Files
2024-10-18 01:01:36 +01:00

410 lines
12 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Lobby
#include "Basic.hpp"
#include "Lobby_classes.hpp"
#include "Lobby_parameters.hpp"
namespace SDK
{
// Function Lobby.LobbyBeaconClient.ClientAckJoiningServer
// (Net, NetReliable, Native, Event, Protected, NetClient)
void ALobbyBeaconClient::ClientAckJoiningServer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientAckJoiningServer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientJoinGame
// (Net, NetReliable, Native, Event, Public, NetClient)
void ALobbyBeaconClient::ClientJoinGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientJoinGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientLoginComplete
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientLoginComplete(const struct FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientLoginComplete");
Params::LobbyBeaconClient_ClientLoginComplete Parms{};
Parms.InUniqueId = std::move(InUniqueId);
Parms.bWasSuccessful = bWasSuccessful;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientPlayerJoined
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// class FText NewPlayerName (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientPlayerJoined(const class FText& NewPlayerName, const struct FUniqueNetIdRepl& InUniqueId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerJoined");
Params::LobbyBeaconClient_ClientPlayerJoined Parms{};
Parms.NewPlayerName = std::move(NewPlayerName);
Parms.InUniqueId = std::move(InUniqueId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientPlayerLeft
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientPlayerLeft(const struct FUniqueNetIdRepl& InUniqueId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerLeft");
Params::LobbyBeaconClient_ClientPlayerLeft Parms{};
Parms.InUniqueId = std::move(InUniqueId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientSetInviteFlags
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// struct FJoinabilitySettings Settings (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientSetInviteFlags(const struct FJoinabilitySettings& Settings)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientSetInviteFlags");
Params::LobbyBeaconClient_ClientSetInviteFlags Parms{};
Parms.Settings = std::move(Settings);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientWasKicked
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// class FText KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientWasKicked(const class FText& KickReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ClientWasKicked");
Params::LobbyBeaconClient_ClientWasKicked Parms{};
Parms.KickReason = std::move(KickReason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerCheat
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerCheat(const class FString& Msg)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ServerCheat");
Params::LobbyBeaconClient_ServerCheat Parms{};
Parms.Msg = std::move(Msg);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerDisconnectFromLobby
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
void ALobbyBeaconClient::ServerDisconnectFromLobby()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ServerDisconnectFromLobby");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerKickPlayer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// struct FUniqueNetIdRepl PlayerToKick (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText Reason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerKickPlayer(const struct FUniqueNetIdRepl& PlayerToKick, const class FText& Reason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ServerKickPlayer");
Params::LobbyBeaconClient_ServerKickPlayer Parms{};
Parms.PlayerToKick = std::move(PlayerToKick);
Parms.Reason = std::move(Reason);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerLoginPlayer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString InSessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString UrlString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerLoginPlayer(const class FString& InSessionId, const struct FUniqueNetIdRepl& InUniqueId, const class FString& UrlString)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ServerLoginPlayer");
Params::LobbyBeaconClient_ServerLoginPlayer Parms{};
Parms.InSessionId = std::move(InSessionId);
Parms.InUniqueId = std::move(InUniqueId);
Parms.UrlString = std::move(UrlString);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerNotifyJoiningServer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
void ALobbyBeaconClient::ServerNotifyJoiningServer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ServerNotifyJoiningServer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerSetPartyOwner
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl InPartyOwnerId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerSetPartyOwner(const struct FUniqueNetIdRepl& InUniqueId, const struct FUniqueNetIdRepl& InPartyOwnerId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconClient", "ServerSetPartyOwner");
Params::LobbyBeaconClient_ServerSetPartyOwner Parms{};
Parms.InUniqueId = std::move(InUniqueId);
Parms.InPartyOwnerId = std::move(InPartyOwnerId);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconPlayerState.OnRep_InLobby
// (Final, Native, Protected)
void ALobbyBeaconPlayerState::OnRep_InLobby()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_InLobby");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconPlayerState.OnRep_PartyOwner
// (Final, Native, Protected)
void ALobbyBeaconPlayerState::OnRep_PartyOwner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_PartyOwner");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconState.OnRep_LobbyStarted
// (Final, Native, Protected)
void ALobbyBeaconState::OnRep_LobbyStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconState", "OnRep_LobbyStarted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconState.OnRep_WaitForPlayersTimeRemaining
// (Final, Native, Protected)
void ALobbyBeaconState::OnRep_WaitForPlayersTimeRemaining()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("LobbyBeaconState", "OnRep_WaitForPlayersTimeRemaining");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
}