Files
UnrealEvent/Aeon-740/SDK/MissionActivationWidget_functions.cpp
2024-10-18 01:01:36 +01:00

583 lines
22 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MissionActivationWidget
#include "Basic.hpp"
#include "MissionActivationWidget_classes.hpp"
#include "MissionActivationWidget_parameters.hpp"
namespace SDK
{
// Function MissionActivationWidget.MissionActivationWidget_C.ExecuteUbergraph_MissionActivationWidget
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::ExecuteUbergraph_MissionActivationWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "ExecuteUbergraph_MissionActivationWidget");
Params::MissionActivationWidget_C_ExecuteUbergraph_MissionActivationWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.InitFromObject
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* InitObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::InitFromObject(class UObject* InitObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "InitFromObject");
Params::MissionActivationWidget_C_InitFromObject Parms{};
Parms.InitObject = InitObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.HandleMissionActivatedNoVote
// (BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::HandleMissionActivatedNoVote()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "HandleMissionActivatedNoVote");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.HandleSomeoneStartedOtherVote
// (BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::HandleSomeoneStartedOtherVote()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "HandleSomeoneStartedOtherVote");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.OnActiveVoteChangedBP
// (Event, Protected, BlueprintEvent)
// Parameters:
// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bIsVoteActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 VoteResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::OnActiveVoteChangedBP(EFortVoteType VoteType, bool bIsVoteActive, int32 VoteResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "OnActiveVoteChangedBP");
Params::MissionActivationWidget_C_OnActiveVoteChangedBP Parms{};
Parms.VoteType = VoteType;
Parms.bIsVoteActive = bIsVoteActive;
Parms.VoteResult = VoteResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.OnBeginOutro
// (Event, Public, BlueprintEvent)
void UMissionActivationWidget_C::OnBeginOutro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "OnBeginOutro");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.OnBeginIntro
// (Event, Public, BlueprintEvent)
void UMissionActivationWidget_C::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "OnBeginIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.HandleVoteResultFinished
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Success (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionActivationWidget_C::HandleVoteResultFinished(EFortVoteType VoteType, bool Success)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "HandleVoteResultFinished");
Params::MissionActivationWidget_C_HandleVoteResultFinished Parms{};
Parms.VoteType = VoteType;
Parms.Success = Success;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.HandleOnRecepientVoted
// (BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::HandleOnRecepientVoted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "HandleOnRecepientVoted");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionActivationWidget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "PreConstruct");
Params::MissionActivationWidget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_59_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_59_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_59_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_59_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_52_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_52_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_52_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_52_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UMissionActivationWidget_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMissionActivationWidget_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_246_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_246_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_246_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_246_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_233_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_233_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_233_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_233_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_94_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_94_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_94_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__IncreaseDifficultyButton_K2Node_ComponentBoundEvent_94_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_72_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_72_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_72_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__StartObjectiveButton_K2Node_ComponentBoundEvent_72_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BndEvt__DeclineButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::BndEvt__DeclineButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BndEvt__DeclineButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::MissionActivationWidget_C_BndEvt__DeclineButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMissionActivationWidget_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.OnVoteLockoutChangedBP
// (Event, Protected, BlueprintEvent)
// Parameters:
// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bIsLocked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionActivationWidget_C::OnVoteLockoutChangedBP(EFortVoteType VoteType, bool bIsLocked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "OnVoteLockoutChangedBP");
Params::MissionActivationWidget_C_OnVoteLockoutChangedBP Parms{};
Parms.VoteType = VoteType;
Parms.bIsLocked = bIsLocked;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.OnStateUpdated
// (Event, Protected, BlueprintEvent)
// Parameters:
// EFortMissionActivationWidgetState ActiveState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortMissionActivationWidgetState Param_PreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::OnStateUpdated(EFortMissionActivationWidgetState ActiveState, EFortMissionActivationWidgetState Param_PreviousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "OnStateUpdated");
Params::MissionActivationWidget_C_OnStateUpdated Parms{};
Parms.ActiveState = ActiveState;
Parms.Param_PreviousState = Param_PreviousState;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.UpdatePanelButtonInteractability
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ButtonsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool UpdateLockoutDisplay (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ForceUpdateFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool TryFocusIncreaseDifficulty (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionActivationWidget_C::UpdatePanelButtonInteractability(bool ButtonsEnabled, bool UpdateLockoutDisplay, bool ForceUpdateFocus, bool TryFocusIncreaseDifficulty)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "UpdatePanelButtonInteractability");
Params::MissionActivationWidget_C_UpdatePanelButtonInteractability Parms{};
Parms.ButtonsEnabled = ButtonsEnabled;
Parms.UpdateLockoutDisplay = UpdateLockoutDisplay;
Parms.ForceUpdateFocus = ForceUpdateFocus;
Parms.TryFocusIncreaseDifficulty = TryFocusIncreaseDifficulty;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.SetBluGloRequirementHint
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_BlugloRequirement (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionActivationWidget_C::SetBluGloRequirementHint(int32 Param_BlugloRequirement)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "SetBluGloRequirementHint");
Params::MissionActivationWidget_C_SetBluGloRequirementHint Parms{};
Parms.Param_BlugloRequirement = Param_BlugloRequirement;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.UpdateObjectiveReadyTime
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::UpdateObjectiveReadyTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "UpdateObjectiveReadyTime");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.BindEvents
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::BindEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "BindEvents");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.UnbindEvents
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::UnbindEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "UnbindEvents");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.StartNextState
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::StartNextState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "StartNextState");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionActivationWidget.MissionActivationWidget_C.UpdateButton
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bLockedOut (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionActivationWidget_C::UpdateButton(class UCommonButton* Button, bool bEnabled, bool bLockedOut)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "UpdateButton");
Params::MissionActivationWidget_C_UpdateButton Parms{};
Parms.Button = Button;
Parms.bEnabled = bEnabled;
Parms.bLockedOut = bLockedOut;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionActivationWidget.MissionActivationWidget_C.GetMissionObjectiveRemainingTime
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float UMissionActivationWidget_C::GetMissionObjectiveRemainingTime()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "GetMissionObjectiveRemainingTime");
Params::MissionActivationWidget_C_GetMissionObjectiveRemainingTime Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function MissionActivationWidget.MissionActivationWidget_C.HandleCloseDetailsPanelAnimFinished
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionActivationWidget_C::HandleCloseDetailsPanelAnimFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionActivationWidget_C", "HandleCloseDetailsPanelAnimFinished");
UObject::ProcessEvent(Func, nullptr);
}
}