Files
UnrealEvent/Aeon-740/SDK/PerksList_functions.cpp
2024-10-18 01:01:36 +01:00

141 lines
3.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PerksList
#include "Basic.hpp"
#include "PerksList_classes.hpp"
#include "PerksList_parameters.hpp"
namespace SDK
{
// Function PerksList.PerksList_C.ExecuteUbergraph_PerksList
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPerksList_C::ExecuteUbergraph_PerksList(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "ExecuteUbergraph_PerksList");
Params::PerksList_C_ExecuteUbergraph_PerksList Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PerksList.PerksList_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UPerksList_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PerksList.PerksList_C.OnGeneratePerk
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FFortUIPerk FortPerk (BlueprintVisible, BlueprintReadOnly, Parm)
// class UFortPerkWidget_NUI* PerkWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPerksList_C::OnGeneratePerk(const struct FFortUIPerk& FortPerk, class UFortPerkWidget_NUI* PerkWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "OnGeneratePerk");
Params::PerksList_C_OnGeneratePerk Parms{};
Parms.FortPerk = std::move(FortPerk);
Parms.PerkWidget = PerkWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function PerksList.PerksList_C.OnGeneratePerkTier
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FFortUIPerkTier FortPerkTier (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class UFortPerkTierWidget_NUI* PerkTierWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPerksList_C::OnGeneratePerkTier(const struct FFortUIPerkTier& FortPerkTier, class UFortPerkTierWidget_NUI* PerkTierWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "OnGeneratePerkTier");
Params::PerksList_C_OnGeneratePerkTier Parms{};
Parms.FortPerkTier = std::move(FortPerkTier);
Parms.PerkTierWidget = PerkTierWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function PerksList.PerksList_C.OnHeroChanged
// (Event, Public, BlueprintEvent)
void UPerksList_C::OnHeroChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "OnHeroChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function PerksList.PerksList_C.OnStateChanged
// (Event, Public, BlueprintEvent)
void UPerksList_C::OnStateChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "OnStateChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function PerksList.PerksList_C.ResetVariables
// (Public, BlueprintCallable, BlueprintEvent)
void UPerksList_C::ResetVariables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PerksList_C", "ResetVariables");
UObject::ProcessEvent(Func, nullptr);
}
}