Files
UnrealEvent/Aeon-740/SDK/Node_Arrows_functions.cpp
2024-10-18 01:01:36 +01:00

109 lines
2.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Node_Arrows
#include "Basic.hpp"
#include "Node_Arrows_classes.hpp"
#include "Node_Arrows_parameters.hpp"
namespace SDK
{
// Function Node_Arrows.Node_Arrows_C.ExecuteUbergraph_Node_Arrows
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNode_Arrows_C::ExecuteUbergraph_Node_Arrows(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_Arrows_C", "ExecuteUbergraph_Node_Arrows");
Params::Node_Arrows_C_ExecuteUbergraph_Node_Arrows Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Node_Arrows.Node_Arrows_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UNode_Arrows_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_Arrows_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Node_Arrows.Node_Arrows_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UNode_Arrows_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_Arrows_C", "PreConstruct");
Params::Node_Arrows_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Node_Arrows.Node_Arrows_C.ApplyOverideColor
// (Public, BlueprintCallable, BlueprintEvent)
void UNode_Arrows_C::ApplyOverideColor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_Arrows_C", "ApplyOverideColor");
UObject::ProcessEvent(Func, nullptr);
}
// Function Node_Arrows.Node_Arrows_C.OverideColorOnBrush
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UImage* InBrush (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNode_Arrows_C::OverideColorOnBrush(class UImage* InBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_Arrows_C", "OverideColorOnBrush");
Params::Node_Arrows_C_OverideColorOnBrush Parms{};
Parms.InBrush = InBrush;
UObject::ProcessEvent(Func, &Parms);
}
}