGameplayCueTag(int32 InSafeZonePhase, bool bSpawnGameplayCue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetSafeZonePhaseAndGameplayCueTag");
|
|
|
|
Params::PlayerPawn_Athena_C_SetSafeZonePhaseAndGameplayCueTag Parms{};
|
|
|
|
Parms.InSafeZonePhase = InSafeZonePhase;
|
|
Parms.bSpawnGameplayCue = bSpawnGameplayCue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.AddStormFX
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::AddStormFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "AddStormFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Athena.Damage.OutsideSafeZone
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_C::GameplayCue_Athena_Damage_OutsideSafeZone(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Athena.Damage.OutsideSafeZone");
|
|
|
|
Params::PlayerPawn_Athena_C_GameplayCue_Athena_Damage_OutsideSafeZone Parms{};
|
|
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.PlayResOutFX
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::PlayResOutFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "PlayResOutFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.PlayResInFX
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::PlayResInFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "PlayResInFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnResInDuringWarmup
|
|
// (BlueprintCosmetic, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::OnResInDuringWarmup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnResInDuringWarmup");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.PlayResOut
|
|
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::PlayResOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "PlayResOut");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnCharacterCustomizationCompleted
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::OnCharacterCustomizationCompleted(class AFortPlayerPawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnCharacterCustomizationCompleted");
|
|
|
|
Params::PlayerPawn_Athena_C_OnCharacterCustomizationCompleted Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEnteredReplayRelevancy
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::OnEnteredReplayRelevancy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEnteredReplayRelevancy");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnLeftReplayRelevancy
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::OnLeftReplayRelevancy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnLeftReplayRelevancy");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceiveEndPlay
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceiveEndPlay");
|
|
|
|
Params::PlayerPawn_Athena_C_ReceiveEndPlay Parms{};
|
|
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.NotifyTeammateSkydivedFromBus
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::NotifyTeammateSkydivedFromBus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "NotifyTeammateSkydivedFromBus");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnExitedWaterVolume
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::OnExitedWaterVolume()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnExitedWaterVolume");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEnteredWaterVolume
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::OnEnteredWaterVolume()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEnteredWaterVolume");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Start Storm Audio Fader
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::Start_Storm_Audio_Fader()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "Start Storm Audio Fader");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Play Lightning Flash Audio
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::Play_Lightning_Flash_Audio(const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "Play Lightning Flash Audio");
|
|
|
|
Params::PlayerPawn_Athena_C_Play_Lightning_Flash_Audio Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdateInvulnerableVisuals
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::UpdateInvulnerableVisuals()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdateInvulnerableVisuals");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Abilities.Activation.DBNOResurrect
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_C::GameplayCue_Abilities_Activation_DBNOResurrect(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Abilities.Activation.DBNOResurrect");
|
|
|
|
Params::PlayerPawn_Athena_C_GameplayCue_Abilities_Activation_DBNOResurrect Parms{};
|
|
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");
|
|
|
|
Params::PlayerPawn_Athena_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};
|
|
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RandomLightningFlashesRepeat
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::RandomLightningFlashesRepeat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "RandomLightningFlashesRepeat");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.StartRandomLightningFlashes
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::StartRandomLightningFlashes()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "StartRandomLightningFlashes");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RemoveStormFX
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::RemoveStormFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "RemoveStormFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Athena.Player.BeingRevivedFromDBNO
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_C::GameplayCue_Athena_Player_BeingRevivedFromDBNO(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Athena.Player.BeingRevivedFromDBNO");
|
|
|
|
Params::PlayerPawn_Athena_C_GameplayCue_Athena_Player_BeingRevivedFromDBNO Parms{};
|
|
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ContrailCheck
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::ContrailCheck()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ContrailCheck");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnDeathPlayEffects
|
|
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
// class AFortPawn* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
|
|
void APlayerPawn_Athena_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnDeathPlayEffects");
|
|
|
|
Params::PlayerPawn_Athena_C_OnDeathPlayEffects Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.DamageTags = std::move(DamageTags);
|
|
Parms.Momentum = std::move(Momentum);
|
|
Parms.HitInfo = std::move(HitInfo);
|
|
Parms.InstigatedBy = InstigatedBy;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.EffectContext = std::move(EffectContext);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Athena.Equipping
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_C::GameplayCue_Athena_Equipping(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Athena.Equipping");
|
|
|
|
Params::PlayerPawn_Athena_C_GameplayCue_Athena_Equipping Parms{};
|
|
