Files
UnrealEvent/Aeon-740/SDK/PlayerPawn_Athena_Generic_functions.cpp
2024-10-18 01:01:36 +01:00

725 lines
32 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerPawn_Athena_Generic
#include "Basic.hpp"
#include "PlayerPawn_Athena_Generic_classes.hpp"
#include "PlayerPawn_Athena_Generic_parameters.hpp"
namespace SDK
{
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimNotify_Begin__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_Generic_C::AnimNotify_Begin__DelegateSignature(bool bActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimNotify_Begin__DelegateSignature");
Params::PlayerPawn_Athena_Generic_C_AnimNotify_Begin__DelegateSignature Parms{};
Parms.bActive = bActive;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimNotify_End__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::AnimNotify_End__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimNotify_End__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ExecuteUbergraph_PlayerPawn_Athena_Generic
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::ExecuteUbergraph_PlayerPawn_Athena_Generic(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ExecuteUbergraph_PlayerPawn_Athena_Generic");
Params::PlayerPawn_Athena_Generic_C_ExecuteUbergraph_PlayerPawn_Athena_Generic Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.Reapplied
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_Reapplied(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.Reapplied");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_Reapplied Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.Destroyed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_Destroyed(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.Destroyed");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_Destroyed Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Damage.Shielded
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Damage_Shielded(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Damage.Shielded");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Damage_Shielded Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.PotionConsumed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_PotionConsumed(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.PotionConsumed");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_PotionConsumed Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.SpookyMist.Loop
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_SpookyMist_Loop(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.SpookyMist.Loop");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_SpookyMist_Loop Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsDisable
// (Event, Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::AnimTrailsDisable()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsDisable");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsSetup
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UParticleSystem* ParticleSystemReference (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName FirstSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName SecondSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Width (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UParticleSystemComponent* OverrideParticleComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName OverideFirstSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName OverideSecondSocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::AnimTrailsSetup(class UParticleSystem* ParticleSystemReference, class FName FirstSocketName, class FName SecondSocketName, float Width, class UParticleSystemComponent* OverrideParticleComp, class FName OverideFirstSocketName, class FName OverideSecondSocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsSetup");
Params::PlayerPawn_Athena_Generic_C_AnimTrailsSetup Parms{};
Parms.ParticleSystemReference = ParticleSystemReference;
Parms.FirstSocketName = FirstSocketName;
Parms.SecondSocketName = SecondSocketName;
Parms.Width = Width;
Parms.OverrideParticleComp = OverrideParticleComp;
Parms.OverideFirstSocketName = OverideFirstSocketName;
Parms.OverideSecondSocketName = OverideSecondSocketName;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsNotify
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_Generic_C::AnimTrailsNotify(bool bActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsNotify");
Params::PlayerPawn_Athena_Generic_C_AnimTrailsNotify Parms{};
Parms.bActive = bActive;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.BindOnDestroyed
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::BindOnDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "BindOnDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.CharacterDestroyed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::CharacterDestroyed(class AActor* DestroyedActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "CharacterDestroyed");
Params::PlayerPawn_Athena_Generic_C_CharacterDestroyed Parms{};
Parms.DestroyedActor = DestroyedActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Entered WaterVolume
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::Entered_WaterVolume()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Entered WaterVolume");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AController* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
void APlayerPawn_Athena_Generic_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnDeathServer");
Params::PlayerPawn_Athena_Generic_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::ReceiveDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ReceiveDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent EventType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");
Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};
Parms.EventType = EventType;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnCharacterPartsReinitialized
// (Event, Protected, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::OnCharacterPartsReinitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnCharacterPartsReinitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.FootStepRight
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::FootStepRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "FootStepRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.FootStepLeft
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::FootStepLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "FootStepLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnWeaponEquipped
// (Event, Public, BlueprintEvent)
// Parameters:
// class AFortWeapon* NewWeapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFortWeapon* PrevWeapon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::OnWeaponEquipped(class AFortWeapon* NewWeapon, class AFortWeapon* PrevWeapon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnWeaponEquipped");
