mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
248 lines
6.5 KiB
C++
248 lines
6.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: NetUI
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#include "Basic.hpp"
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#include "NetUI_classes.hpp"
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#include "NetUI_parameters.hpp"
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namespace SDK
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{
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// Function NetUI.BadNetworkIndicator.UpdateDisplay
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// (Event, Protected, BlueprintEvent)
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void UBadNetworkIndicator::UpdateDisplay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "UpdateDisplay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function NetUI.BadNetworkIndicator.GetPacketLoss
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UBadNetworkIndicator::GetPacketLoss() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "GetPacketLoss");
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Params::BadNetworkIndicator_GetPacketLoss Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.BadNetworkIndicator.GetPing
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UBadNetworkIndicator::GetPing() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "GetPing");
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Params::BadNetworkIndicator_GetPing Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.BadNetworkIndicator.HasBadPacketLoss
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBadNetworkIndicator::HasBadPacketLoss() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "HasBadPacketLoss");
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Params::BadNetworkIndicator_HasBadPacketLoss Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.BadNetworkIndicator.HasBadPing
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBadNetworkIndicator::HasBadPing() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "HasBadPing");
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Params::BadNetworkIndicator_HasBadPing Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.BadNetworkIndicator.HasSeverePacketLoss
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBadNetworkIndicator::HasSeverePacketLoss() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "HasSeverePacketLoss");
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Params::BadNetworkIndicator_HasSeverePacketLoss Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.BadNetworkIndicator.HasSeverePing
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBadNetworkIndicator::HasSeverePing() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "HasSeverePing");
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Params::BadNetworkIndicator_HasSeverePing Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.BadNetworkIndicator.ShouldDisplay
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBadNetworkIndicator::ShouldDisplay() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BadNetworkIndicator", "ShouldDisplay");
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Params::BadNetworkIndicator_ShouldDisplay Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function NetUI.NetDebugWidget.StartTimer
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// (Final, Native, Protected, BlueprintCallable)
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void UNetDebugWidget::StartTimer()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NetDebugWidget", "StartTimer");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function NetUI.NetDebugWidget.StopTimer
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// (Final, Native, Protected, BlueprintCallable)
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void UNetDebugWidget::StopTimer()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NetDebugWidget", "StopTimer");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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}
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