Files
UnrealEvent/Aeon-740/SDK/PlayerNameDropdown_functions.cpp
2024-10-18 01:01:36 +01:00

83 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerNameDropdown
#include "Basic.hpp"
#include "PlayerNameDropdown_classes.hpp"
#include "PlayerNameDropdown_parameters.hpp"
namespace SDK
{
// Function PlayerNameDropdown.PlayerNameDropdown_C.ExecuteUbergraph_PlayerNameDropdown
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerNameDropdown_C::ExecuteUbergraph_PlayerNameDropdown(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerNameDropdown_C", "ExecuteUbergraph_PlayerNameDropdown");
Params::PlayerNameDropdown_C_ExecuteUbergraph_PlayerNameDropdown Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerNameDropdown.PlayerNameDropdown_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPlayerNameDropdown_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerNameDropdown_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerNameDropdown.PlayerNameDropdown_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPlayerNameDropdown_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerNameDropdown_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerNameDropdown.PlayerNameDropdown_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UPlayerNameDropdown_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerNameDropdown_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
}