Files
UnrealEvent/Aeon-740/SDK/MusicManager_classes.hpp
2024-10-18 01:01:36 +01:00

175 lines
21 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MusicManager
#include "Basic.hpp"
#include "FortniteGame_structs.hpp"
#include "FortniteGame_classes.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// BlueprintGeneratedClass MusicManager.MusicManager_C
// 0x00F8 (0x0488 - 0x0390)
class AMusicManager_C final : public AFortMusicManager
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x0390(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UAudioComponent* Boss_Music_B; // 0x0398(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UAudioComponent* Boss_Weak_Point_Stinger; // 0x03A0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UAudioComponent* Boss_DBNO_Music; // 0x03A8(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UAudioComponent* Boss_Music_A; // 0x03B0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
float Gameplay_Music_Fader_Volume_9439D7624B6E99ADF50793B4628A7615; // 0x03B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ETimelineDirection Gameplay_Music_Fader__Direction_9439D7624B6E99ADF50793B4628A7615; // 0x03BC(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3BD[0x3]; // 0x03BD(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class UTimelineComponent* Gameplay_Music_Fader; // 0x03C0(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USoundBase* MusicFrontend; // 0x03C8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USoundBase* MusicLobby; // 0x03D0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USoundBase* StingerReturningToAmbientMusic; // 0x03D8(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Debug; // 0x03E0(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_3E1[0x3]; // 0x03E1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
class FName GameMode_Current; // 0x03E4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName GameMode_Lobby; // 0x03EC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName GameMode_Frontend; // 0x03F4(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName GameMode_InGame; // 0x03FC(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool PlayStingerWhenReturningToAmbientMusic; // 0x0404(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingAmbientMusic; // 0x0405(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingThreatMusic; // 0x0406(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingNearbyEnemiesMusic; // 0x0407(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingHuskLowMusic; // 0x0408(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingHuskHighMusic; // 0x0409(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingLargeEnemyMusic; // 0x040A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_40B[0x1]; // 0x040B(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float LastTimeMusicWasStartedOrContinued; // 0x040C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CurrentMusicIntensityLevel; // 0x0410(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
EFortDayPhase CurrentDayPhase; // 0x0414(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_415[0x3]; // 0x0415(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MusicLogicUpdateTickTime; // 0x0418(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float MinDurationBeforeMusicCanIncreaseIntensity; // 0x041C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float IntensityIncreaseFadeTime; // 0x0420(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
EMusicFadeStyles IntensityIncreaseFadeStyle; // 0x0424(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_425[0x3]; // 0x0425(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float MinDurationBeforeMusicCanDecreaseInIntensity; // 0x0428(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float IntensityDecreaseFadeTime; // 0x042C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
EMusicFadeStyles IntensityDecreaseFadeStyle; // 0x0430(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool MusicShouldStop; // 0x0431(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool PlayingStingerMusic; // 0x0432(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_433[0x1]; // 0x0433(0x0001)(Fixing Size After Last Property [ Dumper-7 ])
float IntensityVeryHigh; // 0x0434(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float IntensityHigh; // 0x0438(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float IntensityMedium; // 0x043C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float IntensityLow; // 0x0440(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_444[0x4]; // 0x0444(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UFortMusicAsset* DeathMusic; // 0x0448(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Countdown_Music_; // 0x0450(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_451[0x7]; // 0x0451(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAudioComponent* Coundown_Atlas_Music; // 0x0458(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float NewVar_0; // 0x0460(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_464[0x4]; // 0x0464(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAudioComponent* Mission_Music; // 0x0468(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Is_Boss_Fight; // 0x0470(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_471[0x7]; // 0x0471(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UAudioComponent* Weak_Point_Music; // 0x0478(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class USoundBase* Current_Boss_Music; // 0x0480(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
void ExecuteUbergraph_MusicManager(int32 EntryPoint);
void Stop_Mission_Music(class UAudioComponent* Param_Mission_Music);
void Play_Mission_Music(class USoundBase* Sound);
void Play_Countdown_Music(float Counter);
void OnPlayerDowned(const struct FFortPlayerDeathReport& DeathReport);
void OnMusicBankChanged(class UFortMusicManagerBank* NewBank);
void Gather_Combat_Graph_Tresholds();
void On_Stinger_Completed(class UFortMusicVoice* Voice);
void Music_Fade_Out(float Time);
void Music_Fade_In(float Time);
void PlayStinger(class UFortMusicAsset* NewMusicAsset);
void On_Music_Tick();
void ReceiveBeginPlay();
void PlayAmbientMusic();
void OnUpdateMusic();
void OnDayPhaseChanged(EFortDayPhase Param_CurrentDayPhase, EFortDayPhase PreviousDayPhase, bool bAtCreation);
void Stop_Weakpoint_Music();
void Start_Weak_Point_Music(class USoundBase* Sound);
void Player_Fighting_Boss_DBNO();
void Stop_Boss_DBNO_Music();
void Start_Boss_DBNO_Music(class USoundBase* Sound);
void Play_Boss_Music(class USoundBase* Sound);
void Stop_Boss_Music();
void Gameplay_Music_Fader__UpdateFunc();
void Gameplay_Music_Fader__FinishedFunc();
void UserConstructionScript();
