Files
UnrealEvent/Aeon-740/SDK/PartyDisplayManagerBP_functions.cpp
2024-10-18 01:01:36 +01:00

740 lines
25 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: PartyDisplayManagerBP
#include "Basic.hpp"
#include "PartyDisplayManagerBP_classes.hpp"
#include "PartyDisplayManagerBP_parameters.hpp"
namespace SDK
{
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ExecuteUbergraph_PartyDisplayManagerBP
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::ExecuteUbergraph_PartyDisplayManagerBP(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ExecuteUbergraph_PartyDisplayManagerBP");
Params::PartyDisplayManagerBP_C_ExecuteUbergraph_PartyDisplayManagerBP Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetupPrefabVisuals
// (Event, Public, BlueprintEvent)
void APartyDisplayManagerBP_C::SetupPrefabVisuals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetupPrefabVisuals");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ResOutPawnFromLobby
// (Event, Public, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 PartyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::ResOutPawnFromLobby(class AFortPlayerPawn* Pawn, int32 PartyIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ResOutPawnFromLobby");
Params::PartyDisplayManagerBP_C_ResOutPawnFromLobby Parms{};
Parms.Pawn = Pawn;
Parms.PartyIndex = PartyIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.OnPlayerPawnAddedToLobby
// (Event, Public, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::OnPlayerPawnAddedToLobby(class AFortPlayerPawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "OnPlayerPawnAddedToLobby");
Params::PartyDisplayManagerBP_C_OnPlayerPawnAddedToLobby Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void APartyDisplayManagerBP_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.CharacterCustomizationFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::CharacterCustomizationFinished(class AFortPlayerPawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "CharacterCustomizationFinished");
Params::PartyDisplayManagerBP_C_CharacterCustomizationFinished Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.Set Character Parts Visibility
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void APartyDisplayManagerBP_C::Set_Character_Parts_Visibility(bool NewVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "Set Character Parts Visibility");
Params::PartyDisplayManagerBP_C_Set_Character_Parts_Visibility Parms{};
Parms.NewVisible = NewVisible;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ReceiveTick");
Params::PartyDisplayManagerBP_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HandleLoadingAssetsForItemCompleted
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UFortItem* ItemWhoseAssetsWereLoaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UObject*> LoadedAssets (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// struct FGuid RequestId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::HandleLoadingAssetsForItemCompleted(class UFortItem* ItemWhoseAssetsWereLoaded, const TArray<class UObject*>& LoadedAssets, const struct FGuid& RequestId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "HandleLoadingAssetsForItemCompleted");
Params::PartyDisplayManagerBP_C_HandleLoadingAssetsForItemCompleted Parms{};
Parms.ItemWhoseAssetsWereLoaded = ItemWhoseAssetsWereLoaded;
Parms.LoadedAssets = std::move(LoadedAssets);
Parms.RequestId = std::move(RequestId);
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PerformScaleMeshFX
// (BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::PerformScaleMeshFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PerformScaleMeshFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.CelebrateWithFX
// (BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::CelebrateWithFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "CelebrateWithFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PlayEvolutionEffect
// (Event, Public, BlueprintEvent)
void APartyDisplayManagerBP_C::PlayEvolutionEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PlayEvolutionEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PlayLevelUpEffect
// (Event, Public, BlueprintEvent)
void APartyDisplayManagerBP_C::PlayLevelUpEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PlayLevelUpEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ShowItem
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UFortItem* ItemToView (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid RequestId (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::ShowItem(class UFortItem* ItemToView, const struct FGuid& RequestId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ShowItem");
Params::PartyDisplayManagerBP_C_ShowItem Parms{};
Parms.ItemToView = ItemToView;
Parms.RequestId = std::move(RequestId);
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HideLoading
// (Event, Public, BlueprintEvent)
void APartyDisplayManagerBP_C::HideLoading()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "HideLoading");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ShowLoading
// (Event, Public, BlueprintEvent)
void APartyDisplayManagerBP_C::ShowLoading()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ShowLoading");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.Completed_01D864884864692DBB7035B0996A5437
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid RequestId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::Completed_01D864884864692DBB7035B0996A5437(class UFortItem* Item, const struct FGuid& RequestId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "Completed_01D864884864692DBB7035B0996A5437");
Params::PartyDisplayManagerBP_C_Completed_01D864884864692DBB7035B0996A5437 Parms{};
Parms.Item = Item;
Parms.RequestId = std::move(RequestId);
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HoloMatColorPulse__UpdateFunc
// (BlueprintEvent)
void APartyDisplayManagerBP_C::HoloMatColorPulse__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "HoloMatColorPulse__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HoloMatColorPulse__FinishedFunc
// (BlueprintEvent)
void APartyDisplayManagerBP_C::HoloMatColorPulse__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "HoloMatColorPulse__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimEvolve__UpdateFunc
// (BlueprintEvent)
void APartyDisplayManagerBP_C::ScaleAnimEvolve__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimEvolve__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimEvolve__FinishedFunc
// (BlueprintEvent)
void APartyDisplayManagerBP_C::ScaleAnimEvolve__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimEvolve__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimLevel__UpdateFunc
// (BlueprintEvent)
void APartyDisplayManagerBP_C::ScaleAnimLevel__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimLevel__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ScaleAnimLevel__FinishedFunc
