Files
UnrealEvent/Aeon-740/SDK/Niagara_functions.cpp
2024-10-18 01:01:36 +01:00

1492 lines
54 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Niagara
#include "Basic.hpp"
#include "Niagara_classes.hpp"
#include "Niagara_parameters.hpp"
namespace SDK
{
// Function Niagara.NiagaraComponent.AdvanceSimulation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 TickCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TickDeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::AdvanceSimulation(int32 TickCount, float TickDeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "AdvanceSimulation");
Params::NiagaraComponent_AdvanceSimulation Parms{};
Parms.TickCount = TickCount;
Parms.TickDeltaSeconds = TickDeltaSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.AdvanceSimulationByTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float SimulateTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float TickDeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::AdvanceSimulationByTime(float SimulateTime, float TickDeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "AdvanceSimulationByTime");
Params::NiagaraComponent_AdvanceSimulationByTime Parms{};
Parms.SimulateTime = SimulateTime;
Parms.TickDeltaSeconds = TickDeltaSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.GetNiagaraParticlePositions_DebugOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InEmitterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FVector> UNiagaraComponent::GetNiagaraParticlePositions_DebugOnly(const class FString& InEmitterName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetNiagaraParticlePositions_DebugOnly");
Params::NiagaraComponent_GetNiagaraParticlePositions_DebugOnly Parms{};
Parms.InEmitterName = std::move(InEmitterName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetNiagaraParticleValues_DebugOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InEmitterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InValueName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<float> UNiagaraComponent::GetNiagaraParticleValues_DebugOnly(const class FString& InEmitterName, const class FString& InValueName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetNiagaraParticleValues_DebugOnly");
Params::NiagaraComponent_GetNiagaraParticleValues_DebugOnly Parms{};
Parms.InEmitterName = std::move(InEmitterName);
Parms.InValueName = std::move(InValueName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetNiagaraParticleValueVec3_DebugOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InEmitterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InValueName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FVector> UNiagaraComponent::GetNiagaraParticleValueVec3_DebugOnly(const class FString& InEmitterName, const class FString& InValueName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetNiagaraParticleValueVec3_DebugOnly");
Params::NiagaraComponent_GetNiagaraParticleValueVec3_DebugOnly Parms{};
Parms.InEmitterName = std::move(InEmitterName);
Parms.InValueName = std::move(InValueName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.ReinitializeSystem
// (Final, Native, Public, BlueprintCallable)
void UNiagaraComponent::ReinitializeSystem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "ReinitializeSystem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.ResetSystem
// (Final, Native, Public, BlueprintCallable)
void UNiagaraComponent::ResetSystem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "ResetSystem");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SeekToDesiredAge
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InDesiredAge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SeekToDesiredAge(float InDesiredAge)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SeekToDesiredAge");
Params::NiagaraComponent_SeekToDesiredAge Parms{};
Parms.InDesiredAge = InDesiredAge;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetAgeUpdateMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ENiagaraAgeUpdateMode InAgeUpdateMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetAgeUpdateMode(ENiagaraAgeUpdateMode InAgeUpdateMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetAgeUpdateMode");
Params::NiagaraComponent_SetAgeUpdateMode Parms{};
Parms.InAgeUpdateMode = InAgeUpdateMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UNiagaraSystem* InAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetAsset(class UNiagaraSystem* InAsset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetAsset");
Params::NiagaraComponent_SetAsset Parms{};
Parms.InAsset = InAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetAutoAttachmentParameters
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetAutoAttachmentParameters(class USceneComponent* Parent, class FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetAutoAttachmentParameters");
Params::NiagaraComponent_SetAutoAttachmentParameters Parms{};
Parms.Parent = Parent;
Parms.SocketName = SocketName;
Parms.LocationRule = LocationRule;
Parms.RotationRule = RotationRule;
Parms.ScaleRule = ScaleRule;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetAutoDestroy
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetAutoDestroy(bool bInAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetAutoDestroy");
Params::NiagaraComponent_SetAutoDestroy Parms{};
Parms.bInAutoDestroy = bInAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetCanRenderWhileSeeking
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInCanRenderWhileSeeking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetCanRenderWhileSeeking(bool bInCanRenderWhileSeeking)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetCanRenderWhileSeeking");
Params::NiagaraComponent_SetCanRenderWhileSeeking Parms{};
Parms.bInCanRenderWhileSeeking = bInCanRenderWhileSeeking;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetDesiredAge
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InDesiredAge (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetDesiredAge(float InDesiredAge)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetDesiredAge");
Params::NiagaraComponent_SetDesiredAge Parms{};
Parms.InDesiredAge = InDesiredAge;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetForceSolo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInForceSolo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetForceSolo(bool bInForceSolo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetForceSolo");
Params::NiagaraComponent_SetForceSolo Parms{};
Parms.bInForceSolo = bInForceSolo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetMaxSimTime
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetMaxSimTime(float InMaxTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetMaxSimTime");
Params::NiagaraComponent_SetMaxSimTime Parms{};
