mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
725 lines
32 KiB
C++
725 lines
32 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PlayerPawn_Athena_Generic
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#include "Basic.hpp"
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#include "PlayerPawn_Athena_Generic_classes.hpp"
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#include "PlayerPawn_Athena_Generic_parameters.hpp"
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namespace SDK
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{
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimNotify_Begin__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void APlayerPawn_Athena_Generic_C::AnimNotify_Begin__DelegateSignature(bool bActive)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimNotify_Begin__DelegateSignature");
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Params::PlayerPawn_Athena_Generic_C_AnimNotify_Begin__DelegateSignature Parms{};
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Parms.bActive = bActive;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimNotify_End__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::AnimNotify_End__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimNotify_End__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ExecuteUbergraph_PlayerPawn_Athena_Generic
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APlayerPawn_Athena_Generic_C::ExecuteUbergraph_PlayerPawn_Athena_Generic(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ExecuteUbergraph_PlayerPawn_Athena_Generic");
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Params::PlayerPawn_Athena_Generic_C_ExecuteUbergraph_PlayerPawn_Athena_Generic Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.Reapplied
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_Reapplied(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.Reapplied");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_Reapplied Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.Destroyed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_Destroyed(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.Destroyed");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_Destroyed Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Damage.Shielded
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Damage_Shielded(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Damage.Shielded");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Damage_Shielded Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.PotionConsumed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_PotionConsumed(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.PotionConsumed");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_PotionConsumed Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.SpookyMist.Loop
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_SpookyMist_Loop(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.SpookyMist.Loop");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_SpookyMist_Loop Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsDisable
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::AnimTrailsDisable()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsDisable");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsSetup
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UParticleSystem* ParticleSystemReference (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName FirstSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName SecondSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Width (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UParticleSystemComponent* OverrideParticleComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName OverideFirstSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName OverideSecondSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APlayerPawn_Athena_Generic_C::AnimTrailsSetup(class UParticleSystem* ParticleSystemReference, class FName FirstSocketName, class FName SecondSocketName, float Width, class UParticleSystemComponent* OverrideParticleComp, class FName OverideFirstSocketName, class FName OverideSecondSocketName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsSetup");
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Params::PlayerPawn_Athena_Generic_C_AnimTrailsSetup Parms{};
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Parms.ParticleSystemReference = ParticleSystemReference;
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Parms.FirstSocketName = FirstSocketName;
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Parms.SecondSocketName = SecondSocketName;
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Parms.Width = Width;
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Parms.OverrideParticleComp = OverrideParticleComp;
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Parms.OverideFirstSocketName = OverideFirstSocketName;
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Parms.OverideSecondSocketName = OverideSecondSocketName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsNotify
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void APlayerPawn_Athena_Generic_C::AnimTrailsNotify(bool bActive)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsNotify");
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Params::PlayerPawn_Athena_Generic_C_AnimTrailsNotify Parms{};
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Parms.bActive = bActive;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.BindOnDestroyed
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// (BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::BindOnDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "BindOnDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.CharacterDestroyed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APlayerPawn_Athena_Generic_C::CharacterDestroyed(class AActor* DestroyedActor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "CharacterDestroyed");
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Params::PlayerPawn_Athena_Generic_C_CharacterDestroyed Parms{};
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Parms.DestroyedActor = DestroyedActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Entered WaterVolume
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// (BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::Entered_WaterVolume()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Entered WaterVolume");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
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void APlayerPawn_Athena_Generic_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnDeathServer");
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Params::PlayerPawn_Athena_Generic_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ReceiveDestroyed
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// (Event, Public, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::ReceiveDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ReceiveDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
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void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");
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Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnCharacterPartsReinitialized
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// (Event, Protected, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::OnCharacterPartsReinitialized()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnCharacterPartsReinitialized");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.FootStepRight
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// (Public, BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::FootStepRight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "FootStepRight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.FootStepLeft
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// (Public, BlueprintCallable, BlueprintEvent)
