Files
UnrealEvent/Aeon-740/SDK/NearestPlayerContext_parameters.hpp
2024-10-18 01:01:36 +01:00

48 lines
4.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: NearestPlayerContext
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK::Params
{
// Function NearestPlayerContext.NearestPlayerContext_C.ProvideSingleLocation
// 0x0050 (0x0050 - 0x0000)
struct NearestPlayerContext_C_ProvideSingleLocation final
{
public:
class UObject* QuerierObject; // 0x0000(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AActor* QuerierActor; // 0x0008(0x0008)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector ResultingLocation; // 0x0010(0x000C)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector Location; // 0x001C(0x000C)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x0028(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_34[0x4]; // 0x0034(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class AFortPlayerPawn* CallFunc_GetClosestFortPlayerPawn_ReturnValue; // 0x0038(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x0040(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_41[0x3]; // 0x0041(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FVector CallFunc_K2_GetActorLocation_ReturnValue1; // 0x0044(0x000C)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
static_assert(alignof(NearestPlayerContext_C_ProvideSingleLocation) == 0x000008, "Wrong alignment on NearestPlayerContext_C_ProvideSingleLocation");
static_assert(sizeof(NearestPlayerContext_C_ProvideSingleLocation) == 0x000050, "Wrong size on NearestPlayerContext_C_ProvideSingleLocation");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, QuerierObject) == 0x000000, "Member 'NearestPlayerContext_C_ProvideSingleLocation::QuerierObject' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, QuerierActor) == 0x000008, "Member 'NearestPlayerContext_C_ProvideSingleLocation::QuerierActor' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, ResultingLocation) == 0x000010, "Member 'NearestPlayerContext_C_ProvideSingleLocation::ResultingLocation' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, Location) == 0x00001C, "Member 'NearestPlayerContext_C_ProvideSingleLocation::Location' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_K2_GetActorLocation_ReturnValue) == 0x000028, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_K2_GetActorLocation_ReturnValue' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_GetClosestFortPlayerPawn_ReturnValue) == 0x000038, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_GetClosestFortPlayerPawn_ReturnValue' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_IsValid_ReturnValue) == 0x000040, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_IsValid_ReturnValue' has a wrong offset!");
static_assert(offsetof(NearestPlayerContext_C_ProvideSingleLocation, CallFunc_K2_GetActorLocation_ReturnValue1) == 0x000044, "Member 'NearestPlayerContext_C_ProvideSingleLocation::CallFunc_K2_GetActorLocation_ReturnValue1' has a wrong offset!");
}