Parms.InMaxTime = InMaxTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableActor(const class FString& InVariableName, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableActor");
Params::NiagaraComponent_SetNiagaraVariableActor Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableBool
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableBool(const class FString& InVariableName, bool InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableBool");
Params::NiagaraComponent_SetNiagaraVariableBool Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableFloat
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableFloat(const class FString& InVariableName, float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableFloat");
Params::NiagaraComponent_SetNiagaraVariableFloat Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableInt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableInt(const class FString& InVariableName, int32 InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableInt");
Params::NiagaraComponent_SetNiagaraVariableInt Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableLinearColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor InValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableLinearColor(const class FString& InVariableName, const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableLinearColor");
Params::NiagaraComponent_SetNiagaraVariableLinearColor Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableQuat
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat InValue (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableQuat(const class FString& InVariableName, const struct FQuat& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableQuat");
Params::NiagaraComponent_SetNiagaraVariableQuat Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableVec2
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableVec2(const class FString& InVariableName, const struct FVector2D& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableVec2");
Params::NiagaraComponent_SetNiagaraVariableVec2 Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableVec3
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableVec3(const class FString& InVariableName, const struct FVector& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableVec3");
Params::NiagaraComponent_SetNiagaraVariableVec3 Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetNiagaraVariableVec4
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 InValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetNiagaraVariableVec4(const class FString& InVariableName, const struct FVector4& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetNiagaraVariableVec4");
Params::NiagaraComponent_SetNiagaraVariableVec4 Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetPaused
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetPaused(bool bInPaused)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetPaused");
Params::NiagaraComponent_SetPaused Parms{};
Parms.bInPaused = bInPaused;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetRenderingEnabled
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInRenderingEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetRenderingEnabled(bool bInRenderingEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetRenderingEnabled");
Params::NiagaraComponent_SetRenderingEnabled Parms{};
Parms.bInRenderingEnabled = bInRenderingEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.SetSeekDelta
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InSeekDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraComponent::SetSeekDelta(float InSeekDelta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "SetSeekDelta");
Params::NiagaraComponent_SetSeekDelta Parms{};
Parms.InSeekDelta = InSeekDelta;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraComponent.GetAgeUpdateMode
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ENiagaraAgeUpdateMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ENiagaraAgeUpdateMode UNiagaraComponent::GetAgeUpdateMode() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetAgeUpdateMode");
Params::NiagaraComponent_GetAgeUpdateMode Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetAsset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraSystem* UNiagaraComponent::GetAsset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetAsset");
Params::NiagaraComponent_GetAsset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetDesiredAge
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UNiagaraComponent::GetDesiredAge() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetDesiredAge");
Params::NiagaraComponent_GetDesiredAge Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetForceSolo
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNiagaraComponent::GetForceSolo() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetForceSolo");
Params::NiagaraComponent_GetForceSolo Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetMaxSimTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UNiagaraComponent::GetMaxSimTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetMaxSimTime");
Params::NiagaraComponent_GetMaxSimTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.GetSeekDelta
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UNiagaraComponent::GetSeekDelta() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "GetSeekDelta");
Params::NiagaraComponent_GetSeekDelta Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraComponent.IsPaused
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNiagaraComponent::IsPaused() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraComponent", "IsPaused");
Params::NiagaraComponent_IsPaused Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraFunctionLibrary.GetNiagaraParameterCollection
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNiagaraParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNiagaraParameterCollectionInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraParameterCollectionInstance* UNiagaraFunctionLibrary::GetNiagaraParameterCollection(class UObject* WorldContextObject, class UNiagaraParameterCollection* Collection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NiagaraFunctionLibrary", "GetNiagaraParameterCollection");
Params::NiagaraFunctionLibrary_GetNiagaraParameterCollection Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Collection = Collection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraFunctionLibrary.SpawnSystemAtLocation
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNiagaraSystem* SystemTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraComponent* UNiagaraFunctionLibrary::SpawnSystemAtLocation(class UObject* WorldContextObject, class UNiagaraSystem* SystemTemplate, const struct FVector& Location, const struct FRotator& Rotation, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NiagaraFunctionLibrary", "SpawnSystemAtLocation");
