mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
141 lines
3.8 KiB
C++
141 lines
3.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PerksList
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#include "Basic.hpp"
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#include "PerksList_classes.hpp"
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#include "PerksList_parameters.hpp"
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namespace SDK
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{
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// Function PerksList.PerksList_C.ExecuteUbergraph_PerksList
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPerksList_C::ExecuteUbergraph_PerksList(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "ExecuteUbergraph_PerksList");
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Params::PerksList_C_ExecuteUbergraph_PerksList Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PerksList.PerksList_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UPerksList_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PerksList.PerksList_C.OnGeneratePerk
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// struct FFortUIPerk FortPerk (BlueprintVisible, BlueprintReadOnly, Parm)
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// class UFortPerkWidget_NUI* PerkWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPerksList_C::OnGeneratePerk(const struct FFortUIPerk& FortPerk, class UFortPerkWidget_NUI* PerkWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "OnGeneratePerk");
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Params::PerksList_C_OnGeneratePerk Parms{};
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Parms.FortPerk = std::move(FortPerk);
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Parms.PerkWidget = PerkWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PerksList.PerksList_C.OnGeneratePerkTier
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// struct FFortUIPerkTier FortPerkTier (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// class UFortPerkTierWidget_NUI* PerkTierWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPerksList_C::OnGeneratePerkTier(const struct FFortUIPerkTier& FortPerkTier, class UFortPerkTierWidget_NUI* PerkTierWidget)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "OnGeneratePerkTier");
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Params::PerksList_C_OnGeneratePerkTier Parms{};
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Parms.FortPerkTier = std::move(FortPerkTier);
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Parms.PerkTierWidget = PerkTierWidget;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PerksList.PerksList_C.OnHeroChanged
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// (Event, Public, BlueprintEvent)
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void UPerksList_C::OnHeroChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "OnHeroChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PerksList.PerksList_C.OnStateChanged
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// (Event, Public, BlueprintEvent)
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void UPerksList_C::OnStateChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "OnStateChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PerksList.PerksList_C.ResetVariables
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// (Public, BlueprintCallable, BlueprintEvent)
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void UPerksList_C::ResetVariables()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PerksList_C", "ResetVariables");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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