Files
UnrealEvent/Aeon-740/SDK/MASTER_TODM_functions.cpp
2024-10-18 01:01:36 +01:00

278 lines
6.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MASTER_TODM
#include "Basic.hpp"
#include "MASTER_TODM_classes.hpp"
#include "MASTER_TODM_parameters.hpp"
namespace SDK
{
// Function MASTER_TODM.MASTER_TODM_C.ExecuteUbergraph_MASTER_TODM
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AMASTER_TODM_C::ExecuteUbergraph_MASTER_TODM(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "ExecuteUbergraph_MASTER_TODM");
Params::MASTER_TODM_C_ExecuteUbergraph_MASTER_TODM Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MASTER_TODM.MASTER_TODM_C.UpdateSSAO
// (BlueprintCallable, BlueprintEvent)
void AMASTER_TODM_C::UpdateSSAO()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "UpdateSSAO");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.EnableHDRRendering
// (BlueprintCallable, BlueprintEvent)
void AMASTER_TODM_C::EnableHDRRendering()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "EnableHDRRendering");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.DisableLightAndFog
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AMASTER_TODM_C::DisableLightAndFog(bool Enable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "DisableLightAndFog");
Params::MASTER_TODM_C_DisableLightAndFog Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
// Function MASTER_TODM.MASTER_TODM_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AMASTER_TODM_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.LightningStrike
// (BlueprintCallable, BlueprintEvent)
void AMASTER_TODM_C::LightningStrike()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "LightningStrike");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.OnStormEnd
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void AMASTER_TODM_C::OnStormEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "OnStormEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.OnStormStart
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void AMASTER_TODM_C::OnStormStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "OnStormStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.StartStorm
// (BlueprintCallable, BlueprintEvent)
void AMASTER_TODM_C::StartStorm()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "StartStorm");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.New Storm Timeline__FireOffRain__EventFunc
// (BlueprintEvent)
void AMASTER_TODM_C::New_Storm_Timeline__FireOffRain__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "New Storm Timeline__FireOffRain__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.New Storm Timeline__UpdateFunc
// (BlueprintEvent)
void AMASTER_TODM_C::New_Storm_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "New Storm Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.New Storm Timeline__FinishedFunc
// (BlueprintEvent)
void AMASTER_TODM_C::New_Storm_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "New Storm Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.FlashLightning__UpdateFunc
// (BlueprintEvent)
void AMASTER_TODM_C::FlashLightning__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "FlashLightning__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.FlashLightning__FinishedFunc
// (BlueprintEvent)
void AMASTER_TODM_C::FlashLightning__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "FlashLightning__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AMASTER_TODM_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.SetHeavySSAO
// (Public, BlueprintCallable, BlueprintEvent)
void AMASTER_TODM_C::SetHeavySSAO()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "SetHeavySSAO");
UObject::ProcessEvent(Func, nullptr);
}
// Function MASTER_TODM.MASTER_TODM_C.EmptyTransform
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FTransform Transform (Parm, OutParm, IsPlainOldData, NoDestructor)
void AMASTER_TODM_C::EmptyTransform(struct FTransform* Transform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MASTER_TODM_C", "EmptyTransform");
Params::MASTER_TODM_C_EmptyTransform Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Transform != nullptr)
*Transform = std::move(Parms.Transform);
}
}