mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PlayerEmblemAndXp
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#include "Basic.hpp"
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#include "PlayerEmblemAndXp_classes.hpp"
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#include "PlayerEmblemAndXp_parameters.hpp"
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namespace SDK
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{
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// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.ExecuteUbergraph_PlayerEmblemAndXp
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerEmblemAndXp_C::ExecuteUbergraph_PlayerEmblemAndXp(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerEmblemAndXp_C", "ExecuteUbergraph_PlayerEmblemAndXp");
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Params::PlayerEmblemAndXp_C_ExecuteUbergraph_PlayerEmblemAndXp Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.OnAccountInfoChanged
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortPublicAccountInfo Result (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void UPlayerEmblemAndXp_C::OnAccountInfoChanged(const struct FFortPublicAccountInfo& Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerEmblemAndXp_C", "OnAccountInfoChanged");
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Params::PlayerEmblemAndXp_C_OnAccountInfoChanged Parms{};
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Parms.Result = std::move(Result);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UPlayerEmblemAndXp_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerEmblemAndXp_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.Refresh
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortPublicAccountInfo FortPublicAccountInfo (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void UPlayerEmblemAndXp_C::Refresh(struct FFortPublicAccountInfo& FortPublicAccountInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerEmblemAndXp_C", "Refresh");
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Params::PlayerEmblemAndXp_C_Refresh Parms{};
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Parms.FortPublicAccountInfo = std::move(FortPublicAccountInfo);
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UObject::ProcessEvent(Func, &Parms);
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FortPublicAccountInfo = std::move(Parms.FortPublicAccountInfo);
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}
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// Function PlayerEmblemAndXp.PlayerEmblemAndXp_C.SetupReward
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UWidget* Container (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UTextBlock* RewardText (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UDailyQuestRewardInfo_C* RewardInfoWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool HasReward (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FFortItemQuantityPair RewardItem (BlueprintVisible, BlueprintReadOnly, Parm)
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// int32 LevelRewarded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerEmblemAndXp_C::SetupReward(class UWidget* Container, class UTextBlock* RewardText, class UDailyQuestRewardInfo_C* RewardInfoWidget, bool HasReward, const struct FFortItemQuantityPair& RewardItem, int32 LevelRewarded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerEmblemAndXp_C", "SetupReward");
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Params::PlayerEmblemAndXp_C_SetupReward Parms{};
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Parms.Container = Container;
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Parms.RewardText = RewardText;
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Parms.RewardInfoWidget = RewardInfoWidget;
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Parms.HasReward = HasReward;
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Parms.RewardItem = std::move(RewardItem);
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Parms.LevelRewarded = LevelRewarded;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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