void ResetMusicBools();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"MusicManager_C">();
}
static class AMusicManager_C* GetDefaultObj()
{
return GetDefaultObjImpl<AMusicManager_C>();
}
};
static_assert(alignof(AMusicManager_C) == 0x000008, "Wrong alignment on AMusicManager_C");
static_assert(sizeof(AMusicManager_C) == 0x000488, "Wrong size on AMusicManager_C");
static_assert(offsetof(AMusicManager_C, UberGraphFrame) == 0x000390, "Member 'AMusicManager_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Boss_Music_B) == 0x000398, "Member 'AMusicManager_C::Boss_Music_B' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Boss_Weak_Point_Stinger) == 0x0003A0, "Member 'AMusicManager_C::Boss_Weak_Point_Stinger' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Boss_DBNO_Music) == 0x0003A8, "Member 'AMusicManager_C::Boss_DBNO_Music' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Boss_Music_A) == 0x0003B0, "Member 'AMusicManager_C::Boss_Music_A' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Gameplay_Music_Fader_Volume_9439D7624B6E99ADF50793B4628A7615) == 0x0003B8, "Member 'AMusicManager_C::Gameplay_Music_Fader_Volume_9439D7624B6E99ADF50793B4628A7615' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Gameplay_Music_Fader__Direction_9439D7624B6E99ADF50793B4628A7615) == 0x0003BC, "Member 'AMusicManager_C::Gameplay_Music_Fader__Direction_9439D7624B6E99ADF50793B4628A7615' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Gameplay_Music_Fader) == 0x0003C0, "Member 'AMusicManager_C::Gameplay_Music_Fader' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, MusicFrontend) == 0x0003C8, "Member 'AMusicManager_C::MusicFrontend' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, MusicLobby) == 0x0003D0, "Member 'AMusicManager_C::MusicLobby' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, StingerReturningToAmbientMusic) == 0x0003D8, "Member 'AMusicManager_C::StingerReturningToAmbientMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Debug) == 0x0003E0, "Member 'AMusicManager_C::Debug' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, GameMode_Current) == 0x0003E4, "Member 'AMusicManager_C::GameMode_Current' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, GameMode_Lobby) == 0x0003EC, "Member 'AMusicManager_C::GameMode_Lobby' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, GameMode_Frontend) == 0x0003F4, "Member 'AMusicManager_C::GameMode_Frontend' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, GameMode_InGame) == 0x0003FC, "Member 'AMusicManager_C::GameMode_InGame' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayStingerWhenReturningToAmbientMusic) == 0x000404, "Member 'AMusicManager_C::PlayStingerWhenReturningToAmbientMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingAmbientMusic) == 0x000405, "Member 'AMusicManager_C::PlayingAmbientMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingThreatMusic) == 0x000406, "Member 'AMusicManager_C::PlayingThreatMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingNearbyEnemiesMusic) == 0x000407, "Member 'AMusicManager_C::PlayingNearbyEnemiesMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingHuskLowMusic) == 0x000408, "Member 'AMusicManager_C::PlayingHuskLowMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingHuskHighMusic) == 0x000409, "Member 'AMusicManager_C::PlayingHuskHighMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingLargeEnemyMusic) == 0x00040A, "Member 'AMusicManager_C::PlayingLargeEnemyMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, LastTimeMusicWasStartedOrContinued) == 0x00040C, "Member 'AMusicManager_C::LastTimeMusicWasStartedOrContinued' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, CurrentMusicIntensityLevel) == 0x000410, "Member 'AMusicManager_C::CurrentMusicIntensityLevel' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, CurrentDayPhase) == 0x000414, "Member 'AMusicManager_C::CurrentDayPhase' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, MusicLogicUpdateTickTime) == 0x000418, "Member 'AMusicManager_C::MusicLogicUpdateTickTime' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, MinDurationBeforeMusicCanIncreaseIntensity) == 0x00041C, "Member 'AMusicManager_C::MinDurationBeforeMusicCanIncreaseIntensity' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityIncreaseFadeTime) == 0x000420, "Member 'AMusicManager_C::IntensityIncreaseFadeTime' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityIncreaseFadeStyle) == 0x000424, "Member 'AMusicManager_C::IntensityIncreaseFadeStyle' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, MinDurationBeforeMusicCanDecreaseInIntensity) == 0x000428, "Member 'AMusicManager_C::MinDurationBeforeMusicCanDecreaseInIntensity' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityDecreaseFadeTime) == 0x00042C, "Member 'AMusicManager_C::IntensityDecreaseFadeTime' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityDecreaseFadeStyle) == 0x000430, "Member 'AMusicManager_C::IntensityDecreaseFadeStyle' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, MusicShouldStop) == 0x000431, "Member 'AMusicManager_C::MusicShouldStop' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, PlayingStingerMusic) == 0x000432, "Member 'AMusicManager_C::PlayingStingerMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityVeryHigh) == 0x000434, "Member 'AMusicManager_C::IntensityVeryHigh' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityHigh) == 0x000438, "Member 'AMusicManager_C::IntensityHigh' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityMedium) == 0x00043C, "Member 'AMusicManager_C::IntensityMedium' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, IntensityLow) == 0x000440, "Member 'AMusicManager_C::IntensityLow' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, DeathMusic) == 0x000448, "Member 'AMusicManager_C::DeathMusic' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Countdown_Music_) == 0x000450, "Member 'AMusicManager_C::Countdown_Music_' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Coundown_Atlas_Music) == 0x000458, "Member 'AMusicManager_C::Coundown_Atlas_Music' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, NewVar_0) == 0x000460, "Member 'AMusicManager_C::NewVar_0' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Mission_Music) == 0x000468, "Member 'AMusicManager_C::Mission_Music' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Is_Boss_Fight) == 0x000470, "Member 'AMusicManager_C::Is_Boss_Fight' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Weak_Point_Music) == 0x000478, "Member 'AMusicManager_C::Weak_Point_Music' has a wrong offset!");
static_assert(offsetof(AMusicManager_C, Current_Boss_Music) == 0x000480, "Member 'AMusicManager_C::Current_Boss_Music' has a wrong offset!");
}