Files
UnrealEvent/Aeon-740/SDK/MovieScene_functions.cpp
2024-10-18 01:01:36 +01:00

1060 lines
32 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MovieScene
#include "Basic.hpp"
#include "MovieScene_classes.hpp"
#include "MovieScene_parameters.hpp"
namespace SDK
{
// Function MovieScene.MovieSceneEasingFunction.OnEvaluate
// (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float IMovieSceneEasingFunction::OnEvaluate(float Interp) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate");
Params::MovieSceneEasingFunction_OnEvaluate Parms{};
Parms.Interp = Interp;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::ChangePlaybackDirection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects");
Params::MovieSceneSequencePlayer_GetBoundObjects Parms{};
Parms.ObjectBinding = std::move(ObjectBinding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::GetDisableCameraCuts()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts");
Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* InObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneObjectBindingID>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings");
Params::MovieSceneSequencePlayer_GetObjectBindings Parms{};
Parms.InObject = InObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::GoToEndAndStop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.JumpToFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FFrameTime NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::JumpToFrame(const struct FFrameTime& NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToFrame");
Params::MovieSceneSequencePlayer_JumpToFrame Parms{};
Parms.NewPosition = std::move(NewPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.JumpToPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::JumpToPosition(float NewPlaybackPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToPosition");
Params::MovieSceneSequencePlayer_JumpToPosition Parms{};
Parms.NewPlaybackPosition = NewPlaybackPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.JumpToSeconds
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::JumpToSeconds(float TimeInSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToSeconds");
Params::MovieSceneSequencePlayer_JumpToSeconds Parms{};
Parms.TimeInSeconds = TimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Pause
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Pause()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Play
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Play()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Play");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayLooping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping");
Params::MovieSceneSequencePlayer_PlayLooping Parms{};
Parms.NumLoops = NumLoops;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayReverse
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::PlayReverse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayToFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FFrameTime NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayToFrame(const struct FFrameTime& NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToFrame");
Params::MovieSceneSequencePlayer_PlayToFrame Parms{};
Parms.NewPosition = std::move(NewPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.PlayToSeconds
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::PlayToSeconds(float TimeInSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToSeconds");
Params::MovieSceneSequencePlayer_PlayToSeconds Parms{};
Parms.TimeInSeconds = TimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameTime RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent");
Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{};
Parms.Method = Method;
Parms.RelevantTime = std::move(RelevantTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
// Parameters:
// struct FFrameTime StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent");
Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{};
Parms.StoppedTime = std::move(StoppedTime);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Scrub
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Scrub()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.ScrubToFrame
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FFrameTime NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::ScrubToFrame(const struct FFrameTime& NewPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToFrame");
Params::MovieSceneSequencePlayer_ScrubToFrame Parms{};
Parms.NewPosition = std::move(NewPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.ScrubToSeconds
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::ScrubToSeconds(float TimeInSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToSeconds");
Params::MovieSceneSequencePlayer_ScrubToSeconds Parms{};
Parms.TimeInSeconds = TimeInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts");
Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{};
Parms.bInDisableCameraCuts = bInDisableCameraCuts;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange");
Params::MovieSceneSequencePlayer_SetFrameRange Parms{};
Parms.StartFrame = StartFrame;
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate");
Params::MovieSceneSequencePlayer_SetFrameRate Parms{};
Parms.FrameRate = std::move(FrameRate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetPlaybackPosition(float NewPlaybackPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition");
Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{};
Parms.NewPlaybackPosition = NewPlaybackPosition;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackRange
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewStartTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float NewEndTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetPlaybackRange(const float NewStartTime, const float NewEndTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackRange");
Params::MovieSceneSequencePlayer_SetPlaybackRange Parms{};
Parms.NewStartTime = NewStartTime;
Parms.NewEndTime = NewEndTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate");
Params::MovieSceneSequencePlayer_SetPlayRate Parms{};
Parms.PlayRate = PlayRate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Param_StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieSceneSequencePlayer::SetTimeRange(float Param_StartTime, float Duration)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange");
Params::MovieSceneSequencePlayer_SetTimeRange Parms{};
Parms.Param_StartTime = Param_StartTime;
Parms.Duration = Duration;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.Stop
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::Stop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime
// (Final, Native, Public, BlueprintCallable)
void UMovieSceneSequencePlayer::StopAtCurrentTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime");
Params::MovieSceneSequencePlayer_GetCurrentTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration");
Params::MovieSceneSequencePlayer_GetDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetEndTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime");
Params::MovieSceneSequencePlayer_GetEndTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMovieSceneSequencePlayer::GetFrameDuration() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration");
Params::MovieSceneSequencePlayer_GetFrameDuration Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate");
Params::MovieSceneSequencePlayer_GetFrameRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetLength
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequencePlayer::GetLength() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetLength");
Params::MovieSceneSequencePlayer_GetLength Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackEnd
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequencePlayer::GetPlaybackEnd() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlaybackEnd");
Params::MovieSceneSequencePlayer_GetPlaybackEnd Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackPosition
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequencePlayer::GetPlaybackPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlaybackPosition");
Params::MovieSceneSequencePlayer_GetPlaybackPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackStart
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequencePlayer::GetPlaybackStart() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlaybackStart");
Params::MovieSceneSequencePlayer_GetPlaybackStart Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMovieSceneSequencePlayer::GetPlayRate() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate");
Params::MovieSceneSequencePlayer_GetPlayRate Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.GetStartTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime");
Params::MovieSceneSequencePlayer_GetStartTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.IsPaused
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::IsPaused() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused");
Params::MovieSceneSequencePlayer_IsPaused Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.IsPlaying
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::IsPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying");
Params::MovieSceneSequencePlayer_IsPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieScene.MovieSceneSequencePlayer.IsReversed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMovieSceneSequencePlayer::IsReversed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed");
Params::MovieSceneSequencePlayer_IsReversed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}