Params::PlayerPawn_Athena_Generic_C_OnWeaponEquipped Parms{};
Parms.NewWeapon = NewWeapon;
Parms.PrevWeapon = PrevWeapon;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnLanded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FHitResult Hit (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
void APlayerPawn_Athena_Generic_C::OnLanded(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnLanded");
Params::PlayerPawn_Athena_Generic_C_OnLanded Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer DamageTags (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector Momentum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult HitInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* DamageCauser (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayEffectContextHandle EffectContext (BlueprintVisible, BlueprintReadOnly, Parm)
void APlayerPawn_Athena_Generic_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnDamagePlayEffects");
Params::PlayerPawn_Athena_Generic_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.MeleeSwingLeft
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::MeleeSwingLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "MeleeSwingLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.MeleeSwingRight
// (BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::MeleeSwingRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "MeleeSwingRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Create and Duplicate Effect Skeletal Meshes Parent
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortCustomPartType BodyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent* DuplicatedSkeletalMeshComponent (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface* Material_to_Apply (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UMaterialInstanceDynamic*> Empty_MID_Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// int32 TranslucentSortPriority (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::Create_and_Duplicate_Effect_Skeletal_Meshes_Parent(EFortCustomPartType BodyType, class USkeletalMeshComponent*& DuplicatedSkeletalMeshComponent, class UMaterialInterface* Material_to_Apply, TArray<class UMaterialInstanceDynamic*>& Empty_MID_Array, int32 TranslucentSortPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Create and Duplicate Effect Skeletal Meshes Parent");
Params::PlayerPawn_Athena_Generic_C_Create_and_Duplicate_Effect_Skeletal_Meshes_Parent Parms{};
Parms.BodyType = BodyType;
Parms.DuplicatedSkeletalMeshComponent = DuplicatedSkeletalMeshComponent;
Parms.Material_to_Apply = Material_to_Apply;
Parms.Empty_MID_Array = std::move(Empty_MID_Array);
Parms.TranslucentSortPriority = TranslucentSortPriority;
UObject::ProcessEvent(Func, &Parms);
DuplicatedSkeletalMeshComponent = Parms.DuplicatedSkeletalMeshComponent;
Empty_MID_Array = std::move(Parms.Empty_MID_Array);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.SlaveAMeshToTheBody
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USkeletalMeshComponent* Param_Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent* Master (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::SlaveAMeshToTheBody(class USkeletalMeshComponent* Param_Mesh, class USkeletalMeshComponent* Master)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "SlaveAMeshToTheBody");
Params::PlayerPawn_Athena_Generic_C_SlaveAMeshToTheBody Parms{};
Parms.Param_Mesh = Param_Mesh;
Parms.Master = Master;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Create and Duplicate Effect Poseable Skeletal Mesh
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortCustomPartType BodyType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface* Material_to_Apply (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UMaterialInstanceDynamic*> Empty_MID_Array (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// int32 TranslucentSortPriority (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPoseableMeshComponent* PoseableMesh (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::Create_and_Duplicate_Effect_Poseable_Skeletal_Mesh(EFortCustomPartType BodyType, class UMaterialInterface* Material_to_Apply, TArray<class UMaterialInstanceDynamic*>& Empty_MID_Array, int32 TranslucentSortPriority, class UPoseableMeshComponent*& PoseableMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Create and Duplicate Effect Poseable Skeletal Mesh");
Params::PlayerPawn_Athena_Generic_C_Create_and_Duplicate_Effect_Poseable_Skeletal_Mesh Parms{};
Parms.BodyType = BodyType;
Parms.Material_to_Apply = Material_to_Apply;
Parms.Empty_MID_Array = std::move(Empty_MID_Array);
Parms.TranslucentSortPriority = TranslucentSortPriority;
Parms.PoseableMesh = PoseableMesh;
UObject::ProcessEvent(Func, &Parms);
Empty_MID_Array = std::move(Parms.Empty_MID_Array);
PoseableMesh = Parms.PoseableMesh;
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.DisableWaterLevelTick
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::DisableWaterLevelTick()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "DisableWaterLevelTick");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Are the wind and water RTT passes enabled
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APlayerPawn_Athena_Generic_C::Are_the_wind_and_water_RTT_passes_enabled(bool* NewParam)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Are the wind and water RTT passes enabled");
Params::PlayerPawn_Athena_Generic_C_Are_the_wind_and_water_RTT_passes_enabled Parms{};
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GetHitPoint FXLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector OutputLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::GetHitPoint_FXLocation(class AActor* Object, struct FVector* OutputLocation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GetHitPoint FXLocation");
Params::PlayerPawn_Athena_Generic_C_GetHitPoint_FXLocation Parms{};
Parms.Object = Object;
UObject::ProcessEvent(Func, &Parms);
if (OutputLocation != nullptr)
*OutputLocation = std::move(Parms.OutputLocation);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ReInitFrontendPetDisplay
// (Public, BlueprintCallable, BlueprintEvent)
void APlayerPawn_Athena_Generic_C::ReInitFrontendPetDisplay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ReInitFrontendPetDisplay");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Melee_Effect_Color
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector Melee_Color_Set (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APlayerPawn_Athena_Generic_C::Melee_Effect_Color(struct FVector* Melee_Color_Set)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Melee_Effect_Color");
Params::PlayerPawn_Athena_Generic_C_Melee_Effect_Color Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Melee_Color_Set != nullptr)
*Melee_Color_Set = std::move(Parms.Melee_Color_Set);
}
}