mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MinigameMode_Skirmish
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#include "Basic.hpp"
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#include "MinigameMode_Skirmish_classes.hpp"
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#include "MinigameMode_Skirmish_parameters.hpp"
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namespace SDK
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{
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// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.ExecuteUbergraph_MinigameMode_Skirmish
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AMinigameMode_Skirmish_C::ExecuteUbergraph_MinigameMode_Skirmish(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_Skirmish_C", "ExecuteUbergraph_MinigameMode_Skirmish");
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Params::MinigameMode_Skirmish_C_ExecuteUbergraph_MinigameMode_Skirmish Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.HandleMinigameWarmup
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// (Event, Protected, BlueprintEvent)
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void AMinigameMode_Skirmish_C::HandleMinigameWarmup()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_Skirmish_C", "HandleMinigameWarmup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AMinigameMode_Skirmish_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_Skirmish_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.SetPlayerPositionToStart
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// (Public, BlueprintCallable, BlueprintEvent)
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void AMinigameMode_Skirmish_C::SetPlayerPositionToStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_Skirmish_C", "SetPlayerPositionToStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.SetSinglePlayerToStart
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortPlayerController* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AMinigameMode_Skirmish_C::SetSinglePlayerToStart(class AFortPlayerController* Player)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_Skirmish_C", "SetSinglePlayerToStart");
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Params::MinigameMode_Skirmish_C_SetSinglePlayerToStart Parms{};
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Parms.Player = Player;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameMode_Skirmish.MinigameMode_Skirmish_C.GiveStartingWeapon
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// (Public, BlueprintCallable, BlueprintEvent)
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void AMinigameMode_Skirmish_C::GiveStartingWeapon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_Skirmish_C", "GiveStartingWeapon");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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