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SafeZoneStatusChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::SafeZoneStatusChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SafeZoneStatusChanged");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceiveDestroyed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::ReceiveDestroyed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceiveDestroyed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceiveBeginPlay
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::ReceiveBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceiveBeginPlay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.ReceivePossessed
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AController* NewController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::ReceivePossessed(class AController* NewController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "ReceivePossessed");
|
|
|
|
Params::PlayerPawn_Athena_C_ReceivePossessed Parms{};
|
|
|
|
Parms.NewController = NewController;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");
|
|
|
|
Params::PlayerPawn_Athena_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};
|
|
|
|
Parms.EventType = EventType;
|
|
Parms.Parameters = std::move(Parameters);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B");
|
|
|
|
Params::PlayerPawn_Athena_C_OnEventActive_4BF68D6E40D33DFCDB2E6785A77F4B1B Parms{};
|
|
|
|
Parms.EventName = std::move(EventName);
|
|
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
|
|
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
|
|
Parms.TimespanRatio = TimespanRatio;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B");
|
|
|
|
Params::PlayerPawn_Athena_C_OnEventUpdated_4BF68D6E40D33DFCDB2E6785A77F4B1B Parms{};
|
|
|
|
Parms.EventName = std::move(EventName);
|
|
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
|
|
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
|
|
Parms.TimespanRatio = TimespanRatio;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
|
|
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B");
|
|
|
|
Params::PlayerPawn_Athena_C_OnEventEnded_4BF68D6E40D33DFCDB2E6785A77F4B1B Parms{};
|
|
|
|
Parms.EventName = std::move(EventName);
|
|
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
|
|
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
|
|
Parms.TimespanRatio = TimespanRatio;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_ResOutCharacterMesh__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::TFX_ResOutCharacterMesh__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_ResOutCharacterMesh__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_ResOutCharacterMesh__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::TFX_ResOutCharacterMesh__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_ResOutCharacterMesh__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_GlowCharacterMesh__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::TFX_GlowCharacterMesh__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_GlowCharacterMesh__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.TFX_GlowCharacterMesh__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::TFX_GlowCharacterMesh__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "TFX_GlowCharacterMesh__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Timeline_0__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::Timeline_0__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "Timeline_0__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Timeline_0__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::Timeline_0__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "Timeline_0__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Storm Audio Fader__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::Storm_Audio_Fader__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "Storm Audio Fader__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.Storm Audio Fader__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::Storm_Audio_Fader__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "Storm Audio Fader__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.LightningFlashTL__UpdateFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::LightningFlashTL__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "LightningFlashTL__UpdateFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.LightningFlashTL__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::LightningFlashTL__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "LightningFlashTL__FinishedFunc");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UserConstructionScript
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.InitAthenaFoleyAudio
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::InitAthenaFoleyAudio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "InitAthenaFoleyAudio");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GetLocationInCircle_XY
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector LocationLocalSpace (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::GetLocationInCircle_XY(struct FVector* LocationLocalSpace)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GetLocationInCircle_XY");
|
|
|
|
Params::PlayerPawn_Athena_C_GetLocationInCircle_XY Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (LocationLocalSpace != nullptr)
|
|
*LocationLocalSpace = std::move(Parms.LocationLocalSpace);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.EnableWaterAudio
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Is_Entering_Water (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::EnableWaterAudio(bool Is_Entering_Water)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "EnableWaterAudio");
|
|
|
|
Params::PlayerPawn_Athena_C_EnableWaterAudio Parms{};
|
|
|
|
Parms.Is_Entering_Water = Is_Entering_Water;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.StopLoopingAudio
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::StopLoopingAudio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "StopLoopingAudio");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.InWarmup
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Param_InWarmup (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::InWarmup(bool* Param_InWarmup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "InWarmup");
|
|
|
|
Params::PlayerPawn_Athena_C_InWarmup Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Param_InWarmup != nullptr)
|
|
*Param_InWarmup = Parms.Param_InWarmup;
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnStartLongInteract
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* ReceivingActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Out_bConsumeEvent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Out_bSkipSetInteractDuration (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Out_bSkipStartAnimation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// EItemInteractionType Out_ItemInteractionType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::OnStartLongInteract(class AActor* ReceivingActor, bool* Out_bConsumeEvent, bool* Out_bSkipSetInteractDuration, bool* Out_bSkipStartAnimation, EItemInteractionType* Out_ItemInteractionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnStartLongInteract");
