mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
235 lines
5.7 KiB
C++
235 lines
5.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MRMesh
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#include "Basic.hpp"
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#include "MRMesh_classes.hpp"
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#include "MRMesh_parameters.hpp"
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namespace SDK
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{
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// Function MRMesh.MeshReconstructorBase.ConnectMRMesh
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// (Native, Public)
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// Parameters:
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// class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "ConnectMRMesh");
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Params::MeshReconstructorBase_ConnectMRMesh Parms{};
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Parms.Mesh = Mesh;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MeshReconstructorBase.DisconnectMRMesh
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// (Native, Public)
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void UMeshReconstructorBase::DisconnectMRMesh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "DisconnectMRMesh");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MeshReconstructorBase.PauseReconstruction
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// (Native, Public, BlueprintCallable)
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void UMeshReconstructorBase::PauseReconstruction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "PauseReconstruction");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MeshReconstructorBase.StartReconstruction
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// (Native, Public, BlueprintCallable)
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void UMeshReconstructorBase::StartReconstruction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "StartReconstruction");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MeshReconstructorBase.StopReconstruction
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// (Native, Public, BlueprintCallable)
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void UMeshReconstructorBase::StopReconstruction()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "StopReconstruction");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MeshReconstructorBase.IsReconstructionPaused
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// (Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMeshReconstructorBase::IsReconstructionPaused() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionPaused");
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Params::MeshReconstructorBase_IsReconstructionPaused Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MRMesh.MeshReconstructorBase.IsReconstructionStarted
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// (Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMeshReconstructorBase::IsReconstructionStarted() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionStarted");
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Params::MeshReconstructorBase_IsReconstructionStarted Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MRMesh.MRMeshComponent.Clear
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// (Final, Native, Public, BlueprintCallable)
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void UMRMeshComponent::Clear()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MRMeshComponent", "Clear");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MRMeshComponent.ForceNavMeshUpdate
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// (Final, Native, Public, BlueprintCallable)
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void UMRMeshComponent::ForceNavMeshUpdate()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MRMeshComponent", "ForceNavMeshUpdate");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function MRMesh.MRMeshComponent.IsConnected
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UMRMeshComponent::IsConnected() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MRMeshComponent", "IsConnected");
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Params::MRMeshComponent_IsConnected Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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}
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