Files
UnrealEvent/Aeon-740/SDK/MinigameMode_FiringRangeV2_functions.cpp
2024-10-18 01:01:36 +01:00

83 lines
2.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MinigameMode_FiringRangeV2
#include "Basic.hpp"
#include "MinigameMode_FiringRangeV2_classes.hpp"
#include "MinigameMode_FiringRangeV2_parameters.hpp"
namespace SDK
{
// Function MinigameMode_FiringRangeV2.MinigameMode_FiringRangeV2_C.ExecuteUbergraph_MinigameMode_FiringRangeV2
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AMinigameMode_FiringRangeV2_C::ExecuteUbergraph_MinigameMode_FiringRangeV2(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_FiringRangeV2_C", "ExecuteUbergraph_MinigameMode_FiringRangeV2");
Params::MinigameMode_FiringRangeV2_C_ExecuteUbergraph_MinigameMode_FiringRangeV2 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameMode_FiringRangeV2.MinigameMode_FiringRangeV2_C.HandleMinigameStarted
// (Event, Protected, BlueprintEvent)
void AMinigameMode_FiringRangeV2_C::HandleMinigameStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_FiringRangeV2_C", "HandleMinigameStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_FiringRangeV2.MinigameMode_FiringRangeV2_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_FiringRangeV2_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_FiringRangeV2_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameMode_FiringRangeV2.MinigameMode_FiringRangeV2_C.GiftWeapons
// (Public, BlueprintCallable, BlueprintEvent)
void AMinigameMode_FiringRangeV2_C::GiftWeapons()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameMode_FiringRangeV2_C", "GiftWeapons");
UObject::ProcessEvent(Func, nullptr);
}
}