mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MinigameStat_PlayerDeaths
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#include "Basic.hpp"
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#include "MinigameStat_PlayerDeaths_classes.hpp"
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#include "MinigameStat_PlayerDeaths_parameters.hpp"
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namespace SDK
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{
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// Function MinigameStat_PlayerDeaths.MinigameStat_PlayerDeaths_C.Compare
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// int32 FirstScore (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 SecondScore (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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int32 UMinigameStat_PlayerDeaths_C::Compare(int32 FirstScore, int32 SecondScore) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameStat_PlayerDeaths_C", "Compare");
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Params::MinigameStat_PlayerDeaths_C_Compare Parms{};
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Parms.FirstScore = FirstScore;
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Parms.SecondScore = SecondScore;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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