Files
UnrealEvent/Aeon-740/SDK/MinigameMode_PirateShip_functions.cpp
2024-10-18 01:01:36 +01:00

92 lines
2.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MinigameMode_PirateShip
#include "Basic.hpp"
#include "MinigameMode_PirateShip_classes.hpp"
#include "MinigameMode_PirateShip_parameters.hpp"
namespace SDK
{
// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.ExecuteUbergraph_MinigameMode_PirateShip
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AMinigameMode_PirateShip_C::ExecuteUbergraph_MinigameMode_PirateShip(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_PirateShip_C", "ExecuteUbergraph_MinigameMode_PirateShip");
Params::MinigameMode_PirateShip_C_ExecuteUbergraph_MinigameMode_PirateShip Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.GiveStartingWeapon
// (Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_PirateShip_C::GiveStartingWeapon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_PirateShip_C", "GiveStartingWeapon");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_PirateShip_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_PirateShip_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.GetStartQueryForPlayer
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerState* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagQuery ReturnValue (Parm, OutParm, ReturnParm)
struct FGameplayTagQuery AMinigameMode_PirateShip_C::GetStartQueryForPlayer(class APlayerState* Player)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_PirateShip_C", "GetStartQueryForPlayer");
Params::MinigameMode_PirateShip_C_GetStartQueryForPlayer Parms{};
Parms.Player = Player;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}