mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
740 lines
25 KiB
C++
740 lines
25 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: PartyDisplayManagerBP
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#include "Basic.hpp"
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#include "PartyDisplayManagerBP_classes.hpp"
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#include "PartyDisplayManagerBP_parameters.hpp"
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namespace SDK
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{
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ExecuteUbergraph_PartyDisplayManagerBP
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::ExecuteUbergraph_PartyDisplayManagerBP(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ExecuteUbergraph_PartyDisplayManagerBP");
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Params::PartyDisplayManagerBP_C_ExecuteUbergraph_PartyDisplayManagerBP Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetupPrefabVisuals
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// (Event, Public, BlueprintEvent)
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void APartyDisplayManagerBP_C::SetupPrefabVisuals()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetupPrefabVisuals");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ResOutPawnFromLobby
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 PartyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::ResOutPawnFromLobby(class AFortPlayerPawn* Pawn, int32 PartyIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ResOutPawnFromLobby");
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Params::PartyDisplayManagerBP_C_ResOutPawnFromLobby Parms{};
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Parms.Pawn = Pawn;
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Parms.PartyIndex = PartyIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.OnPlayerPawnAddedToLobby
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::OnPlayerPawnAddedToLobby(class AFortPlayerPawn* Pawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "OnPlayerPawnAddedToLobby");
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Params::PartyDisplayManagerBP_C_OnPlayerPawnAddedToLobby Parms{};
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Parms.Pawn = Pawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void APartyDisplayManagerBP_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.CharacterCustomizationFinished
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::CharacterCustomizationFinished(class AFortPlayerPawn* Pawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "CharacterCustomizationFinished");
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Params::PartyDisplayManagerBP_C_CharacterCustomizationFinished Parms{};
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Parms.Pawn = Pawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.Set Character Parts Visibility
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool NewVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void APartyDisplayManagerBP_C::Set_Character_Parts_Visibility(bool NewVisible)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "Set Character Parts Visibility");
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Params::PartyDisplayManagerBP_C_Set_Character_Parts_Visibility Parms{};
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Parms.NewVisible = NewVisible;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ReceiveTick");
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Params::PartyDisplayManagerBP_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HandleLoadingAssetsForItemCompleted
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UFortItem* ItemWhoseAssetsWereLoaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class UObject*> LoadedAssets (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// struct FGuid RequestId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::HandleLoadingAssetsForItemCompleted(class UFortItem* ItemWhoseAssetsWereLoaded, const TArray<class UObject*>& LoadedAssets, const struct FGuid& RequestId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "HandleLoadingAssetsForItemCompleted");
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Params::PartyDisplayManagerBP_C_HandleLoadingAssetsForItemCompleted Parms{};
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Parms.ItemWhoseAssetsWereLoaded = ItemWhoseAssetsWereLoaded;
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Parms.LoadedAssets = std::move(LoadedAssets);
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Parms.RequestId = std::move(RequestId);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PerformScaleMeshFX
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// (BlueprintCallable, BlueprintEvent)
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void APartyDisplayManagerBP_C::PerformScaleMeshFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "PerformScaleMeshFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.CelebrateWithFX
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// (BlueprintCallable, BlueprintEvent)
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void APartyDisplayManagerBP_C::CelebrateWithFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "CelebrateWithFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PlayEvolutionEffect
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// (Event, Public, BlueprintEvent)
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void APartyDisplayManagerBP_C::PlayEvolutionEffect()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "PlayEvolutionEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PlayLevelUpEffect
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// (Event, Public, BlueprintEvent)
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void APartyDisplayManagerBP_C::PlayLevelUpEffect()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "PlayLevelUpEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ShowItem
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UFortItem* ItemToView (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGuid RequestId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::ShowItem(class UFortItem* ItemToView, const struct FGuid& RequestId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ShowItem");
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Params::PartyDisplayManagerBP_C_ShowItem Parms{};
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Parms.ItemToView = ItemToView;
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Parms.RequestId = std::move(RequestId);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HideLoading
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// (Event, Public, BlueprintEvent)
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void APartyDisplayManagerBP_C::HideLoading()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "HideLoading");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ShowLoading
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// (Event, Public, BlueprintEvent)
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void APartyDisplayManagerBP_C::ShowLoading()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ShowLoading");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.Completed_01D864884864692DBB7035B0996A5437
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGuid RequestId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::Completed_01D864884864692DBB7035B0996A5437(class UFortItem* Item, const struct FGuid& RequestId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "Completed_01D864884864692DBB7035B0996A5437");
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Params::PartyDisplayManagerBP_C_Completed_01D864884864692DBB7035B0996A5437 Parms{};
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Parms.Item = Item;
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Parms.RequestId = std::move(RequestId);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HoloMatColorPulse__UpdateFunc
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// (BlueprintEvent)
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void APartyDisplayManagerBP_C::HoloMatColorPulse__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "HoloMatColorPulse__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HoloMatColorPulse__FinishedFunc
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// (BlueprintEvent)
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void APartyDisplayManagerBP_C::HoloMatColorPulse__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "HoloMatColorPulse__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimEvolve__UpdateFunc
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// (BlueprintEvent)
