mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
278 lines
6.5 KiB
C++
278 lines
6.5 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MASTER_TODM
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#include "Basic.hpp"
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#include "MASTER_TODM_classes.hpp"
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#include "MASTER_TODM_parameters.hpp"
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namespace SDK
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{
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// Function MASTER_TODM.MASTER_TODM_C.ExecuteUbergraph_MASTER_TODM
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AMASTER_TODM_C::ExecuteUbergraph_MASTER_TODM(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "ExecuteUbergraph_MASTER_TODM");
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Params::MASTER_TODM_C_ExecuteUbergraph_MASTER_TODM Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MASTER_TODM.MASTER_TODM_C.UpdateSSAO
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// (BlueprintCallable, BlueprintEvent)
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void AMASTER_TODM_C::UpdateSSAO()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "UpdateSSAO");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.EnableHDRRendering
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// (BlueprintCallable, BlueprintEvent)
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void AMASTER_TODM_C::EnableHDRRendering()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "EnableHDRRendering");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.DisableLightAndFog
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AMASTER_TODM_C::DisableLightAndFog(bool Enable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "DisableLightAndFog");
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Params::MASTER_TODM_C_DisableLightAndFog Parms{};
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Parms.Enable = Enable;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MASTER_TODM.MASTER_TODM_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void AMASTER_TODM_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.LightningStrike
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// (BlueprintCallable, BlueprintEvent)
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void AMASTER_TODM_C::LightningStrike()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "LightningStrike");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.OnStormEnd
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AMASTER_TODM_C::OnStormEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "OnStormEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.OnStormStart
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void AMASTER_TODM_C::OnStormStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "OnStormStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.StartStorm
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// (BlueprintCallable, BlueprintEvent)
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void AMASTER_TODM_C::StartStorm()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "StartStorm");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.New Storm Timeline__FireOffRain__EventFunc
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// (BlueprintEvent)
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void AMASTER_TODM_C::New_Storm_Timeline__FireOffRain__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "New Storm Timeline__FireOffRain__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.New Storm Timeline__UpdateFunc
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// (BlueprintEvent)
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void AMASTER_TODM_C::New_Storm_Timeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "New Storm Timeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.New Storm Timeline__FinishedFunc
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// (BlueprintEvent)
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void AMASTER_TODM_C::New_Storm_Timeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "New Storm Timeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.FlashLightning__UpdateFunc
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// (BlueprintEvent)
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void AMASTER_TODM_C::FlashLightning__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "FlashLightning__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.FlashLightning__FinishedFunc
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// (BlueprintEvent)
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void AMASTER_TODM_C::FlashLightning__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "FlashLightning__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AMASTER_TODM_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.SetHeavySSAO
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// (Public, BlueprintCallable, BlueprintEvent)
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void AMASTER_TODM_C::SetHeavySSAO()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "SetHeavySSAO");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MASTER_TODM.MASTER_TODM_C.EmptyTransform
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FTransform Transform (Parm, OutParm, IsPlainOldData, NoDestructor)
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void AMASTER_TODM_C::EmptyTransform(struct FTransform* Transform)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MASTER_TODM_C", "EmptyTransform");
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Params::MASTER_TODM_C_EmptyTransform Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Transform != nullptr)
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*Transform = std::move(Parms.Transform);
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}
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}
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