mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
48 lines
4.2 KiB
C++
48 lines
4.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: NearestPlayerContext
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK::Params
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{
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// Function NearestPlayerContext.NearestPlayerContext_C.ProvideSingleLocation
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// 0x0050 (0x0050 - 0x0000)
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struct NearestPlayerContext_C_ProvideSingleLocation final
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{
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public:
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class UObject* QuerierObject; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AActor* QuerierActor; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector ResultingLocation; // 0x0010(0x000C)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector Location; // 0x001C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class AFortPlayerPawn* CallFunc_GetClosestFortPlayerPawn_ReturnValue; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FVector CallFunc_K2_GetActorLocation_ReturnValue1; // 0x0044(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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static_assert(alignof(NearestPlayerContext_C_ProvideSingleLocation) == 0x000008, "Wrong alignment on NearestPlayerContext_C_ProvideSingleLocation");
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static_assert(sizeof(NearestPlayerContext_C_ProvideSingleLocation) == 0x000050, "Wrong size on NearestPlayerContext_C_ProvideSingleLocation");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, QuerierObject) == 0x000000, "Member 'NearestPlayerContext_C_ProvideSingleLocation::QuerierObject' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, QuerierActor) == 0x000008, "Member 'NearestPlayerContext_C_ProvideSingleLocation::QuerierActor' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, ResultingLocation) == 0x000010, "Member 'NearestPlayerContext_C_ProvideSingleLocation::ResultingLocation' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, Location) == 0x00001C, "Member 'NearestPlayerContext_C_ProvideSingleLocation::Location' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_K2_GetActorLocation_ReturnValue) == 0x000028, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_K2_GetActorLocation_ReturnValue' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_GetClosestFortPlayerPawn_ReturnValue) == 0x000038, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_GetClosestFortPlayerPawn_ReturnValue' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_IsValid_ReturnValue) == 0x000040, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_IsValid_ReturnValue' has a wrong offset!");
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static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_K2_GetActorLocation_ReturnValue1) == 0x000044, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_K2_GetActorLocation_ReturnValue1' has a wrong offset!");
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}
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