Files
UnrealEvent/Aeon-740/SDK/PlayerBanner_functions.cpp
2024-10-18 01:01:36 +01:00

372 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PlayerBanner
#include "Basic.hpp"
#include "PlayerBanner_classes.hpp"
#include "PlayerBanner_parameters.hpp"
namespace SDK
{
// Function PlayerBanner.PlayerBanner_C.ExecuteUbergraph_PlayerBanner
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::ExecuteUbergraph_PlayerBanner(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "ExecuteUbergraph_PlayerBanner");
Params::PlayerBanner_C_ExecuteUbergraph_PlayerBanner Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPlayerBanner_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerBanner.PlayerBanner_C.Account Info Changed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortPublicAccountInfo NewInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void UPlayerBanner_C::Account_Info_Changed(const struct FFortPublicAccountInfo& NewInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "Account Info Changed");
Params::PlayerBanner_C_Account_Info_Changed Parms{};
Parms.NewInfo = std::move(NewInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.OnTeamMemberStateChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo TeamMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UPlayerBanner_C::OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& TeamMemberInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "OnTeamMemberStateChanged");
Params::PlayerBanner_C_OnTeamMemberStateChanged Parms{};
Parms.TeamMemberInfo = std::move(TeamMemberInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.SetBannerImage
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortHomeBaseInfo Image_info (BlueprintVisible, BlueprintReadOnly, Parm)
// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UPlayerBanner_C::SetBannerImage(const struct FFortHomeBaseInfo& Image_info, bool* Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetBannerImage");
Params::PlayerBanner_C_SetBannerImage Parms{};
Parms.Image_info = std::move(Image_info);
UObject::ProcessEvent(Func, &Parms);
if (Success != nullptr)
*Success = Parms.Success;
}
// Function PlayerBanner.PlayerBanner_C.SetBannerIconId
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName InBannerIconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::SetBannerIconId(class FName InBannerIconId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetBannerIconId");
Params::PlayerBanner_C_SetBannerIconId Parms{};
Parms.InBannerIconId = InBannerIconId;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.SetBannerColorId
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName InBannerColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::SetBannerColorId(class FName InBannerColorId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetBannerColorId");
Params::PlayerBanner_C_SetBannerColorId Parms{};
Parms.InBannerColorId = InBannerColorId;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.SetBannerOwner
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FUniqueNetIdRepl OwnerId (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UPlayerBanner_C::SetBannerOwner(const struct FUniqueNetIdRepl& OwnerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetBannerOwner");
Params::PlayerBanner_C_SetBannerOwner Parms{};
Parms.OwnerId = std::move(OwnerId);
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.GetBannerMID
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UMaterialInstanceDynamic* BannerMID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::GetBannerMID(class UMaterialInstanceDynamic** BannerMID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "GetBannerMID");
Params::PlayerBanner_C_GetBannerMID Parms{};
UObject::ProcessEvent(Func, &Parms);
if (BannerMID != nullptr)
*BannerMID = Parms.BannerMID;
}
// Function PlayerBanner.PlayerBanner_C.OnBannerIconLoaded
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* LoadedObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::OnBannerIconLoaded(class UObject* LoadedObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "OnBannerIconLoaded");
Params::PlayerBanner_C_OnBannerIconLoaded Parms{};
Parms.LoadedObject = LoadedObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.ClearBannerState
// (Public, BlueprintCallable, BlueprintEvent)
void UPlayerBanner_C::ClearBannerState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "ClearBannerState");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerBanner.PlayerBanner_C.EnableSurround
// (Public, BlueprintCallable, BlueprintEvent)
void UPlayerBanner_C::EnableSurround()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "EnableSurround");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerBanner.PlayerBanner_C.OnSurroundIconLoaded
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* LoadedObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::OnSurroundIconLoaded(class UObject* LoadedObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "OnSurroundIconLoaded");
Params::PlayerBanner_C_OnSurroundIconLoaded Parms{};
Parms.LoadedObject = LoadedObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.RefreshSurround
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::RefreshSurround(int32 Level)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "RefreshSurround");
Params::PlayerBanner_C_RefreshSurround Parms{};
Parms.Level = Level;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.ToggleBannerMask
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UPlayerBanner_C::ToggleBannerMask(bool Enable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "ToggleBannerMask");
Params::PlayerBanner_C_ToggleBannerMask Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.SetBannerIconAndColor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName IconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayerBanner_C::SetBannerIconAndColor(class FName IconId, class FName ColorId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetBannerIconAndColor");
Params::PlayerBanner_C_SetBannerIconAndColor Parms{};
Parms.IconId = IconId;
Parms.ColorId = ColorId;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerBanner.PlayerBanner_C.SetBannerIconAndColorFromProfile
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UPlayerBanner_C::SetBannerIconAndColorFromProfile()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetBannerIconAndColorFromProfile");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerBanner.PlayerBanner_C.SetupSurround
// (Private, BlueprintCallable, BlueprintEvent)
void UPlayerBanner_C::SetupSurround()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "SetupSurround");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerBanner.PlayerBanner_C.UnbindDelegates
// (Public, BlueprintCallable, BlueprintEvent)
void UPlayerBanner_C::UnbindDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayerBanner_C", "UnbindDelegates");
UObject::ProcessEvent(Func, nullptr);
}
}