mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MinigameMode_PirateShip
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#include "Basic.hpp"
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#include "MinigameMode_PirateShip_classes.hpp"
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#include "MinigameMode_PirateShip_parameters.hpp"
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namespace SDK
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{
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// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.ExecuteUbergraph_MinigameMode_PirateShip
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AMinigameMode_PirateShip_C::ExecuteUbergraph_MinigameMode_PirateShip(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_PirateShip_C", "ExecuteUbergraph_MinigameMode_PirateShip");
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Params::MinigameMode_PirateShip_C_ExecuteUbergraph_MinigameMode_PirateShip Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.GiveStartingWeapon
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// (Public, BlueprintCallable, BlueprintEvent)
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void AMinigameMode_PirateShip_C::GiveStartingWeapon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_PirateShip_C", "GiveStartingWeapon");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AMinigameMode_PirateShip_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_PirateShip_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.GetStartQueryForPlayer
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerState* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FGameplayTagQuery ReturnValue (Parm, OutParm, ReturnParm)
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struct FGameplayTagQuery AMinigameMode_PirateShip_C::GetStartQueryForPlayer(class APlayerState* Player)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameMode_PirateShip_C", "GetStartQueryForPlayer");
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Params::MinigameMode_PirateShip_C_GetStartQueryForPlayer Parms{};
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Parms.Player = Player;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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