mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
372 lines
11 KiB
C++
372 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PlayerBanner
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#include "Basic.hpp"
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#include "PlayerBanner_classes.hpp"
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#include "PlayerBanner_parameters.hpp"
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namespace SDK
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{
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// Function PlayerBanner.PlayerBanner_C.ExecuteUbergraph_PlayerBanner
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::ExecuteUbergraph_PlayerBanner(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "ExecuteUbergraph_PlayerBanner");
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Params::PlayerBanner_C_ExecuteUbergraph_PlayerBanner Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UPlayerBanner_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerBanner.PlayerBanner_C.Account Info Changed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortPublicAccountInfo NewInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UPlayerBanner_C::Account_Info_Changed(const struct FFortPublicAccountInfo& NewInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "Account Info Changed");
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Params::PlayerBanner_C_Account_Info_Changed Parms{};
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Parms.NewInfo = std::move(NewInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.OnTeamMemberStateChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortTeamMemberInfo TeamMemberInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UPlayerBanner_C::OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& TeamMemberInfo)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "OnTeamMemberStateChanged");
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Params::PlayerBanner_C_OnTeamMemberStateChanged Parms{};
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Parms.TeamMemberInfo = std::move(TeamMemberInfo);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.SetBannerImage
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortHomeBaseInfo Image_info (BlueprintVisible, BlueprintReadOnly, Parm)
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// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UPlayerBanner_C::SetBannerImage(const struct FFortHomeBaseInfo& Image_info, bool* Success)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetBannerImage");
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Params::PlayerBanner_C_SetBannerImage Parms{};
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Parms.Image_info = std::move(Image_info);
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UObject::ProcessEvent(Func, &Parms);
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if (Success != nullptr)
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*Success = Parms.Success;
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}
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// Function PlayerBanner.PlayerBanner_C.SetBannerIconId
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName InBannerIconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::SetBannerIconId(class FName InBannerIconId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetBannerIconId");
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Params::PlayerBanner_C_SetBannerIconId Parms{};
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Parms.InBannerIconId = InBannerIconId;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.SetBannerColorId
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName InBannerColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::SetBannerColorId(class FName InBannerColorId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetBannerColorId");
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Params::PlayerBanner_C_SetBannerColorId Parms{};
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Parms.InBannerColorId = InBannerColorId;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.SetBannerOwner
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FUniqueNetIdRepl OwnerId (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
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void UPlayerBanner_C::SetBannerOwner(const struct FUniqueNetIdRepl& OwnerId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetBannerOwner");
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Params::PlayerBanner_C_SetBannerOwner Parms{};
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Parms.OwnerId = std::move(OwnerId);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.GetBannerMID
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UMaterialInstanceDynamic* BannerMID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::GetBannerMID(class UMaterialInstanceDynamic** BannerMID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "GetBannerMID");
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Params::PlayerBanner_C_GetBannerMID Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (BannerMID != nullptr)
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*BannerMID = Parms.BannerMID;
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}
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// Function PlayerBanner.PlayerBanner_C.OnBannerIconLoaded
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* LoadedObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::OnBannerIconLoaded(class UObject* LoadedObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "OnBannerIconLoaded");
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Params::PlayerBanner_C_OnBannerIconLoaded Parms{};
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Parms.LoadedObject = LoadedObject;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.ClearBannerState
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPlayerBanner_C::ClearBannerState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "ClearBannerState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerBanner.PlayerBanner_C.EnableSurround
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPlayerBanner_C::EnableSurround()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "EnableSurround");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerBanner.PlayerBanner_C.OnSurroundIconLoaded
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* LoadedObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::OnSurroundIconLoaded(class UObject* LoadedObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "OnSurroundIconLoaded");
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Params::PlayerBanner_C_OnSurroundIconLoaded Parms{};
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Parms.LoadedObject = LoadedObject;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.RefreshSurround
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::RefreshSurround(int32 Level)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "RefreshSurround");
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Params::PlayerBanner_C_RefreshSurround Parms{};
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Parms.Level = Level;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.ToggleBannerMask
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UPlayerBanner_C::ToggleBannerMask(bool Enable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "ToggleBannerMask");
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Params::PlayerBanner_C_ToggleBannerMask Parms{};
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Parms.Enable = Enable;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.SetBannerIconAndColor
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName IconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ColorId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerBanner_C::SetBannerIconAndColor(class FName IconId, class FName ColorId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetBannerIconAndColor");
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Params::PlayerBanner_C_SetBannerIconAndColor Parms{};
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Parms.IconId = IconId;
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Parms.ColorId = ColorId;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerBanner.PlayerBanner_C.SetBannerIconAndColorFromProfile
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UPlayerBanner_C::SetBannerIconAndColorFromProfile()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetBannerIconAndColorFromProfile");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerBanner.PlayerBanner_C.SetupSurround
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// (Private, BlueprintCallable, BlueprintEvent)
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void UPlayerBanner_C::SetupSurround()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "SetupSurround");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerBanner.PlayerBanner_C.UnbindDelegates
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPlayerBanner_C::UnbindDelegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerBanner_C", "UnbindDelegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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