Params::NiagaraFunctionLibrary_SpawnSystemAtLocation Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.SystemTemplate = SystemTemplate;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraFunctionLibrary.SpawnSystemAttached
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UNiagaraSystem* SystemTemplate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// EAttachLocation LocationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UNiagaraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UNiagaraComponent* UNiagaraFunctionLibrary::SpawnSystemAttached(class UNiagaraSystem* SystemTemplate, class USceneComponent* AttachToComponent, class FName AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, EAttachLocation LocationType, bool bAutoDestroy)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("NiagaraFunctionLibrary", "SpawnSystemAttached");
Params::NiagaraFunctionLibrary_SpawnSystemAttached Parms{};
Parms.SystemTemplate = SystemTemplate;
Parms.AttachToComponent = AttachToComponent;
Parms.AttachPointName = AttachPointName;
Parms.Location = std::move(Location);
Parms.Rotation = std::move(Rotation);
Parms.LocationType = LocationType;
Parms.bAutoDestroy = bAutoDestroy;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetBoolParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UNiagaraParameterCollectionInstance::GetBoolParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetBoolParameter");
Params::NiagaraParameterCollectionInstance_GetBoolParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetColorParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UNiagaraParameterCollectionInstance::GetColorParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetColorParameter");
Params::NiagaraParameterCollectionInstance_GetColorParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetFloatParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UNiagaraParameterCollectionInstance::GetFloatParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetFloatParameter");
Params::NiagaraParameterCollectionInstance_GetFloatParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetIntParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UNiagaraParameterCollectionInstance::GetIntParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetIntParameter");
Params::NiagaraParameterCollectionInstance_GetIntParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetQuatParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FQuat UNiagaraParameterCollectionInstance::GetQuatParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetQuatParameter");
Params::NiagaraParameterCollectionInstance_GetQuatParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetVector2DParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UNiagaraParameterCollectionInstance::GetVector2DParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetVector2DParameter");
Params::NiagaraParameterCollectionInstance_GetVector2DParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetVector4Parameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector4 UNiagaraParameterCollectionInstance::GetVector4Parameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetVector4Parameter");
Params::NiagaraParameterCollectionInstance_GetVector4Parameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.GetVectorParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UNiagaraParameterCollectionInstance::GetVectorParameter(const class FString& InVariableName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "GetVectorParameter");
Params::NiagaraParameterCollectionInstance_GetVectorParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetBoolParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetBoolParameter(const class FString& InVariableName, bool InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetBoolParameter");
Params::NiagaraParameterCollectionInstance_SetBoolParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetColorParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetColorParameter(const class FString& InVariableName, const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetColorParameter");
Params::NiagaraParameterCollectionInstance_SetColorParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetFloatParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetFloatParameter(const class FString& InVariableName, float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetFloatParameter");
Params::NiagaraParameterCollectionInstance_SetFloatParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetIntParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetIntParameter(const class FString& InVariableName, int32 InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetIntParameter");
Params::NiagaraParameterCollectionInstance_SetIntParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetQuatParameter
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FQuat InValue (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetQuatParameter(const class FString& InVariableName, const struct FQuat& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetQuatParameter");
Params::NiagaraParameterCollectionInstance_SetQuatParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetVector2DParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetVector2DParameter(const class FString& InVariableName, const struct FVector2D& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetVector2DParameter");
Params::NiagaraParameterCollectionInstance_SetVector2DParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetVector4Parameter
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 InValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetVector4Parameter(const class FString& InVariableName, const struct FVector4& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetVector4Parameter");
Params::NiagaraParameterCollectionInstance_SetVector4Parameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraParameterCollectionInstance.SetVectorParameter
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FString InVariableName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UNiagaraParameterCollectionInstance::SetVectorParameter(const class FString& InVariableName, const struct FVector& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraParameterCollectionInstance", "SetVectorParameter");
Params::NiagaraParameterCollectionInstance_SetVectorParameter Parms{};
Parms.InVariableName = std::move(InVariableName);
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Niagara.NiagaraScript.OnCompilationComplete
// (Final, Native, Public)
void UNiagaraScript::OnCompilationComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NiagaraScript", "OnCompilationComplete");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
}