Files
UnrealEvent/Aeon-740/SDK/MissionDetailsModifierList_functions.cpp
2024-10-18 01:01:36 +01:00

74 lines
3.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MissionDetailsModifierList
#include "Basic.hpp"
#include "MissionDetailsModifierList_classes.hpp"
#include "MissionDetailsModifierList_parameters.hpp"
namespace SDK
{
// Function MissionDetailsModifierList.MissionDetailsModifierList_C.PopulateModifiers
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool UseTrunctatedList (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass* NameTextStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* DescriptionTextStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ShowMinusDescriptions (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<class UFortGameplayModifierItemDefinition*>ModifierItems (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// bool UseSmallIcons (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDetailsModifierList_C::PopulateModifiers(bool UseTrunctatedList, class UClass* NameTextStyle, class UClass* DescriptionTextStyle, bool ShowMinusDescriptions, TArray<class UFortGameplayModifierItemDefinition*>& ModifierItems, bool UseSmallIcons)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierList_C", "PopulateModifiers");
Params::MissionDetailsModifierList_C_PopulateModifiers Parms{};
Parms.UseTrunctatedList = UseTrunctatedList;
Parms.NameTextStyle = NameTextStyle;
Parms.DescriptionTextStyle = DescriptionTextStyle;
Parms.ShowMinusDescriptions = ShowMinusDescriptions;
Parms.ModifierItems = std::move(ModifierItems);
Parms.UseSmallIcons = UseSmallIcons;
UObject::ProcessEvent(Func, &Parms);
ModifierItems = std::move(Parms.ModifierItems);
}
// Function MissionDetailsModifierList.MissionDetailsModifierList_C.CreateDebugModifiers
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UFortGameplayModifierItemDefinition*>Modifiers (Parm, OutParm, ZeroConstructor)
void UMissionDetailsModifierList_C::CreateDebugModifiers(TArray<class UFortGameplayModifierItemDefinition*>* Modifiers)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierList_C", "CreateDebugModifiers");
Params::MissionDetailsModifierList_C_CreateDebugModifiers Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Modifiers != nullptr)
*Modifiers = std::move(Parms.Modifiers);
}
}