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https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MissionObjectiveWidgetProviderInterface
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#include "Basic.hpp"
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#include "MissionObjectiveWidgetProviderInterface_classes.hpp"
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#include "MissionObjectiveWidgetProviderInterface_parameters.hpp"
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namespace SDK
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{
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// Function MissionObjectiveWidgetProviderInterface.MissionObjectiveWidgetProviderInterface_C.GetObjectiveBulletIcon
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FSlateBrush BulletIcon (Parm, OutParm)
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void IMissionObjectiveWidgetProviderInterface_C::GetObjectiveBulletIcon(struct FSlateBrush* BulletIcon)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionObjectiveWidgetProviderInterface_C", "GetObjectiveBulletIcon");
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Params::MissionObjectiveWidgetProviderInterface_C_GetObjectiveBulletIcon Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (BulletIcon != nullptr)
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*BulletIcon = std::move(Parms.BulletIcon);
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}
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}
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