mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
410 lines
12 KiB
C++
410 lines
12 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Lobby
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#include "Basic.hpp"
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#include "Lobby_classes.hpp"
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#include "Lobby_parameters.hpp"
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namespace SDK
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{
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// Function Lobby.LobbyBeaconClient.ClientAckJoiningServer
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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void ALobbyBeaconClient::ClientAckJoiningServer()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientAckJoiningServer");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientJoinGame
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// (Net, NetReliable, Native, Event, Public, NetClient)
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void ALobbyBeaconClient::ClientJoinGame()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientJoinGame");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientLoginComplete
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientLoginComplete(const struct FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientLoginComplete");
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Params::LobbyBeaconClient_ClientLoginComplete Parms{};
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Parms.InUniqueId = std::move(InUniqueId);
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Parms.bWasSuccessful = bWasSuccessful;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientPlayerJoined
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// class FText NewPlayerName (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientPlayerJoined(const class FText& NewPlayerName, const struct FUniqueNetIdRepl& InUniqueId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerJoined");
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Params::LobbyBeaconClient_ClientPlayerJoined Parms{};
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Parms.NewPlayerName = std::move(NewPlayerName);
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Parms.InUniqueId = std::move(InUniqueId);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientPlayerLeft
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientPlayerLeft(const struct FUniqueNetIdRepl& InUniqueId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerLeft");
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Params::LobbyBeaconClient_ClientPlayerLeft Parms{};
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Parms.InUniqueId = std::move(InUniqueId);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientSetInviteFlags
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// (Net, NetReliable, Native, Event, Public, NetClient)
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// Parameters:
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// struct FJoinabilitySettings Settings (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientSetInviteFlags(const struct FJoinabilitySettings& Settings)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientSetInviteFlags");
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Params::LobbyBeaconClient_ClientSetInviteFlags Parms{};
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Parms.Settings = std::move(Settings);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ClientWasKicked
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// (Net, NetReliable, Native, Event, Protected, NetClient)
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// Parameters:
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// class FText KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ClientWasKicked(const class FText& KickReason)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ClientWasKicked");
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Params::LobbyBeaconClient_ClientWasKicked Parms{};
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Parms.KickReason = std::move(KickReason);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerCheat
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// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
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// Parameters:
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// class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerCheat(const class FString& Msg)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerCheat");
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Params::LobbyBeaconClient_ServerCheat Parms{};
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Parms.Msg = std::move(Msg);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerDisconnectFromLobby
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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void ALobbyBeaconClient::ServerDisconnectFromLobby()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerDisconnectFromLobby");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerKickPlayer
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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// struct FUniqueNetIdRepl PlayerToKick (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class FText Reason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerKickPlayer(const struct FUniqueNetIdRepl& PlayerToKick, const class FText& Reason)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerKickPlayer");
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Params::LobbyBeaconClient_ServerKickPlayer Parms{};
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Parms.PlayerToKick = std::move(PlayerToKick);
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Parms.Reason = std::move(Reason);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerLoginPlayer
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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// class FString InSessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class FString UrlString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerLoginPlayer(const class FString& InSessionId, const struct FUniqueNetIdRepl& InUniqueId, const class FString& UrlString)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerLoginPlayer");
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Params::LobbyBeaconClient_ServerLoginPlayer Parms{};
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Parms.InSessionId = std::move(InSessionId);
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Parms.InUniqueId = std::move(InUniqueId);
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Parms.UrlString = std::move(UrlString);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerNotifyJoiningServer
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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void ALobbyBeaconClient::ServerNotifyJoiningServer()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerNotifyJoiningServer");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconClient.ServerSetPartyOwner
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// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
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// Parameters:
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// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FUniqueNetIdRepl InPartyOwnerId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ALobbyBeaconClient::ServerSetPartyOwner(const struct FUniqueNetIdRepl& InUniqueId, const struct FUniqueNetIdRepl& InPartyOwnerId)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconClient", "ServerSetPartyOwner");
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Params::LobbyBeaconClient_ServerSetPartyOwner Parms{};
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Parms.InUniqueId = std::move(InUniqueId);
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Parms.InPartyOwnerId = std::move(InPartyOwnerId);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconPlayerState.OnRep_InLobby
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// (Final, Native, Protected)
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void ALobbyBeaconPlayerState::OnRep_InLobby()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_InLobby");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconPlayerState.OnRep_PartyOwner
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// (Final, Native, Protected)
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void ALobbyBeaconPlayerState::OnRep_PartyOwner()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_PartyOwner");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconState.OnRep_LobbyStarted
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// (Final, Native, Protected)
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void ALobbyBeaconState::OnRep_LobbyStarted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconState", "OnRep_LobbyStarted");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Lobby.LobbyBeaconState.OnRep_WaitForPlayersTimeRemaining
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// (Final, Native, Protected)
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void ALobbyBeaconState::OnRep_WaitForPlayersTimeRemaining()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("LobbyBeaconState", "OnRep_WaitForPlayersTimeRemaining");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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}
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