mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
1060 lines
32 KiB
C++
1060 lines
32 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MovieScene
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#include "Basic.hpp"
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#include "MovieScene_classes.hpp"
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#include "MovieScene_parameters.hpp"
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namespace SDK
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{
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// Function MovieScene.MovieSceneEasingFunction.OnEvaluate
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// (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float IMovieSceneEasingFunction::OnEvaluate(float Interp) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate");
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Params::MovieSceneEasingFunction_OnEvaluate Parms{};
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Parms.Interp = Interp;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::ChangePlaybackDirection()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<class UObject*> UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects");
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Params::MovieSceneSequencePlayer_GetBoundObjects Parms{};
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Parms.ObjectBinding = std::move(ObjectBinding);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMovieSceneSequencePlayer::GetDisableCameraCuts()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts");
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Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UObject* InObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<struct FMovieSceneObjectBindingID>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings");
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Params::MovieSceneSequencePlayer_GetObjectBindings Parms{};
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Parms.InObject = InObject;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::GoToEndAndStop()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FFrameTime NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::JumpToFrame(const struct FFrameTime& NewPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToFrame");
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Params::MovieSceneSequencePlayer_JumpToFrame Parms{};
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Parms.NewPosition = std::move(NewPosition);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToPosition
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::JumpToPosition(float NewPlaybackPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToPosition");
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Params::MovieSceneSequencePlayer_JumpToPosition Parms{};
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Parms.NewPlaybackPosition = NewPlaybackPosition;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToSeconds
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::JumpToSeconds(float TimeInSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "JumpToSeconds");
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Params::MovieSceneSequencePlayer_JumpToSeconds Parms{};
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Parms.TimeInSeconds = TimeInSeconds;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Pause
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Pause()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Play
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Play()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "Play");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayLooping
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping");
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Params::MovieSceneSequencePlayer_PlayLooping Parms{};
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Parms.NumLoops = NumLoops;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayReverse
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::PlayReverse()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayToFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FFrameTime NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayToFrame(const struct FFrameTime& NewPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToFrame");
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Params::MovieSceneSequencePlayer_PlayToFrame Parms{};
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Parms.NewPosition = std::move(NewPosition);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayToSeconds
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::PlayToSeconds(float TimeInSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayToSeconds");
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Params::MovieSceneSequencePlayer_PlayToSeconds Parms{};
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Parms.TimeInSeconds = TimeInSeconds;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent
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// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
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// Parameters:
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// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameTime RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent");
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Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{};
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Parms.Method = Method;
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Parms.RelevantTime = std::move(RelevantTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent
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// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
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// Parameters:
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// struct FFrameTime StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent");
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Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{};
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Parms.StoppedTime = std::move(StoppedTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Scrub
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Scrub()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.ScrubToFrame
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FFrameTime NewPosition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::ScrubToFrame(const struct FFrameTime& NewPosition)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToFrame");
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Params::MovieSceneSequencePlayer_ScrubToFrame Parms{};
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Parms.NewPosition = std::move(NewPosition);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.ScrubToSeconds
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float TimeInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::ScrubToSeconds(float TimeInSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "ScrubToSeconds");
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Params::MovieSceneSequencePlayer_ScrubToSeconds Parms{};
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Parms.TimeInSeconds = TimeInSeconds;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts");
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Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{};
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Parms.bInDisableCameraCuts = bInDisableCameraCuts;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 Duration)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange");
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Params::MovieSceneSequencePlayer_SetFrameRange Parms{};
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Parms.StartFrame = StartFrame;
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Parms.Duration = Duration;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FFrameRate FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate");
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Params::MovieSceneSequencePlayer_SetFrameRate Parms{};
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Parms.FrameRate = std::move(FrameRate);
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlaybackPosition(float NewPlaybackPosition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{};
|
|
|
|
Parms.NewPlaybackPosition = NewPlaybackPosition;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewStartTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float NewEndTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlaybackRange(const float NewStartTime, const float NewEndTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackRange");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlaybackRange Parms{};
|
|
|
|
Parms.NewStartTime = NewStartTime;
|
|
Parms.NewEndTime = NewEndTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlayRate Parms{};
|
|
|
|
Parms.PlayRate = PlayRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Param_StartTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetTimeRange(float Param_StartTime, float Duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange");
|
|
|
|
Params::MovieSceneSequencePlayer_SetTimeRange Parms{};
|
|
|
|
Parms.Param_StartTime = Param_StartTime;
|
|
Parms.Duration = Duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.Stop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::Stop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::StopAtCurrentTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetCurrentTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration");
|
|
|
|
Params::MovieSceneSequencePlayer_GetDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetEndTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetEndTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSequencePlayer::GetFrameDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration");
|
|
|
|
Params::MovieSceneSequencePlayer_GetFrameDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate");
|
|
|
|
Params::MovieSceneSequencePlayer_GetFrameRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetLength
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetLength() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetLength");
|
|
|
|
Params::MovieSceneSequencePlayer_GetLength Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackEnd
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetPlaybackEnd() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlaybackEnd");
|
|
|
|
Params::MovieSceneSequencePlayer_GetPlaybackEnd Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackPosition
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetPlaybackPosition() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlaybackPosition");
|
|
|
|
Params::MovieSceneSequencePlayer_GetPlaybackPosition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackStart
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetPlaybackStart() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlaybackStart");
|
|
|
|
Params::MovieSceneSequencePlayer_GetPlaybackStart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetPlayRate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate");
|
|
|
|
Params::MovieSceneSequencePlayer_GetPlayRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetStartTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetStartTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsPaused
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsPaused() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused");
|
|
|
|
Params::MovieSceneSequencePlayer_IsPaused Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsPlaying
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsPlaying() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying");
|
|
|
|
Params::MovieSceneSequencePlayer_IsPlaying Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsReversed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsReversed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed");
|
|
|
|
Params::MovieSceneSequencePlayer_IsReversed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|