// (BlueprintEvent)
void APartyDisplayManagerBP_C::ScaleAnimLevel__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ScaleAnimLevel__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ResetVisuals
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::ResetVisuals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ResetVisuals");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetupSkeletalMeshVisuals
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USkeletalMesh* NewMesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::SetupSkeletalMeshVisuals(class USkeletalMesh* NewMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetupSkeletalMeshVisuals");
Params::PartyDisplayManagerBP_C_SetupSkeletalMeshVisuals Parms{};
Parms.NewMesh = NewMesh;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetupStaticMeshVisuals
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UStaticMesh* NewMesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::SetupStaticMeshVisuals(class UStaticMesh* NewMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetupStaticMeshVisuals");
Params::PartyDisplayManagerBP_C_SetupStaticMeshVisuals Parms{};
Parms.NewMesh = NewMesh;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetPreviewMeshWorldTransform
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
struct FTransform APartyDisplayManagerBP_C::GetPreviewMeshWorldTransform()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetPreviewMeshWorldTransform");
Params::PartyDisplayManagerBP_C_GetPreviewMeshWorldTransform Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetItemPreviewOffset
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortItemDefinition* ItemDefinition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
struct FTransform APartyDisplayManagerBP_C::GetItemPreviewOffset(class UFortItemDefinition* ItemDefinition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetItemPreviewOffset");
Params::PartyDisplayManagerBP_C_GetItemPreviewOffset Parms{};
Parms.ItemDefinition = ItemDefinition;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.UpdatePreviewMeshTransforms
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::UpdatePreviewMeshTransforms()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "UpdatePreviewMeshTransforms");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetWeaponPlacementTransform
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
struct FTransform APartyDisplayManagerBP_C::GetWeaponPlacementTransform()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetWeaponPlacementTransform");
Params::PartyDisplayManagerBP_C_GetWeaponPlacementTransform Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.SetUIOverrideVisuals
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTexture2D* Large_Texture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UFortItemDefinition* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortRarity Rarity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::SetUIOverrideVisuals(class UTexture2D* Large_Texture, class UFortItemDefinition* Item, EFortRarity Rarity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "SetUIOverrideVisuals");
Params::PartyDisplayManagerBP_C_SetUIOverrideVisuals Parms{};
Parms.Large_Texture = Large_Texture;
Parms.Item = Item;
Parms.Rarity = Rarity;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetItemDefinitionToShow
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortItemDefinition* ItemDefinition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::GetItemDefinitionToShow(class UFortItemDefinition** ItemDefinition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetItemDefinitionToShow");
Params::PartyDisplayManagerBP_C_GetItemDefinitionToShow Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ItemDefinition != nullptr)
*ItemDefinition = Parms.ItemDefinition;
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetMeshForCurrentDisplayedItem
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMeshComponent* OutDisplayedMesh (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::GetMeshForCurrentDisplayedItem(class UMeshComponent** OutDisplayedMesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetMeshForCurrentDisplayedItem");
Params::PartyDisplayManagerBP_C_GetMeshForCurrentDisplayedItem Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutDisplayedMesh != nullptr)
*OutDisplayedMesh = Parms.OutDisplayedMesh;
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PostSetupPrefabVisuals
// (Public, BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::PostSetupPrefabVisuals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PostSetupPrefabVisuals");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.PartyMemberInProgressCheck
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::PartyMemberInProgressCheck(class AFortPlayerPawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "PartyMemberInProgressCheck");
Params::PartyDisplayManagerBP_C_PartyMemberInProgressCheck Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.HandlePartyMemberInProgressDisplayChanges
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::HandlePartyMemberInProgressDisplayChanges(class AFortPlayerPawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "HandlePartyMemberInProgressDisplayChanges");
Params::PartyDisplayManagerBP_C_HandlePartyMemberInProgressDisplayChanges Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.RestoreTeleportMIDsInProgress
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* Pawn (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void APartyDisplayManagerBP_C::RestoreTeleportMIDsInProgress(const class AFortPlayerPawn* Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "RestoreTeleportMIDsInProgress");
Params::PartyDisplayManagerBP_C_RestoreTeleportMIDsInProgress Parms{};
Parms.Pawn = Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.ResetPreScaleLocations
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::ResetPreScaleLocations()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "ResetPreScaleLocations");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.StorePreScaleLocations
// (Public, BlueprintCallable, BlueprintEvent)
void APartyDisplayManagerBP_C::StorePreScaleLocations()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "StorePreScaleLocations");
UObject::ProcessEvent(Func, nullptr);
}
// Function PartyDisplayManagerBP.PartyDisplayManagerBP_C.GetPrefabActorForCurrentDisplayedItem
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AActor* APartyDisplayManagerBP_C::GetPrefabActorForCurrentDisplayedItem() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PartyDisplayManagerBP_C", "GetPrefabActorForCurrentDisplayedItem");
Params::PartyDisplayManagerBP_C_GetPrefabActorForCurrentDisplayedItem Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}