mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PlayerActionedWindow_Athena
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#include "Basic.hpp"
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#include "PlayerActionedWindow_Athena_classes.hpp"
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#include "PlayerActionedWindow_Athena_parameters.hpp"
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namespace SDK
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{
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// Function PlayerActionedWindow_Athena.PlayerActionedWindow_Athena_C.ExecuteUbergraph_PlayerActionedWindow_Athena
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerActionedWindow_Athena_C::ExecuteUbergraph_PlayerActionedWindow_Athena(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerActionedWindow_Athena_C", "ExecuteUbergraph_PlayerActionedWindow_Athena");
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Params::PlayerActionedWindow_Athena_C_ExecuteUbergraph_PlayerActionedWindow_Athena Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerActionedWindow_Athena.PlayerActionedWindow_Athena_C.BndEvt__CloseButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayerActionedWindow_Athena_C::BndEvt__CloseButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerActionedWindow_Athena_C", "BndEvt__CloseButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::PlayerActionedWindow_Athena_C_BndEvt__CloseButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerActionedWindow_Athena.PlayerActionedWindow_Athena_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UPlayerActionedWindow_Athena_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerActionedWindow_Athena_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerActionedWindow_Athena.PlayerActionedWindow_Athena_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UPlayerActionedWindow_Athena_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PlayerActionedWindow_Athena_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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