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void APartyDisplayManagerBP_C::ScaleAnimEvolve__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimEvolve__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimEvolve__FinishedFunc
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// (BlueprintEvent)
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void APartyDisplayManagerBP_C::ScaleAnimEvolve__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimEvolve__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimLevel__UpdateFunc
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// (BlueprintEvent)
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void APartyDisplayManagerBP_C::ScaleAnimLevel__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimLevel__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimLevel__FinishedFunc
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// (BlueprintEvent)
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void APartyDisplayManagerBP_C::ScaleAnimLevel__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimLevel__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void APartyDisplayManagerBP_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ResetVisuals
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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void APartyDisplayManagerBP_C::ResetVisuals()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "ResetVisuals");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetupSkeletalMeshVisuals
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class USkeletalMesh* NewMesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::SetupSkeletalMeshVisuals(class USkeletalMesh* NewMesh)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetupSkeletalMeshVisuals");
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Params::PartyDisplayManagerBP_C_SetupSkeletalMeshVisuals Parms{};
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Parms.NewMesh = NewMesh;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetupStaticMeshVisuals
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// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UStaticMesh* NewMesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void APartyDisplayManagerBP_C::SetupStaticMeshVisuals(class UStaticMesh* NewMesh)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetupStaticMeshVisuals");
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Params::PartyDisplayManagerBP_C_SetupStaticMeshVisuals Parms{};
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Parms.NewMesh = NewMesh;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetPreviewMeshWorldTransform
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// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
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struct FTransform APartyDisplayManagerBP_C::GetPreviewMeshWorldTransform()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetPreviewMeshWorldTransform");
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Params::PartyDisplayManagerBP_C_GetPreviewMeshWorldTransform Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetItemPreviewOffset
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// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UFortItemDefinition* ItemDefinition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
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struct FTransform APartyDisplayManagerBP_C::GetItemPreviewOffset(class UFortItemDefinition* ItemDefinition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetItemPreviewOffset");
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Params::PartyDisplayManagerBP_C_GetItemPreviewOffset Parms{};
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Parms.ItemDefinition = ItemDefinition;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.UpdatePreviewMeshTransforms
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void APartyDisplayManagerBP_C::UpdatePreviewMeshTransforms()
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{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "UpdatePreviewMeshTransforms");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetWeaponPlacementTransform
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
|
|
|
|
struct FTransform APartyDisplayManagerBP_C::GetWeaponPlacementTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetWeaponPlacementTransform");
|
|
|
|
Params::PartyDisplayManagerBP_C_GetWeaponPlacementTransform Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetUIOverrideVisuals
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UTexture2D* Large_Texture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UFortItemDefinition* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// EFortRarity Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APartyDisplayManagerBP_C::SetUIOverrideVisuals(class UTexture2D* Large_Texture, class UFortItemDefinition* Item, EFortRarity Rarity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetUIOverrideVisuals");
|
|
|
|
Params::PartyDisplayManagerBP_C_SetUIOverrideVisuals Parms{};
|
|
|
|
Parms.Large_Texture = Large_Texture;
|
|
Parms.Item = Item;
|
|
Parms.Rarity = Rarity;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetItemDefinitionToShow
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UFortItemDefinition* ItemDefinition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APartyDisplayManagerBP_C::GetItemDefinitionToShow(class UFortItemDefinition** ItemDefinition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetItemDefinitionToShow");
|
|
|
|
Params::PartyDisplayManagerBP_C_GetItemDefinitionToShow Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ItemDefinition != nullptr)
|
|
*ItemDefinition = Parms.ItemDefinition;
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetMeshForCurrentDisplayedItem
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UMeshComponent* OutDisplayedMesh (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APartyDisplayManagerBP_C::GetMeshForCurrentDisplayedItem(class UMeshComponent** OutDisplayedMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetMeshForCurrentDisplayedItem");
|
|
|
|
Params::PartyDisplayManagerBP_C_GetMeshForCurrentDisplayedItem Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutDisplayedMesh != nullptr)
|
|
*OutDisplayedMesh = Parms.OutDisplayedMesh;
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PostSetupPrefabVisuals
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APartyDisplayManagerBP_C::PostSetupPrefabVisuals()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PostSetupPrefabVisuals");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PartyMemberInProgressCheck
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APartyDisplayManagerBP_C::PartyMemberInProgressCheck(class AFortPlayerPawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PartyMemberInProgressCheck");
|
|
|
|
Params::PartyDisplayManagerBP_C_PartyMemberInProgressCheck Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HandlePartyMemberInProgressDisplayChanges
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APartyDisplayManagerBP_C::HandlePartyMemberInProgressDisplayChanges(class AFortPlayerPawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "HandlePartyMemberInProgressDisplayChanges");
|
|
|
|
Params::PartyDisplayManagerBP_C_HandlePartyMemberInProgressDisplayChanges Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.RestoreTeleportMIDsInProgress
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFortPlayerPawn* Pawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void APartyDisplayManagerBP_C::RestoreTeleportMIDsInProgress(const class AFortPlayerPawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "RestoreTeleportMIDsInProgress");
|
|
|
|
Params::PartyDisplayManagerBP_C_RestoreTeleportMIDsInProgress Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ResetPreScaleLocations
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APartyDisplayManagerBP_C::ResetPreScaleLocations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ResetPreScaleLocations");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.StorePreScaleLocations
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void APartyDisplayManagerBP_C::StorePreScaleLocations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "StorePreScaleLocations");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetPrefabActorForCurrentDisplayedItem
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
class AActor* APartyDisplayManagerBP_C::GetPrefabActorForCurrentDisplayedItem() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetPrefabActorForCurrentDisplayedItem");
|
|
|
|
Params::PartyDisplayManagerBP_C_GetPrefabActorForCurrentDisplayedItem Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|