Files
UnrealEvent/Aeon-740/SDK/MinigameMode_Skirmish_functions.cpp
2024-10-18 01:01:36 +01:00

117 lines
3.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MinigameMode_Skirmish
#include "Basic.hpp"
#include "MinigameMode_Skirmish_classes.hpp"
#include "MinigameMode_Skirmish_parameters.hpp"
namespace SDK
{
// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.ExecuteUbergraph_MinigameMode_Skirmish
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AMinigameMode_Skirmish_C::ExecuteUbergraph_MinigameMode_Skirmish(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_Skirmish_C", "ExecuteUbergraph_MinigameMode_Skirmish");
Params::MinigameMode_Skirmish_C_ExecuteUbergraph_MinigameMode_Skirmish Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.HandleMinigameWarmup
// (Event, Protected, BlueprintEvent)
void AMinigameMode_Skirmish_C::HandleMinigameWarmup()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_Skirmish_C", "HandleMinigameWarmup");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_Skirmish_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_Skirmish_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.SetPlayerPositionToStart
// (Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_Skirmish_C::SetPlayerPositionToStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_Skirmish_C", "SetPlayerPositionToStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.SetSinglePlayerToStart
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerController* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AMinigameMode_Skirmish_C::SetSinglePlayerToStart(class AFortPlayerController* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_Skirmish_C", "SetSinglePlayerToStart");
Params::MinigameMode_Skirmish_C_SetSinglePlayerToStart Parms{};
Parms.Player = Player;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.GiveStartingWeapon
// (Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_Skirmish_C::GiveStartingWeapon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_Skirmish_C", "GiveStartingWeapon");
UObject::ProcessEvent(Func, nullptr);
}
}