|
|
|
|
Params::PlayerPawn_Athena_C_OnStartLongInteract Parms{};
|
|
|
|
Parms.ReceivingActor = ReceivingActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Out_bConsumeEvent != nullptr)
|
|
*Out_bConsumeEvent = Parms.Out_bConsumeEvent;
|
|
|
|
if (Out_bSkipSetInteractDuration != nullptr)
|
|
*Out_bSkipSetInteractDuration = Parms.Out_bSkipSetInteractDuration;
|
|
|
|
if (Out_bSkipStartAnimation != nullptr)
|
|
*Out_bSkipStartAnimation = Parms.Out_bSkipStartAnimation;
|
|
|
|
if (Out_ItemInteractionType != nullptr)
|
|
*Out_ItemInteractionType = Parms.Out_ItemInteractionType;
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.QueueTeleportIn
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::QueueTeleportIn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "QueueTeleportIn");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.QueueTeleportOut
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::QueueTeleportOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "QueueTeleportOut");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.FindBounds
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::FindBounds()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "FindBounds");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SpawnTeleportationLight
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::SpawnTeleportationLight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SpawnTeleportationLight");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdateDissolveFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Scalar_Transition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float Scalar_ZHeight (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float Scalar_LightIntensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::UpdateDissolveFX(float Scalar_Transition, float Scalar_ZHeight, float Scalar_LightIntensity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdateDissolveFX");
|
|
|
|
Params::PlayerPawn_Athena_C_UpdateDissolveFX Parms{};
|
|
|
|
Parms.Scalar_Transition = Scalar_Transition;
|
|
Parms.Scalar_ZHeight = Scalar_ZHeight;
|
|
Parms.Scalar_LightIntensity = Scalar_LightIntensity;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.GetDissolveValues
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// float ZheightNormScalar (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float DissolveGradientDistance (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector WorldDissolveLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FLinearColor DissolveGradientDirectionColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FLinearColor DissolveGradientBaseLocColor (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::GetDissolveValues(float ZheightNormScalar, float* DissolveGradientDistance, struct FVector* WorldDissolveLocation, struct FLinearColor* DissolveGradientDirectionColor, struct FLinearColor* DissolveGradientBaseLocColor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "GetDissolveValues");
|
|
|
|
Params::PlayerPawn_Athena_C_GetDissolveValues Parms{};
|
|
|
|
Parms.ZheightNormScalar = ZheightNormScalar;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (DissolveGradientDistance != nullptr)
|
|
*DissolveGradientDistance = Parms.DissolveGradientDistance;
|
|
|
|
if (WorldDissolveLocation != nullptr)
|
|
*WorldDissolveLocation = std::move(Parms.WorldDissolveLocation);
|
|
|
|
if (DissolveGradientDirectionColor != nullptr)
|
|
*DissolveGradientDirectionColor = std::move(Parms.DissolveGradientDirectionColor);
|
|
|
|
if (DissolveGradientBaseLocColor != nullptr)
|
|
*DissolveGradientBaseLocColor = std::move(Parms.DissolveGradientBaseLocColor);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdateTeleportationPointLight
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector NewWorldLoc (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float IntensityScalar (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::UpdateTeleportationPointLight(const struct FVector& NewWorldLoc, float IntensityScalar)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdateTeleportationPointLight");
|
|
|
|
Params::PlayerPawn_Athena_C_UpdateTeleportationPointLight Parms{};
|
|
|
|
Parms.NewWorldLoc = std::move(NewWorldLoc);
|
|
Parms.IntensityScalar = IntensityScalar;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetupDissolveFX
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::SetupDissolveFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetupDissolveFX");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.RestoreCharacterMats
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::RestoreCharacterMats()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "RestoreCharacterMats");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.UpdatePreDissolve
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float GlowScalar (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_C::UpdatePreDissolve(float GlowScalar)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "UpdatePreDissolve");
|
|
|
|
Params::PlayerPawn_Athena_C_UpdatePreDissolve Parms{};
|
|
|
|
Parms.GlowScalar = GlowScalar;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.CleanUpTeleportationFXLight
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::CleanUpTeleportationFXLight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "CleanUpTeleportationFXLight");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetPetHidden
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool NewHidden (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::SetPetHidden(bool NewHidden)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetPetHidden");
|
|
|
|
Params::PlayerPawn_Athena_C_SetPetHidden Parms{};
|
|
|
|
Parms.NewHidden = NewHidden;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.SetPartyInProgress
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsPartyInProgress (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::SetPartyInProgress(bool bIsPartyInProgress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "SetPartyInProgress");
|
|
|
|
Params::PlayerPawn_Athena_C_SetPartyInProgress Parms{};
|
|
|
|
Parms.bIsPartyInProgress = bIsPartyInProgress;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.OnLockOnSearchCompleted
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bConsumeEvent (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_C::OnLockOnSearchCompleted(bool* bConsumeEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "OnLockOnSearchCompleted");
|
|
|
|
Params::PlayerPawn_Athena_C_OnLockOnSearchCompleted Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (bConsumeEvent != nullptr)
|
|
*bConsumeEvent = Parms.bConsumeEvent;
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena.PlayerPawn_Athena_C.LockonSearchCompleteTimedOut
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_C::LockonSearchCompleteTimedOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_C", "LockonSearchCompleteTimedOut");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|