mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
411 lines
15 KiB
C++
411 lines
15 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MinigameButtons
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#include "Basic.hpp"
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#include "MinigameButtons_classes.hpp"
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#include "MinigameButtons_parameters.hpp"
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namespace SDK
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{
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// Function MinigameButtons.MinigameButtons_C.StartButtonClicked__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UMinigameButtons_C::StartButtonClicked__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "StartButtonClicked__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameButtons.MinigameButtons_C.EndButtonClicked__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UMinigameButtons_C::EndButtonClicked__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "EndButtonClicked__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameButtons.MinigameButtons_C.StartButtonHovered__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::StartButtonHovered__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "StartButtonHovered__DelegateSignature");
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Params::MinigameButtons_C_StartButtonHovered__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.EndButtonHovered__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::EndButtonHovered__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "EndButtonHovered__DelegateSignature");
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Params::MinigameButtons_C_EndButtonHovered__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.StartButtonUnhovered__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::StartButtonUnhovered__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "StartButtonUnhovered__DelegateSignature");
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Params::MinigameButtons_C_StartButtonUnhovered__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.EndButtonUnhovered__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::EndButtonUnhovered__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "EndButtonUnhovered__DelegateSignature");
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Params::MinigameButtons_C_EndButtonUnhovered__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.ExecuteUbergraph_MinigameButtons
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::ExecuteUbergraph_MinigameButtons(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "ExecuteUbergraph_MinigameButtons");
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Params::MinigameButtons_C_ExecuteUbergraph_MinigameButtons Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.OnInitialized
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UMinigameButtons_C::OnInitialized()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "OnInitialized");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_7_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_6_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_5_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_4_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__StartGameButton2_K2Node_ComponentBoundEvent_3_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__EndGameButton2_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.SetWidgetSwitcherIndex
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Param_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::SetWidgetSwitcherIndex(int32 Param_Index)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "SetWidgetSwitcherIndex");
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Params::MinigameButtons_C_SetWidgetSwitcherIndex Parms{};
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Parms.Param_Index = Param_Index;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__EndGameButton_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::MinigameButtons_C_BndEvt__StartGameButton_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.UpdateButtons
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortMinigameSettingsBuilding* Machine (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::UpdateButtons(class AFortMinigameSettingsBuilding* Machine)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "UpdateButtons");
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Params::MinigameButtons_C_UpdateButtons Parms{};
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Parms.Machine = Machine;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.CenterOnCurrentButton
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMinigameButtons_C::CenterOnCurrentButton()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "CenterOnCurrentButton");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MinigameButtons.MinigameButtons_C.SetButtonState
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// (Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EMinigameButtonsState Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMinigameButtons_C::SetButtonState(EMinigameButtonsState Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "SetButtonState");
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Params::MinigameButtons_C_SetButtonState Parms{};
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Parms.Value = Value;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MinigameButtons.MinigameButtons_C.UpdateButtonsFromButtonState
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// (Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UMinigameButtons_C::UpdateButtonsFromButtonState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MinigameButtons_C", "UpdateButtonsFromButtonState");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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