Files
UnrealEvent/Aeon-740/SDK/PlayerEmblemAndXp_functions.cpp
2024-10-18 01:01:36 +01:00

127 lines
4.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerEmblemAndXp
#include "Basic.hpp"
#include "PlayerEmblemAndXp_classes.hpp"
#include "PlayerEmblemAndXp_parameters.hpp"
namespace SDK
{
// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.ExecuteUbergraph_PlayerEmblemAndXp
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerEmblemAndXp_C::ExecuteUbergraph_PlayerEmblemAndXp(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerEmblemAndXp_C", "ExecuteUbergraph_PlayerEmblemAndXp");
Params::PlayerEmblemAndXp_C_ExecuteUbergraph_PlayerEmblemAndXp Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.OnAccountInfoChanged
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortPublicAccountInfo Result (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UPlayerEmblemAndXp_C::OnAccountInfoChanged(const struct FFortPublicAccountInfo& Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerEmblemAndXp_C", "OnAccountInfoChanged");
Params::PlayerEmblemAndXp_C_OnAccountInfoChanged Parms{};
Parms.Result = std::move(Result);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPlayerEmblemAndXp_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerEmblemAndXp_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.Refresh
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortPublicAccountInfo FortPublicAccountInfo (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UPlayerEmblemAndXp_C::Refresh(struct FFortPublicAccountInfo& FortPublicAccountInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerEmblemAndXp_C", "Refresh");
Params::PlayerEmblemAndXp_C_Refresh Parms{};
Parms.FortPublicAccountInfo = std::move(FortPublicAccountInfo);
UObject::ProcessEvent(Func, &Parms);
FortPublicAccountInfo = std::move(Parms.FortPublicAccountInfo);
}
// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.SetupReward
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* Container (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTextBlock* RewardText (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UDailyQuestRewardInfo_C* RewardInfoWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasReward (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FFortItemQuantityPair RewardItem (BlueprintVisible, BlueprintReadOnly, Parm)
// int32 LevelRewarded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerEmblemAndXp_C::SetupReward(class UWidget* Container, class UTextBlock* RewardText, class UDailyQuestRewardInfo_C* RewardInfoWidget, bool HasReward, const struct FFortItemQuantityPair& RewardItem, int32 LevelRewarded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerEmblemAndXp_C", "SetupReward");
Params::PlayerEmblemAndXp_C_SetupReward Parms{};
Parms.Container = Container;
Parms.RewardText = RewardText;
Parms.RewardInfoWidget = RewardInfoWidget;
Parms.HasReward = HasReward;
Parms.RewardItem = std::move(RewardItem);
Parms.LevelRewarded = LevelRewarded;
UObject::ProcessEvent(Func, &Parms);
}
}