Files
2024-10-18 01:01:36 +01:00

235 lines
5.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MRMesh
#include "Basic.hpp"
#include "MRMesh_classes.hpp"
#include "MRMesh_parameters.hpp"
namespace SDK
{
// Function MRMesh.MeshReconstructorBase.ConnectMRMesh
// (Native, Public)
// Parameters:
// class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "ConnectMRMesh");
Params::MeshReconstructorBase_ConnectMRMesh Parms{};
Parms.Mesh = Mesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.DisconnectMRMesh
// (Native, Public)
void UMeshReconstructorBase::DisconnectMRMesh()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "DisconnectMRMesh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.PauseReconstruction
// (Native, Public, BlueprintCallable)
void UMeshReconstructorBase::PauseReconstruction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "PauseReconstruction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.StartReconstruction
// (Native, Public, BlueprintCallable)
void UMeshReconstructorBase::StartReconstruction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "StartReconstruction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.StopReconstruction
// (Native, Public, BlueprintCallable)
void UMeshReconstructorBase::StopReconstruction()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "StopReconstruction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.IsReconstructionPaused
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMeshReconstructorBase::IsReconstructionPaused() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionPaused");
Params::MeshReconstructorBase_IsReconstructionPaused Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MeshReconstructorBase.IsReconstructionStarted
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMeshReconstructorBase::IsReconstructionStarted() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionStarted");
Params::MeshReconstructorBase_IsReconstructionStarted Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MRMeshComponent.Clear
// (Final, Native, Public, BlueprintCallable)
void UMRMeshComponent::Clear()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MRMeshComponent", "Clear");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.ForceNavMeshUpdate
// (Final, Native, Public, BlueprintCallable)
void UMRMeshComponent::ForceNavMeshUpdate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MRMeshComponent", "ForceNavMeshUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.IsConnected
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMRMeshComponent::IsConnected() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MRMeshComponent", "IsConnected");
Params::MRMeshComponent_IsConnected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}