Files
UnrealEvent/Aeon-740/SDK/Parent_BuildingPropActor_functions.cpp
2024-10-18 01:01:36 +01:00

218 lines
7.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Parent_BuildingPropActor
#include "Basic.hpp"
#include "Parent_BuildingPropActor_classes.hpp"
#include "Parent_BuildingPropActor_parameters.hpp"
namespace SDK
{
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.ExecuteUbergraph_Parent_BuildingPropActor
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AParent_BuildingPropActor_C::ExecuteUbergraph_Parent_BuildingPropActor(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "ExecuteUbergraph_Parent_BuildingPropActor");
Params::Parent_BuildingPropActor_C_ExecuteUbergraph_Parent_BuildingPropActor Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.Loop Animation Curve
// (BlueprintCallable, BlueprintEvent)
void AParent_BuildingPropActor_C::Loop_Animation_Curve()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "Loop Animation Curve");
UObject::ProcessEvent(Func, nullptr);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.OnBounceAnimationUpdate
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFortBounceData Data (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
void AParent_BuildingPropActor_C::OnBounceAnimationUpdate(const struct FFortBounceData& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "OnBounceAnimationUpdate");
Params::Parent_BuildingPropActor_C_OnBounceAnimationUpdate Parms{};
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AParent_BuildingPropActor_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.OnDayPhaseChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// EFortDayPhase CurrentDayPhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortDayPhase PreviousDayPhase (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bAtCreation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AParent_BuildingPropActor_C::OnDayPhaseChanged(EFortDayPhase CurrentDayPhase, EFortDayPhase PreviousDayPhase, bool bAtCreation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "OnDayPhaseChanged");
Params::Parent_BuildingPropActor_C_OnDayPhaseChanged Parms{};
Parms.CurrentDayPhase = CurrentDayPhase;
Parms.PreviousDayPhase = PreviousDayPhase;
Parms.bAtCreation = bAtCreation;
UObject::ProcessEvent(Func, &Parms);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void AParent_BuildingPropActor_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.Set Light parameters
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Previous_to_Current_Day_Phase_Alpha (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AParent_BuildingPropActor_C::Set_Light_parameters(float Previous_to_Current_Day_Phase_Alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "Set Light parameters");
Params::Parent_BuildingPropActor_C_Set_Light_parameters Parms{};
Parms.Previous_to_Current_Day_Phase_Alpha = Previous_to_Current_Day_Phase_Alpha;
UObject::ProcessEvent(Func, &Parms);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.Set MID Values For Lights
// (Public, BlueprintCallable, BlueprintEvent)
void AParent_BuildingPropActor_C::Set__MID_Values_For_Lights()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "Set MID Values For Lights");
UObject::ProcessEvent(Func, nullptr);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.Add to TOD Light Array
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ULightComponent* NewItem (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AParent_BuildingPropActor_C::Add_to_TOD_Light_Array(class ULightComponent*& NewItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "Add to TOD Light Array");
Params::Parent_BuildingPropActor_C_Add_to_TOD_Light_Array Parms{};
Parms.NewItem = NewItem;
UObject::ProcessEvent(Func, &Parms);
NewItem = Parms.NewItem;
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.Call Animation Curve Again
// (Public, BlueprintCallable, BlueprintEvent)
void AParent_BuildingPropActor_C::Call_Animation_Curve_Again()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "Call Animation Curve Again");
UObject::ProcessEvent(Func, nullptr);
}
// Function Parent_BuildingPropActor.Parent_BuildingPropActor_C.GetTimeOfDayBlueprintDefaultVariables
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FTimeOfDayBlueprintDefaultVariablesOutVariables (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AParent_BuildingPropActor_C::GetTimeOfDayBlueprintDefaultVariables(struct FTimeOfDayBlueprintDefaultVariables* OutVariables)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Parent_BuildingPropActor_C", "GetTimeOfDayBlueprintDefaultVariables");
Params::Parent_BuildingPropActor_C_GetTimeOfDayBlueprintDefaultVariables Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutVariables != nullptr)
*OutVariables = std::move(Parms.OutVariables);
}
}