Files
UnrealEvent/Aeon-740/SDK/MinigameButtons_functions.cpp
2024-10-18 01:01:36 +01:00

411 lines
15 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MinigameButtons
#include "Basic.hpp"
#include "MinigameButtons_classes.hpp"
#include "MinigameButtons_parameters.hpp"
namespace SDK
{
// Function MinigameButtons.MinigameButtons_C.StartButtonClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UMinigameButtons_C::StartButtonClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "StartButtonClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameButtons.MinigameButtons_C.EndButtonClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UMinigameButtons_C::EndButtonClicked__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "EndButtonClicked__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameButtons.MinigameButtons_C.StartButtonHovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::StartButtonHovered__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "StartButtonHovered__DelegateSignature");
Params::MinigameButtons_C_StartButtonHovered__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.EndButtonHovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::EndButtonHovered__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "EndButtonHovered__DelegateSignature");
Params::MinigameButtons_C_EndButtonHovered__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.StartButtonUnhovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::StartButtonUnhovered__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "StartButtonUnhovered__DelegateSignature");
Params::MinigameButtons_C_StartButtonUnhovered__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.EndButtonUnhovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::EndButtonUnhovered__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "EndButtonUnhovered__DelegateSignature");
Params::MinigameButtons_C_EndButtonUnhovered__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.ExecuteUbergraph_MinigameButtons
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::ExecuteUbergraph_MinigameButtons(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "ExecuteUbergraph_MinigameButtons");
Params::MinigameButtons_C_ExecuteUbergraph_MinigameButtons Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.OnInitialized
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMinigameButtons_C::OnInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.SetWidgetSwitcherIndex
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::SetWidgetSwitcherIndex(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "SetWidgetSwitcherIndex");
Params::MinigameButtons_C_SetWidgetSwitcherIndex Parms{};
Parms.Param_Index = Param_Index;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::MinigameButtons_C_BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.UpdateButtons
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortMinigameSettingsBuilding* Machine (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::UpdateButtons(class AFortMinigameSettingsBuilding* Machine)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "UpdateButtons");
Params::MinigameButtons_C_UpdateButtons Parms{};
Parms.Machine = Machine;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.CenterOnCurrentButton
// (Public, BlueprintCallable, BlueprintEvent)
void UMinigameButtons_C::CenterOnCurrentButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "CenterOnCurrentButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function MinigameButtons.MinigameButtons_C.SetButtonState
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// EMinigameButtonsState Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMinigameButtons_C::SetButtonState(EMinigameButtonsState Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "SetButtonState");
Params::MinigameButtons_C_SetButtonState Parms{};
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function MinigameButtons.MinigameButtons_C.UpdateButtonsFromButtonState
// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMinigameButtons_C::UpdateButtonsFromButtonState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MinigameButtons_C", "UpdateButtonsFromButtonState");
UObject::ProcessEvent(Func, nullptr);
}
}