Files
UnrealEvent/Aeon-740/SDK/MinigameStat_PlayerDeaths_functions.cpp
2024-10-18 01:01:36 +01:00

46 lines
1.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MinigameStat_PlayerDeaths
#include "Basic.hpp"
#include "MinigameStat_PlayerDeaths_classes.hpp"
#include "MinigameStat_PlayerDeaths_parameters.hpp"
namespace SDK
{
// Function MinigameStat_PlayerDeaths.MinigameStat_PlayerDeaths_C.Compare
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// int32 FirstScore (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 SecondScore (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 UMinigameStat_PlayerDeaths_C::Compare(int32 FirstScore, int32 SecondScore) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameStat_PlayerDeaths_C", "Compare");
Params::MinigameStat_PlayerDeaths_C_Compare Parms{};
Parms.FirstScore = FirstScore;
Parms.SecondScore = SecondScore;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}