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void APlayerPawn_Athena_Generic_C::FootStepLeft()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "FootStepLeft");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnWeaponEquipped
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// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortWeapon* NewWeapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AFortWeapon* PrevWeapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_Generic_C::OnWeaponEquipped(class AFortWeapon* NewWeapon, class AFortWeapon* PrevWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnWeaponEquipped");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_OnWeaponEquipped Parms{};
|
|
|
|
Parms.NewWeapon = NewWeapon;
|
|
Parms.PrevWeapon = PrevWeapon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnLanded
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
|
|
void APlayerPawn_Athena_Generic_C::OnLanded(const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnLanded");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_OnLanded Parms{};
|
|
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnDamagePlayEffects
|
|
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
|
|
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
// class AFortPawn* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
|
|
void APlayerPawn_Athena_Generic_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnDamagePlayEffects");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_OnDamagePlayEffects Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.DamageTags = std::move(DamageTags);
|
|
Parms.Momentum = std::move(Momentum);
|
|
Parms.HitInfo = std::move(HitInfo);
|
|
Parms.InstigatedBy = InstigatedBy;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.EffectContext = std::move(EffectContext);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.MeleeSwingLeft
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_Generic_C::MeleeSwingLeft()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "MeleeSwingLeft");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.MeleeSwingRight
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_Generic_C::MeleeSwingRight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "MeleeSwingRight");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_Generic_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Create and Duplicate Effect Skeletal Meshes Parent
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortCustomPartType BodyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class USkeletalMeshComponent* DuplicatedSkeletalMeshComponent (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UMaterialInterface* Material_to_Apply (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class UMaterialInstanceDynamic*> Empty_MID_Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// int32 TranslucentSortPriority (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_Generic_C::Create_and_Duplicate_Effect_Skeletal_Meshes_Parent(EFortCustomPartType BodyType, class USkeletalMeshComponent*& DuplicatedSkeletalMeshComponent, class UMaterialInterface* Material_to_Apply, TArray<class UMaterialInstanceDynamic*>& Empty_MID_Array, int32 TranslucentSortPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Create and Duplicate Effect Skeletal Meshes Parent");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_Create_and_Duplicate_Effect_Skeletal_Meshes_Parent Parms{};
|
|
|
|
Parms.BodyType = BodyType;
|
|
Parms.DuplicatedSkeletalMeshComponent = DuplicatedSkeletalMeshComponent;
|
|
Parms.Material_to_Apply = Material_to_Apply;
|
|
Parms.Empty_MID_Array = std::move(Empty_MID_Array);
|
|
Parms.TranslucentSortPriority = TranslucentSortPriority;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
DuplicatedSkeletalMeshComponent = Parms.DuplicatedSkeletalMeshComponent;
|
|
Empty_MID_Array = std::move(Parms.Empty_MID_Array);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.SlaveAMeshToTheBody
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* Param_Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class USkeletalMeshComponent* Master (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_Generic_C::SlaveAMeshToTheBody(class USkeletalMeshComponent* Param_Mesh, class USkeletalMeshComponent* Master)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "SlaveAMeshToTheBody");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_SlaveAMeshToTheBody Parms{};
|
|
|
|
Parms.Param_Mesh = Param_Mesh;
|
|
Parms.Master = Master;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Create and Duplicate Effect Poseable Skeletal Mesh
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EFortCustomPartType BodyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UMaterialInterface* Material_to_Apply (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class UMaterialInstanceDynamic*> Empty_MID_Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// int32 TranslucentSortPriority (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPoseableMeshComponent* PoseableMesh (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_Generic_C::Create_and_Duplicate_Effect_Poseable_Skeletal_Mesh(EFortCustomPartType BodyType, class UMaterialInterface* Material_to_Apply, TArray<class UMaterialInstanceDynamic*>& Empty_MID_Array, int32 TranslucentSortPriority, class UPoseableMeshComponent*& PoseableMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Create and Duplicate Effect Poseable Skeletal Mesh");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_Create_and_Duplicate_Effect_Poseable_Skeletal_Mesh Parms{};
|
|
|
|
Parms.BodyType = BodyType;
|
|
Parms.Material_to_Apply = Material_to_Apply;
|
|
Parms.Empty_MID_Array = std::move(Empty_MID_Array);
|
|
Parms.TranslucentSortPriority = TranslucentSortPriority;
|
|
Parms.PoseableMesh = PoseableMesh;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Empty_MID_Array = std::move(Parms.Empty_MID_Array);
|
|
PoseableMesh = Parms.PoseableMesh;
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.DisableWaterLevelTick
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_Generic_C::DisableWaterLevelTick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "DisableWaterLevelTick");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Are the wind and water RTT passes enabled
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void APlayerPawn_Athena_Generic_C::Are_the_wind_and_water_RTT_passes_enabled(bool* NewParam)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Are the wind and water RTT passes enabled");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_Are_the_wind_and_water_RTT_passes_enabled Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NewParam != nullptr)
|
|
*NewParam = Parms.NewParam;
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GetHitPoint FXLocation
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector OutputLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_Generic_C::GetHitPoint_FXLocation(class AActor* Object, struct FVector* OutputLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GetHitPoint FXLocation");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_GetHitPoint_FXLocation Parms{};
|
|
|
|
Parms.Object = Object;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutputLocation != nullptr)
|
|
*OutputLocation = std::move(Parms.OutputLocation);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ReInitFrontendPetDisplay
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APlayerPawn_Athena_Generic_C::ReInitFrontendPetDisplay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ReInitFrontendPetDisplay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Melee_Effect_Color
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector Melee_Color_Set (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APlayerPawn_Athena_Generic_C::Melee_Effect_Color(struct FVector* Melee_Color_Set)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Melee_Effect_Color");
|
|
|
|
Params::PlayerPawn_Athena_Generic_C_Melee_Effect_Color Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Melee_Color_Set != nullptr)
|
|
*Melee_Color_Set = std::move(Parms.Melee_Color_Set);
|
|
}
|
|
|
|
}
|
|
|